Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Civ5 has not been updated for many years
Now i and my friends can't play with this mod.
Also is there any plan to make the graphic part(leader animations) of the AI contacting you function in networked games?
One last question. If I leave the CvGameCore_Expansion2.dll in place, then play my single player games would the AI be affected in anyway?
WHY, why cant i find a mod that stops AI in Singleplayer from TAKLING O.O''''
its literally the most tilting, frustrating, annyong thing in the game. ... or maybe i have to become a modder myself. but im lazy. so plss make a mod for singeplayer to make the AI behave like in multiplayer -> not talking anymore. quiet diplomacy is good, but does not even half the job. STOP THEM FROM TALKING! o.O NOW!!! ... thx
I don't know if this mod just unlocks the AI's ability to offer you trade agreements or enhances its behavior overall. Because if the only new thing is the AI offering trade agreements then I prefer to play as normal without the mod in order to avoid the loading screen each turn...
On bigger games I did get the loading screen later in the game even corrupting the entire game.
Dont know how many AI's you are playing with. If more than 8 players total try with less civ's.
Moreover, I'm hosting and the AI seems to communicate more with me but my friend doesn't get messages from the AI. I don't really now if this is a coincidence or the mod is working only for the host and not for the other players.
We both load the game via the modmanager, I load the saved game and then I send an invite to my friend.
Is this loading screen routine normal behavior for this mod?
So it's not really caused by mods just by the bad MP job firaxis did themselves? I Should've figured that.
When such a loading screen occurs custom buildings from mods disappear for everyone except for the host. Is this fixable and we just didn't properly configure our games or is it just firaxis disturbing our gaming experience again?
And finally are you still going to work/working on a MP Mod Support System for Civ V?
yes, you both need to have the same dlc's aktivated.
Now that you mention it: It was reported before, that not using the same dlc is causing the mod manager to go crazy.
A friend and I tried to use it with JdH's Active AI mod (only), so I suppose it would be compatible.
Could there be an issue if we do not have all the same vanilla DLC?
Keep in mind that the "is using mods the host does not use" error is a failure on an CRC check, basically saying "the mod/game files you both have are not exactly identical". I've never seen a case where this issue could not be resolved.
The mod manager does still work but has a few issues, it is also not compatible with all kinds of mods (maximum of 1 dll mod and no SQL mods at all).