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Lucia is not broken by design. in fact she's quite balanced. she's designed to do chip damage and set up statuses, and end her turn buffing the team and hopefully scoring a kill.
she only becomes ludicrous when she interacts with other mods that meddle with action economy or give on-hit effects.
The character's idea is that she can hit as much as she likes, only skipping her turn if you end it yourself, or if she misses (her attacks debuffs her accuracy)
step by step:
- install Sunward isles
- equip her the Ancestor's lucky frog for 10% on attack to gain an action.
- give her as much acc as you can.
- (optional) install hollow knight trinkets and equip her the pure nail for infinite group-wide damage on hits
congrats, with a bit of luck, you have achieved infinite action economy and infinite damage.
If I better understood how to alter the files, I'd decrease the acc debuff per hit by half at least, which would make it probable to get off a full combo with good acc trinkets on her, but as things stand, her best use is as a meatshield and buffer, using Dawn Guide to increase the damage of some other heavy damage dealer. I love her look, I love her concept, but the execution is so flawed as to make even a vanilla class far more useful on your team than Lucia.
The 50% stun chance on Padma Slash and Padma Sword Dance is far too low if it's supposed to ever land past Apprentice dungeons, to start with. Padma Lightning Field is a nice setup, but it also causes an acc debuff prior to even attempting PS or PSD (that may not be intentional from the tooltip), which make the setup far less useful considering that the damage those two moves do is negligible to begin with.