Space Engineers

Space Engineers

KDI Amarok Class Cruiser
38 Comments
Papple2  [author] 28 Feb, 2022 @ 5:42pm 
@Karelia Is it really that bad? Damn, lol. WF2 messing all kinds of things up. If I had the time and energy I'd be going through updating my fleet more quickly, but I have some pressing irl stuff I need to take care of, unfortunately.
Karelia 28 Feb, 2022 @ 2:10am 
Oh boy did the Warfare update do a number to this ship. 2-3 railgun rounds and the entire engine compartment chains, blowing the drives right off the ship.
Papple2  [author] 25 Jul, 2021 @ 2:35pm 
I guess in summary, the way I build a ship starts with some ideas, then planning, then sketching it out with actual blocks, putting systems in, adding details and polishing it off. At any point I might need to go back to a previous step and rethink something.
Papple2  [author] 25 Jul, 2021 @ 2:34pm 
@reddtherage Hm... I could try making a guide, but my work process can vary a bit. I'm not sure how specific you're looking for though. A quick run through though: I usually start with some design elements I want to incorporate into a ship, getting a general idea for the ship, its size and shape. The first sections I start building are usually the engines or hull. I work with the shape until I'm satisfied with it, adding key features like weapon hardpoints and some detail. I also usually build the engine internals with the hull. Once the exterior's rough shape is finished, I move into the interior and start mapping it out. I put in conveyer lines and map out where the decks will go. Then I move onto filling things in, adding the details that the ship needs, internal and then external. The thing I've tried to teach myself is to be flexible and not too attached to any design element, but its difficult to balance form and function.
reddtherage 25 Jul, 2021 @ 1:15pm 
Excuse me, I love the expanse design ships and would like to learn how...I was wondering if you can make a guide or step of instructions on how you do it? i want to make my own from scratch but need some tips and pointers. I felt a guide, step of instructions or even a video could help many people in the long run who are trying to get it down. like myself
zzprime 6 Apr, 2021 @ 2:50pm 
Thanks for the fast response. I'll take you up on that one.
Papple2  [author] 5 Apr, 2021 @ 8:43pm 
@zzprime Sorry, I would if I could. Unfortunately whip hasn't uploaded that script. You can copy/paste it out of the program block though.
zzprime 5 Apr, 2021 @ 7:15pm 
Good afternoon Papple,
Can you put a link to the flip and burn script, since I cannot find the script in Whip's scripts, nor can I find it in the workshop, Thank you.
Azumazi 10 Oct, 2020 @ 2:51am 
Np, I know how it can be having to go back through a ship to fix a random issue. Currently having to do that with 2 of my own ships because for some reason the new Sci-fi textures caused an artifact glitch in one of my ships and I'm trying to find out why. Fun times lol
Papple2  [author] 9 Oct, 2020 @ 6:30pm 
@Azumazi It wasn't too much trouble figuring out which ones were the trouble makers. I've replaced them with small hydro thrusters, which will actually make the ship faster, but consume more fuel. That's actually how it was originally, but I reduced the number to try and reduce lag, but I now know they weren't the big problem in that regard, so they can come back. I also fixed a few things on the ship and added a few things that I wanted. Thanks again for the assistance.
Azumazi 8 Oct, 2020 @ 10:32pm 
I'm uploading some screenshots of the location and posting them to help you out from my profile, https://imgur.com/a/H3VJEhA
Papple2  [author] 8 Oct, 2020 @ 10:28pm 
Well, all 4 cause damage... nuts. I must not have properly tested that. Is going to be a more involved fix though, as I cant easily replace them elsewhere in the ship. So for now just going to remove them and let the ship have slightly reduced speed. Darn. Thanks again for finding that.
Papple2  [author] 8 Oct, 2020 @ 10:20pm 
Ah, that figures, Ill definitely double check that and fix it if its an issue, which it very well may be, darn weird game mechanics. Thanks for checking that, I really appreciate it.
Azumazi 8 Oct, 2020 @ 10:17pm 
I double checked, and it wasn't the hydrogen that was causing damage. It was 2 of the large ion thrusters in the Cruiser from when you first come into the room past the Gyros. It was damaging 4 Hydrogen tanks. The other 2 are not so my guess is that for whatever reason the alignment is just enough that the flame is catching them slightly but in one testing I did end up having them explode which was unexpected.
