Divinity: Original Sin 2

Divinity: Original Sin 2

Recruit Companions with Class Mods [Requires Norbyte's Script Extender]
68 comentarios
Hydrophoenix 19 MAY a las 21:18 
Does this work with Luminary or Musketeer?
Fiona 20 MAR a las 7:38 
not working at all in 2025
TrailerTrash 15 FEB a las 6:47 
by chance idk if u still update but can u add shapeshift class. i can link the mod if need be
frasdoge  [autor] 28 OCT 2024 a las 21:05 
@SaiyajiN Cenk I'm unable to replicate any issues with a non-working story. Tested with a mod load order of every Odinblade class and latest Script Extender. I'm confident that it will be a conflict between other mods or lack of Script Extender causing your issues.
frasdoge  [autor] 28 OCT 2024 a las 21:03 
@Biornulf When you recruit a character and they let you decide their class is when you can select the new ones.
Drinkcup 6 ENE 2024 a las 14:06 
doesnt work for me
SaiyajiN Cenk 16 DIC 2023 a las 6:34 
I can agree with "A homeless orphan"´s post from 24.May. This mod causes issues, gives you the error that it couldnt load the story properly.
Biornulf 28 AGO 2023 a las 16:35 
So how do i make it actually let me select the other classes thou?
Boodussy 17 AGO 2023 a las 23:22 
Really wish this worked with the Musketeer class mod!
Amir 26 JUL 2023 a las 9:19 
This works with conflux presets?
A homeless orphan 24 MAY 2023 a las 12:18 
BEWARE: This mod caused a super annoying bug on character creation that said "Can't create working story." then it spawned me in the boat with 4 random companions. This mod was certainly the problem because I went through my entire mod list disabling the mods one by one. I even sorted through the load order extensively to try and place this everywhere to try to get it to work. I don't know why this happened today, because it was working just fine literally yesterday. Anybody know what the deal is? And yes, I have the script extender
The Hash Slinging Slasher 13 MAY 2023 a las 14:26 
Does this only work in Fort Joy??
LuneDeng Huajaisin 9 DIC 2022 a las 0:56 
i install this mod but i cannot recruit with odinblade mod job.
frasdoge  [autor] 23 SEP 2022 a las 1:34 
@Kael'thas Yes, in fact it exclusively works with the definitive edition due to the script extender.
Queltos 22 SEP 2022 a las 8:02 
does this work in definitive edition?
TakaoZero 21 SEP 2022 a las 9:17 
@frasdoge I seem to have the same issues and dont know which mod it is. the same as Gurila so I hope to ask if you know which mods it might be?
Vyklade 11 SEP 2022 a las 13:28 
Hey, would it be possible to add the presets from the Weapon Expansion mod to this?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2250001266
gamer 12 JUL 2022 a las 5:25 
um it is not working for me. i only get choices of the normal classes.
iWisd0m 24 ABR 2022 a las 15:36 
this mod change because you cant recruit companion with mod classes?
Terminator2004 22 MAR 2022 a las 23:37 
Could you add the Musician class
NdranC 6 ENE 2022 a las 5:41 
Would it be possible to add all of the conflux class templates?
fxcloud90 22 OCT 2021 a las 20:19 
can you add void knight and musketeer?
untowards 8 SEP 2021 a las 11:06 
mod works great - thanks for putting it together! I load it near the end of my order, for anybody who's curious
Hand of Sithis 2 SEP 2021 a las 2:56 
The Issue that causes the game to start with 5 players is caused by not having the required script extender or it being place in the wrong location.
frasdoge  [autor] 5 JUL 2021 a las 0:35 
@Gurilla As previously mentioned this mod does not and cannot cause that. Send me a message on discord with your mod load order @frasdoge#1996
Gurila 4 JUL 2021 a las 20:56 
@TwstedMystk I'm having the same issue, how did you fix it, or what is the order of the mods, because this mods causes me start the game with like 5 players
frasdoge  [autor] 24 MAY 2021 a las 4:05 
That is not an issue specific to this mod. Sometimes Steam just decides to cache mods without installing them and there's nothing the authors can do about it. It can be fixed on the user's end though:

