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Well, seems like no more major updates are required for this.
Probably cu in EU5 ;)
TREATIES_TO_ANNUL:0 "$WHO$ annuals treaties with $WHAT$. \n"
TREATIES_TO_ANNUL_DESC:0 "$WHO$ annuals treaties with $WHAT$: $LIST$."
In case you do: plz upload a screenshot of the problem. And yes, I would fix it then. ET is an important addon 4 sure!
PS This will also make me fix a translation error as reported earlier by andyprokj :) Not forgotten.
But from your screenshot it is clearly not the TGE events (those come with beautifully colored pictures and such, and this is where the "white font" problems start).
Anyhow, GG as you found a way for yourself.
Here is how it looks: https://imgur.com/a/mGoJ6W0
I think one way you could solve this issue within your mod could be defining a new font in the files, where it's just the black version of "Medium_Font_Stellaris" and putting it only in the place of event descriptions in "eventwindow.gui". I have no idea or experience about modding in EU4 though so disregard my comment if it makes no sense.
I tried what you said, I clicked on the file "eventwindow.gui" and changed "verdana12_black" to "Medium_Font_Stellaris" in the event description section. Yes, I did not like the way the white font looked on the event screen, it looked super ugly, so good call on that.
You can try this for yourself - and if you still want that, you can keep the changes locally (I usually do not update the TGE compatibility part at all, no need to, thus it would stick for you).
The name of the mod you are searching in the Steam workshop folder is 2737249364 ( I call it TGE compatibility). It only changes one file (plain text): eventwindow.gui. Change that file by editing "verdana12_black" to "Medium_Font_Stellaris" or "Small_Font_Stellaris". You can search it or look for "instantTextBoxType = { name = "Description"
If you run into problems, just ask ;) Should be easy.
I might be able to spot a reason by comparing both screenies. Thx man. (no need to Sir me dude ^^)
Plz show me the screen if you think it is unusually small. So I can compare it to the way it should be.
Probably not easily fixable though. Because larger screens need graphics editing. Only hotfix is the ingame slider as to scaling.
Plz feel free to post a screenshot of this rather interesting experiment.
Big fan/user of your mod as well :)
If that does not help I might take a quick look into it ;)
Any tips or anything?
government --> countrygovernmentview.gui
diplomacy --> countrydiplomacyview.gui
estates --> countryestatesview.gui / estate_privileges.gui
subjects --> countrysubjectsview.gui
The rest of your screenies look ok. Advisors might be a problem depending on amount. Search for scrollbar in the files mostly. Then change sizes, position etc. accordingly.
GL HF.
PS I would use my mod and then declare your changes as a dependency to it. Look at the meta files in my additional mods and their structure. They are all dependencies. Use the same structure.
PPS Every once in a while you might have to do a diff with sth like notepad++ because the game devs might change things that you do not have in the dependency atm. Hope you catch my drift.
Maybe I can change alignments for Diplomacy and Estate tabs and use your mod as local mod in 1680x1050 resolution if you can say me which files need to be changed. Also maybe I can send you changed files and you can add this mod as add-on if you want to.
( I am software developer so I can do this I guess, but there are too many files in your mod, it is hard to find which files used for alignment purposes especially diplomacy and estate tabs)
If you don't want to keep busy this comment section, you can send me mail.
mehmetb35@hotmail.com
The problem is that in order to fix it, all alignments would have to be corrected by hand. I think that there are Stellaris mods out there that change 0 alignments, only the font. But they do not add all the large windows...unfortunately.
Sry man, but that is just too much hassle to maintain for me.
If it does not solve your problem, plz gimme a quick screenshot then.
The files changed is eventwindow.gui.
If you use TGE then you need the optional addon mod up there for the larger event windows size. If you do not use TGE, you should be ok with the main mod alone.
Try loading only my mod and see if that resolves the issue with the font. Then try again with the chinese language mod only. Troubleshoot the mods that way.
A user here requested Stellaris overall - and I actually agree that this looks better (totally subjective of course).
To help you guys, I can add a little addon mod that allows you to revert it back to the standard font from b4.
Should be up until the weekend. I hope you can bear the other font for just a bit longer in the meanwhile ;)