Papple2  [author] 7 Oct, 2020 @ 5:28pm 
@Azumazi I replied in the other page you commented. Quick summary of that is that its not internal thruster damage, as small hydro thrusters only damage out to 2 blocks rather than 3. I've personally tested that on several occasions, including today just to be sure. The issue is a bug with the conveyer system, tanks and thrusters. Adding/removing some of these components seems to fix the issue, which it sounds like that's what happened with what you did. I've updated the current fix, and I'd recommend and appreciate it if you tried it out and double checked my work, because I very much like to know about any issues with my ships and I greatly appreciate your assistance in testing them out.
Azumazi 7 Oct, 2020 @ 1:43am 
Papple, same as the other ship I commented on. I removed the thrusters internally that were causing damage and the sim speed now goes from 1.0 to .97 or there about so it's stable again. It seems that all of the lag with the ship are the internal thrusters damaging the ship. I can blueprint the ships I adjusted and send them to you later so you can see what all I had to remove but it seems quite a few will need internal redesigns due to this issue.
Papple2  [author] 15 Aug, 2020 @ 12:07pm 
Thanks. Feedback like that makes my day, and helps push me to keep improving and making new ships.
JaffaRebellion 14 Aug, 2020 @ 11:34pm 
They're good-looking, robust ship designs. Marrying the style with The Expanse just might just be the greatest stroke of accidental genius Space Engineers has ever seen.
Papple2  [author] 12 Aug, 2020 @ 4:55pm 
Neat. I've often had people mention the halo-esque look of my ships. Though I'm not much of a halo person myself, I have been taking more of an interest in them and looking for inspiration among unsc designs.
JaffaRebellion 12 Aug, 2020 @ 3:37pm 
On the outside, it looks like the Pillar of Autumn as built by the UNN.
Papple2  [author] 15 Jul, 2020 @ 4:26pm 
Thanks! @ZABOR
ZABOR 15 Jul, 2020 @ 2:16am 
really cool ship nice work!
Frog 5 Jul, 2020 @ 4:28pm 
I would like to see how you would make the xerxes. I think that spoilers wouldn't really be a problem as I would imagine most who download expanse ships know a good amount of lore.
Papple2  [author] 5 Jul, 2020 @ 2:39pm 
Ship should spawn as a ship now, not a station, lol.
Papple2  [author] 5 Jul, 2020 @ 12:21pm 
I tend to stay away from things like the Tynan. Its just not really my stle. The Xerxes I would consider, but it'd be a huge project. Plus in that territory lies spoilers.
Frog 5 Jul, 2020 @ 11:23am 
Have you thought about making the tynan? Or maybe your impression of a xerxes class?
Papple2  [author] 5 Jul, 2020 @ 11:17am 
Not specifically. I do like building UNN and MCRN ships, but there aren't many actual designs to work with there. I'm still thinking over making versions of KMI ships that are UNN or MCRN with mods, as I do like using MCRN color scheme for example, and don't want to simply make re-skin resposts.
Frog 5 Jul, 2020 @ 11:15am 
Do you have anymore expanse ships in the works? I love your UNN and MCRN ships.
Papple2  [author] 4 Jul, 2020 @ 8:37am 
Thanks @AngelusNex. I've been getting a lot of good feedback on this ship, so I must have done something right somewhere, lol.
AngelusNex 4 Jul, 2020 @ 5:15am 
Absolutly Love this one, Your best design yet.
Papple2  [author] 3 Jul, 2020 @ 2:53pm 
Thanks @Foster! I'm always trying to improve my craft, and I feel this was a good step forward.
Foster 3 Jul, 2020 @ 2:49pm 
This is your best ship to date, Papple, it's amazing how well you improve your craft with each vessel.
Papple2  [author] 3 Jul, 2020 @ 10:32am 
Thanks Primo! Its awesome to hear that from you.
PrimoSuperT 3 Jul, 2020 @ 10:28am 
Damn Papple, lovely use of colors and symmetry!
Papple2  [author] 3 Jul, 2020 @ 9:07am 
@Lt.Starbound @Taidyr, Thanks! I'm glad you like it.
Taidyr 2 Jul, 2020 @ 11:52pm 
That thing is ultra-sexy! Great job!
Rhea.licious 2 Jul, 2020 @ 11:17pm 
Huh, she's the same length as my destroyer I'm working on.
Rhea.licious 2 Jul, 2020 @ 11:15pm 
Very nice!