Use LL's mod manager and in the centre above the ribbon there will be something called "Updates". Click on that and then select everything and "Copy Selected to Mods Folder". This forces Steam workshop files that have been downloaded to actually be placed in the mods folder. They will then show up correctly.
Rappers 23 MAY 2021 a las 15:48 
@Cows Go GRRR how were you able to fix the issue?
Rappers 23 MAY 2021 a las 15:45 
@frasdoge I'm having the same issue where the mod isn't showing up even though I'm subscribed to it, I have LL's mod manager installed, how do I use it to download the cached mods on Steam?
FaTaL 23 MAY 2021 a las 8:37 
im going to keep nosing around a bit.. but so far this just doesnt work.. ive double checked to make sure it actually installed and its done it every time.. but the mod doesnt appear in the mod load order and the option is present in the dialouge menu ... i have norbytes scipt extender and ledaer libs library and its just not downloading.. is there a version specific to defenitive edition cuz that could be my problem .. any help would be much appreciated !! this is the only thing i feel like i really need to finish my mod collection !!
Nephilimme 14 MAY 2021 a las 23:41 
@frasdoge New to Divinity and mods themselves, found the issue though so don't do too much lol. It was an issue with the load order.
frasdoge  [autor] 14 MAY 2021 a las 20:20 
@TwstedMystk This mod only modifies the class attribute of companions when initialising their equipment via the recruitment dialog. It does not handle any recruiting of who is added to or leaves your party in any way, so I find it very hard to believe it is causing a bug of that nature. You can view the code on the linked GitHub.

I don't really understand what you're trying to say with your second point. It obviously works with the origin character NPCs. In fact it *only* works on them. See the workshop screenshots.
Nephilimme 7 MAY 2021 a las 0:12 
hey! there seems to be a bug where the mod creates a load of companions that you cant remove from your party. additionally, there is no apparent option to switch the origin npcs class to one of the mod classes
Cows Go GRRR 9 ABR 2021 a las 21:33 
@frasdoge yep for some reason it wasn't coming out works like a charm now ^^ <3
frasdoge  [autor] 9 ABR 2021 a las 3:21 
@Cows Go GRRR It shows up like every mod does. That's just Steam being weird sometimes with the workshop. Easiest solution is use LL's mod manager to force steam to download Steam cached mods.
Cows Go GRRR 7 ABR 2021 a las 21:19 
does this not show up on your MOd loading list? i cant seem to find it and when i load into the game i do not have this option?
KARMERICAN 7 MAR 2021 a las 9:24 
Could the Overlord 2.0-DE mod get added? that way Fane could be Ainz?
Nightsmares 13 FEB 2021 a las 22:41 
How About Resonator?
Heresay 19 ENE 2021 a las 11:20 
Respect the commitment!
frasdoge  [autor] 2 ENE 2021 a las 4:52 
@JJack407 I can do, you're the first to mention the mod to me.
JJackal 2 ENE 2021 a las 3:33 
Was wondering if you were planning on adding the classes from the Weapons Expansion (Beta) mod?
Larsen 6 NOV 2020 a las 3:21 
super :)
frasdoge  [autor] 6 NOV 2020 a las 1:31 
@Larsen I have found the source of the issue, and it is now resolved. In short, internally the Conjurer class is called Shaman, and there was a Shaman added class from a mod that I have added support for.

It is now fixed on this end, and the mod will have compatibility with that specific mod-added class again in a few days when that mod author finds the time (very simple fix).

Thanks for bringing the issue to my attention.
Larsen 5 NOV 2020 a las 23:47 
It is when i try and pick conjure so i dont have to use gold getting em skills in start, else its not a big problem as i can use mirror to respec fane to summoner and do some pickpocketing.
its only the conjure pick that is messed up.
it could be a other mod that mess it up just i cant really see what mod it would be.
frasdoge  [autor] 5 NOV 2020 a las 23:09 
@Larsen What do you mean? This doesn't touch any classes whatsoever, it just makes modded ones pickable from the menu.
Larsen 2 NOV 2020 a las 15:05 
Doing a new playthrough and wanted to try this mod + some of odins class mods.
It works fine for odins classes but i wanted to have Fane as a Conjurer, and he just keeps taking his basic skill setup.
A nondescript pumpkin 18 OCT 2020 a las 19:44 
@frasdoge
oh ok... welp... i guess i gotta get me a windows computer — but thanks for responding in any case
frasdoge  [autor] 18 OCT 2020 a las 19:14 
@A nondescript pumpkin The Norbyte extender is necessary for the function of the mod to determine which mods are installed / classes available. Without it it would be forced to show all classes the mod supports regardless of whether they are installed or not (all 65 of them), and selecting them would do nothing leading to 'bug' reports.
A nondescript pumpkin 4 OCT 2020 a las 8:35 
could you please make a version of this that just supports the mods that dont need norbytes script extender and which itself does not need norbytes script extender?
A nondescript pumpkin 4 OCT 2020 a las 7:21 
why Norbyte script extender.... all the mac users are crying blood