Stellaris

Stellaris

What Does This Tech Unlock (WDTTU)
28 Comments
PC Jones 29 Apr, 2023 @ 7:49am 
Is there any way we can help to update this for 3.7/3.8? I can't play without this mod, so thanks a ton for it! Really helpful
Olafr_the_Viking 12 Aug, 2022 @ 10:06am 
Have used this in several new campaigns after 3.4, in a heavily +100 modded environment, and can verify that it seems to be working quite well showing the base game technology trees from the time it was last updated; useful mod to help navigate the often quite chaotic ways technology works in Stellaris. Thanks for a great mod!
lyra_tcm  [author] 4 Jun, 2022 @ 2:30pm 
it mostly works just missing some of the info for the new megas in 3.4
Seraphlash 4 Jun, 2022 @ 3:05am 
Hey, this looks like a cool mod. Any chance of updating it for 3.4?
Lieuallen 6 Nov, 2021 @ 5:14pm 
Not sure if this was the problem -- the descriptor.mod file says the supported version is 2.8.*. I edited this to 3.1.*, and now it seems to work fine.
lyra_tcm  [author] 15 Oct, 2021 @ 4:48pm 
Just tested this and i can't see that issue, considering this is a visual only mod i don't see how it could have, double check any other mods you might have
Lieuallen 15 Oct, 2021 @ 4:03am 
I really like this mod. Unfortunately, it breaks 3.1.2 (CTD).
lyra_tcm  [author] 18 Apr, 2021 @ 8:30pm 
No, unfortuantly not
mhariz1993 18 Apr, 2021 @ 12:59am 
Would this work for tech that's added by mods like giga structure ?
Plerion 11 Feb, 2021 @ 12:09pm 
It does! Thanks a lot!
lyra_tcm  [author] 10 Feb, 2021 @ 9:38pm 
It works fine and should be complete
Plerion 10 Feb, 2021 @ 8:24pm 
I have no idea if this still works but thanks a lot! Will test it asap <3
lyra_tcm  [author] 12 Jan, 2021 @ 10:53am 
It will work fine with 2.8 as its only a ui mod and 2.8 did change the ui there. I have updated the mod to show that it works with 2.8 anyway
flyingSwine 12 Jan, 2021 @ 8:24am 
Thanks, is there any chance for a 2.8.1 update?
lyra_tcm  [author] 12 Jan, 2021 @ 8:13am 
Not all, it also doesn't disable achievments
flyingSwine 12 Jan, 2021 @ 6:50am 
Does this break Ironman?
lyra_tcm  [author] 3 Dec, 2020 @ 4:28pm 
Unfortuantly not
ุReshy 3 Dec, 2020 @ 3:24am 
I assume that this does not work with mods that add in their own mods.
lyra_tcm  [author] 13 Nov, 2020 @ 11:49am 
@VicSlic Its ui only so should still work with 2.8, but i had forgotten to update it to reflect the version, ill do that when i get a moment
VicSlic 13 Nov, 2020 @ 11:45am 
Hey dev person! Hope you're doing okay during these troubling times. Are you currently working on the update to this for 2.8? No pressure or anything but I just opened Stellaris after running the game update and it said this mod is OOD. Anyway, take care!
lyra_tcm  [author] 22 Oct, 2020 @ 2:29pm 
There are plans to but everything has to be added manually so it takes alot of time to do and i've been bust irl, but i am planning to
Kailyndis 22 Oct, 2020 @ 1:14pm 
If this mod would show trees for modded techs, it would be 50% better. You've got a real good mod here man I hope you can one day add modded techs.
lyra_tcm  [author] 17 Oct, 2020 @ 6:16am 
I'm not away of a way to do that, so far all my changes have been done manually
Hazardous 16 Oct, 2020 @ 8:20pm 
is there a way to create a script that automatically includes modded tech outcomes?
Sir Mayday 1 Jul, 2020 @ 7:06pm 
@tcmdan Thanks for the response!
lyra_tcm  [author] 1 Jul, 2020 @ 4:41pm 
although for some big mods like NSC it may not be viable making it too clustered
lyra_tcm  [author] 1 Jul, 2020 @ 4:38pm 
@Sir Mayday currently only vanilla although i may expand it to some mods if i ever get the motivation/time (considering corona its likeley)
Sir Mayday 1 Jul, 2020 @ 1:34pm 
Thank you for taking up the maintenance of this mod (or at least its concept). Will this work with techs added or modified by other mods, or is it strictly vanilla?