Stellaris

Stellaris

RIG: UI Overhaul Patch
23 Comments
MorallyGray  [author] 8 Oct, 2021 @ 7:21am 
I have. But also this mod is broken for the forseable future.
Deviant 8 Oct, 2021 @ 5:23am 
Do I understand correctly that you created a new model for the Necroid Fortress ???:steamthumbsup:
MorallyGray  [author] 28 Apr, 2021 @ 1:04am 
Should work now.
MorallyGray  [author] 27 Apr, 2021 @ 10:03pm 
Ok, issues isolated. Ill have the patch updated for Dynamic and complete tonight. So like, 5h.
MorallyGray  [author] 25 Apr, 2021 @ 2:09am 
I have isolated the Dynamic issues. I will repair tomorrow.
Nanoblast 25 Apr, 2021 @ 1:47am 
amazing!
jakman999 24 Apr, 2021 @ 10:52pm 
thx for the hard work
MorallyGray  [author] 24 Apr, 2021 @ 6:56pm 
Working on it further
MorallyGray  [author] 24 Apr, 2021 @ 6:56pm 
should work now when overwriting 1080p by default. The Dynamic one is giving me some annoying effects.
MorallyGray  [author] 24 Apr, 2021 @ 5:53pm 
Yeh, im thinking of changing this to work for UI dynamic. But i will update this today. Wont take me long. Like a few hours or so after breakfast.
Nanoblast 24 Apr, 2021 @ 9:57am 
nope, but we also need an update here.

it's doable, but overlapping component slots make building the ship a slight pain
Erunest 24 Apr, 2021 @ 9:17am 
does this still work?
thefinn88 29 Nov, 2020 @ 10:44pm 
Not without turning down pretty much everything.
MorallyGray  [author] 28 Nov, 2020 @ 9:02pm 
Ui sounds? idk, maybe in sound settings?
thefinn88 27 Nov, 2020 @ 4:08pm 
Any suggestions on turning down/off the UI Sounds?
MorallyGray  [author] 15 Aug, 2020 @ 6:18am 
Ill take a good look at it tomorrow. I suspect its only a hand full of code lines.
Pradeth 13 Aug, 2020 @ 1:55am 
As said before, I'm using UI Overhaul 1080p Plus from Orion .

I'm not sure if you really need to look into scaling at all, as most modders also ignore it and I mostly can play around with it enough to get the mods to work. Changing the size of a window is doable for me, but I'd rather have someone integrate the vital parts that knows how the mod works.

Thanks for the quick answer, but don't rush yourself. I've already waited for months to play your Mod Suite again, I happily wait a bit longer ;)
MorallyGray  [author] 12 Aug, 2020 @ 7:48pm 
I would be able too. I want too. I just need to understand where in the code there is issues. Can you link me the UI mod you typically use so i can look at how it functions. Scaling may or may not screw with my mind, hard to tell for the moment. At the end of the day its all math.
Pradeth 12 Aug, 2020 @ 2:18am 
To get back to what was asked: No, it doesn't work with "UI Overhaul 1080p Plus". Sadly I cannot use UI Overhaul Dynamic as I i need Scaling, which just doesn't work on smaller resolutions with it.

They're are a lot of errors (literally "ERROR" symbols) in the Ship Designer and I cannot see the "Species specific" Boosts (if they're still there in your 2.7 version, played in 2.4/.5 last time).

Would you be able to make a patch for it or is it too much work?
MorallyGray  [author] 13 Jul, 2020 @ 2:38am 
I mean, i dont think so. Try it and tell me. If not ill cook up a 1080p patch by tomorrow.
Endless Void 13 Jul, 2020 @ 12:54am 
is it compatible with 1080p
MorallyGray  [author] 10 Jul, 2020 @ 3:42am 
It makes my UI updates work with Ui overhaul.
jk 10 Jul, 2020 @ 2:45am 
what does it do