Total War: WARHAMMER II

Total War: WARHAMMER II

LoW - Phoenix Legion SFO Submod
18 Comments
soji 14 Jul, 2022 @ 10:58am 
@n.pedrazalis In the case the author can't update, I've made a new SFO submod for the Phoenix Legion updated for Last Kiss
you can find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2835185669&searchtext=phoenix+legion
n.pedrazalis 20 May, 2022 @ 7:56pm 
crash crash crash crash crahs
Mighty He-Man 9 Mar, 2022 @ 12:10pm 
update!!!
ilf 5 Mar, 2022 @ 4:46am 
Update plz
Wrath_of_Janos 26 Feb, 2022 @ 8:37am 
please update
semperparatus 19 Feb, 2022 @ 11:57pm 
update this mod, please
draco 4 Feb, 2022 @ 12:03am 
update, please.:steamsad:
走火入膜 31 Jan, 2022 @ 12:23pm 
update,please.
Phoenix_Nirvana 6 Jan, 2022 @ 5:55am 
crash.
update,please.
1809765403 8 Dec, 2021 @ 9:40pm 
update please:steamsad:
Chuckawookie 27 Nov, 2021 @ 11:23pm 
This mod is crashing after sfo was updated recently.
registerme 14 Mar, 2021 @ 12:28am 
Can you update this Mod, so it is working with your Larger Units Mod? That would be cool
Supermag24 14 Feb, 2021 @ 1:05pm 
update please
VioletMyWaifu- 9 Jan, 2021 @ 7:28pm 
Hello, is there a radious compatibility patch for this?
Flamboyant Schemer61 19 Aug, 2020 @ 6:09pm 
p.s. I just saw the campaign rec. costs. SFO has a formula for recruitment cost and upkeeps. It's:
MP cost x 1,5 = recruitment cost
MP cost x 0,32 = upkeep
Flamboyant Schemer61 19 Aug, 2020 @ 5:58pm 
Tho I have to say that again, overall balance is very good especially new arty. is awesome and I certainly loved it
Flamboyant Schemer61 19 Aug, 2020 @ 5:56pm 
Great mod mate love to see it. Tho I have a few suggestions. I know it seems like there are tiers in warhammer but really, there isn't. If you are unlocking an extremely cost-effective unit at tier 5 building its not a t5 unit or weaker compared to other t5 units, its very good. And overall, these units desperately need nerf. Their passives are too good, the archer is just TOO good and p. kngiht cavs. have 22500 hp in my game I hope thats a mistake. To give u an idea u can :
Nerf the ward save they all have to 5 from 10
Halve witness destiny passive's values
Lower all armour by 10
Nerf p. archer melee attack by 5 and range by 15 or 20
And fix cav. hp
.Julius 5 Jul, 2020 @ 9:33pm 
I have some balance change proposals for the following 3 units: Phoenix Phalanx, Phoenix Swordsmen and Phoenix archers.

First off I think they should have a price reduction to the $350-$380 range. This is because they are supposed to be tier 3 units and stats wise are worse than tier 5 phoenix guards. Them costing the same as tier 5 units does not make sense.

I think you should increase their unit counts to 60 or 75 (large unit size) and reduce their overall hp by 1000 as well to be more in line with other tier 3 units in SFO.

Here are some more specific changes

Phoenix Phalanx
-Decrease melee attack to 32
-Increase melee dense to 48
-decrease weapon damage to 35 (20 regular, 15 anti-large)

Phoenix Swordsmen
-Increase melee attack to 40
-decrease melee defence to 32
- increase weapon strength to 40

Phoenix archers
-reduce weapon strength to 30