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The proper release of the mod will be released in the next week or so and I'm going to be doing some testing on it between now and then so hopefully it'll be something I've accidentally resolved :P
I had 2 ASSERT bases that were near my starting point and had visible red waypoints but I had not had anyone sent after me yet. I recently went to space for mining and when I came back I still had transports roaming around but the ASSERT bases were gone. Am I missing something? I assumed they would still be there, I'm also surprised I have not been attacked yet.
Thanks!
No idea how much of this is intended behavior, but it was a real bummer just walking up to a neutral ship and not being able to do anything but scavenge it. I also used crewenabled so i don't know if that's partially responsible...
how about
"I dont know how to mod but Im going to draw conclusions about people who do mod and grade them with my superior perspective"
In your world save folder, in Storage\15219058090.sbm_ModularEncounterSystems\Config-Grids.xml, you need to adjust the following two entries as such:
https://gist.github.com/mkaito/54c08dad88038e2b3c744ae63092b198
Bear in mind that both UseGlobalBlockReplacer and GlobalBlockReplacerReference already exist. You need to change them to look like that, not blindly add it to the end of the file. This will replace all 12 inhibitor types in new grids with just a light armor block of the appropriate size. Grids that have already spawned in your world won't be changed.
You're welcome.
Now please go touch some grass, this is ridiculous.
as for making my own mod i dont have that kind of skill set if i did id shred the inhibitors by making an auto detect block deleting mod that people could download and end the vitriol on both sides
heck one guy i asked actually made a disabler mod for them and 'great guy' Lucus went out of his way to make it not work at least once
i also have suspicions of other sabotage in poaching another guy who said he would help me saying that and i quote a 'private server owner' asked to have exclusive rights to the anti inhibitor plugin he was writing
anyway enough about my gripes with Lucus the meat is simple im making the collection and intend to include your mod unless you have an issue with it
Lucas is a great guy, he's a huge part of the reason any of us have NPCs to interact with that are even vaguely interesting. He encourages people to make their own mods using his framework and the people that design those can choose to use the inhibitors or not, you can choose to disable them through blacklisting certain grids or making your own mod.
I guess I will keep editing the files whenever there is an update. As there are lots of sounds around me at any base or craft, I usually change the volume from 0.6 to 6.
I am very impressed of the number of recordings for each voice lines, it might take me a couple of hundred hours to get tired of it. Please keep up the good work!
I simply love how much thought goes into everything you create to make it interesting! Really got me to see Space Engineers from a different perspective and have a lot more fun.
Not sure whether anyone has pointed this out, but for some reason, the radio chatter of ACS can be extemely quiet, so that I first thought it doesn't work (I could not hear anything over the engine noises inside a small fighter).
Although I know how to change the volume in the mod files, it would be great if you could include a config file (like MES does) to make it possible to edit the volume of the chatter.
Thank you and all the contributors for making this gem of a mod possible!
And inhibitors have to be put in by ship authors, it's not mandated by MES.
Approaching them though should always spawn drones in.
I've been using some of the Assertive mods on a small server for a friend and I.
The drone spam is frankly dire but they only seem to target me (the host). Once they get going, they are relentless - the sky above base often has 3+ drones circling and spamming turrets constantly.
Having read through some of the comments in this thread - is this the preferred version of the mod since the warfare 2 update, or should I be grabbing the other assertive files and tweaking some hidden setting somewhere to tone things down a bit?
Don't get me wrong, love the challenge, but it's all but impossible to keep up with a constant flow of iron and magnesium!
And thanks again for a great mod.
Work will resume on ACS next week though now that we've got all the new weapons :)
I have been using the original Assertive mods (Cargo Ships, Bunkers, and Installations) for some time now and enjoy them greatly. Thank you Splitsie for the great addition to the game.
With the release of Warfare II, I was considering starting a new game or making some changes to my existing save. With all of the progress made on the test build, is it time to switch over or is it better to stick with the original mods for now?
Not only am I getting spawns on Pertam somehow, they fly around for a bit and then just stop mid-air.