Garry's Mod

Garry's Mod

Long Use Entity Base
16 Comments
lambups 20 Mar, 2021 @ 3:20am 
finally i can eat boorgers
lambups 24 Feb, 2021 @ 2:19am 
actually, i think it'd be possible to recreate payday 2 using this
Drunk Headcrab 31 Jan, 2021 @ 8:30pm 
Guys, the thermal drill, go get it
SweptThr.one  [author] 1 Oct, 2020 @ 7:06pm 
no
stevensky 1 Oct, 2020 @ 3:25pm 
works on doors?
SweptThr.one  [author] 3 Aug, 2020 @ 7:01pm 
speaking of, apparently this doesn't work if you just subscribe to it, and i don't get how, which is why it's on github
SweptThr.one  [author] 3 Aug, 2020 @ 7:01pm 
there isn't because it's kinda a hackjob when it comes to releasing. it's on github if you wanna fuck around with it lol
Darsu 27 Jul, 2020 @ 7:30am 
Is there a function for use key release? Or how can I write this function?
80Hg 4 Jul, 2020 @ 11:42am 
time to steal this code for if i ever decide to finish my l4d hud
80Hg 4 Jul, 2020 @ 11:37am 
now this is actually based
SweptThr.one  [author] 3 Jul, 2020 @ 1:08pm 
i'm pretty sure anyway, could be wrong though
Dopey 3 Jul, 2020 @ 1:08pm 
Hmmm...
SweptThr.one  [author] 3 Jul, 2020 @ 1:06pm 
actually now that i think about it, i'd have to rewrite engine code so that every entity is in "continuous use" style which isn't possible
Dopey 3 Jul, 2020 @ 12:30pm 
I'd still appreciate a separate addon for that with a convar for toggling it as admin.
SweptThr.one  [author] 3 Jul, 2020 @ 11:01am 
nah that would be a terrible idea especially for any other entities that don't use the "normal" use function
Dornek 3 Jul, 2020 @ 8:57am 
i thought this mod makes it so all entities have the long use thing, would be cool lf it had, disappointing.