Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Limit Expanded
42 Comments
Fjarun  [author] 4 Jan @ 8:25am 
@Toliksaturn Yep, I'm aware of this. It is unfixable for the implementation of this mod to my knowledge.

The cause is basically the summoning mod change is located in the same file (Which is why I made mods combining it with my AP ones) so the Larian gift bag will overwrite the file to make its change and thus undo this mod.

Due to how Larian gift bags load in game, they will always load after all your other mods that kick in when you start the game up. Meaning they'll always overwrite directly conflicting files simply due to being added to the load list later.

If you want to use both an AP change and this mod, I have some mods on my workshop that combine this change and my AP mods.
toliksaturn 28 Dec, 2024 @ 4:31am 
Приветствую геймеры, Я заметил один баг (или так и задумывалось), но если с этим модом или его другой версией (Безлимитные призывы) включить подарок (мешки с подарками) на 8 очков действия лимит саммонов снова станет равен 1. Не знаю производится ли поддержка этого мода, но я обязан об этом предупредить.
==========================================================
Hello gamers, I noticed one bug (or so it was intended), but if with this mod or its other version (Unlimited Summons) you enable the gift (bags with gifts) for 8 action points, the summon limit will again be equal to 1. I don't know if this mod is supported, but I have to warn you about it.
Bologna Sandwitch 18 Oct, 2023 @ 11:46am 
Fjarunsigr  [author] Apr 26 @ 8:01am 
If you have any AP change, or even the official gift bag AP change mods, these edit the same file and very likely the cause of your issues.

If this is the case, I have some mods on my workshop that do summon limit and AP changes to avoid the problem.
------------
NOW i see this post & yes i have the gift bag active. perhaps you should put this in your description to avoid issues like mine in the future. ty vm for getting back to me btw, i will look at your other mods. i had basicly abandoned the idea of multiple summons.
Fjarun  [author] 18 Oct, 2023 @ 1:14am 
Do you have any AP system mods, or the Larian gift bag active?
Bologna Sandwitch 17 Oct, 2023 @ 11:41pm 
doesnt work
Fjarun  [author] 27 Apr, 2023 @ 12:15am 
It's alright, it's not a very obvious link unless you've seen the file that the game uses with both of these stats in. It's treated as a global character modifiers thing I believe, so it sets rules for max summons, AP etc in general.

It means a lot of these character related hard limits can be changed by editing it, but if you want to edit multiple things with mods they will clash unless done with the same mod (all edits done at once to avoid conflicts)
Tilda_J 26 Apr, 2023 @ 5:53pm 
I think that was it! thank you I didn't realize that was a thing.:steamthis:
Fjarun  [author] 26 Apr, 2023 @ 5:01am 
If you have any AP change, or even the official gift bag AP change mods, these edit the same file and very likely the cause of your issues.

If this is the case, I have some mods on my workshop that do summon limit and AP changes to avoid the problem.
Tilda_J 25 Apr, 2023 @ 7:08pm 
Having an issue where the game is forcing the summon limit back to 1 and then the mod won't work again even if I uninstall it and reinstall it. Was having this issue with other summon limit increase mods too. Any idea if I can fix it? I don't have any overhaul mods downloaded.
Fjarun  [author] 16 Jan, 2023 @ 9:45am 
Possibly, though the method I use relies on a single text file edit. There are other ways to edit summon limit that other mods do use.

If Necro overhaul is not noted as conflicting with AP overhauls, they will not use the same method to achieve this effect. In which case you'd just have two mods doing the same thing in different methods, so while it won't cause issues, it's likely you'll only gain the benefit of one. (i.e set summon limit to 3, then to 5, it stays at 5)

If it uses the same method, it would conflict with AP change mods, so it'd be mention in comments, or the description. I do not why either method would increase the summons per spell regardless, though I'm only familiar with my own method to increase the summon limit.
Necrosaint 16 Jan, 2023 @ 9:38am 
Noticed that Necromancer Overhaul has spell that also increases summon limit so maybe there could be some incompatibility?
Necrosaint 16 Jan, 2023 @ 9:36am 
This is my first time playing with mods so have just those.
Fjarun  [author] 15 Jan, 2023 @ 3:11pm 
Do you have anything in your documents > larian > mods that you are not currently subbed to? The actual local files are not necessarily cleaned out when you unsubscribe, so some older mods that changed the class may still be at work in your game if they were never disabled in game, though that seems unlikely.

I'm not sure what's causing that otherwise though, this changes a single value that shouldn't impact any spells specifically - if it did, it would impact all of them too.
Necrosaint 15 Jan, 2023 @ 2:23pm 
Remembered that Conjure Incarnate is also on my character level and that one works fine. Summons one, can summon another by casting again.
For Bloated Corpse Necromancer Overhaul only adjusts explosion damage and empowers it at summoning level 10. Nothing like double summon. Will have to try more necromancer summons when get access.
Fjarun  [author] 15 Jan, 2023 @ 12:53pm 
I would hazard a guess it's a feature from Odinblade reworking necromancer. Check if that changes Bloated - as its functionally a suicide bomber unit, a rework would likely consider doubling the number to be a strong buff for it.

I'm not sure of the specifics beyond that, but that would be my best guess as to why you're getting two. Level scaling in number, perhaps.
Necrosaint 15 Jan, 2023 @ 12:18pm 
With some testing seems like it happens with mod disabled too just without limit increase 1st Bloated Corpse dies as 2nd appears.
Necrosaint 15 Jan, 2023 @ 12:14pm 
Also 2nd Bloated Corpse would have 2 times less turns left before disappears. So like 1st 10 turns and 2nd 5 turns.
Necrosaint 15 Jan, 2023 @ 12:09pm 
Not leveled enough currently to try more summons but with Raise Bloated Corpse it summons 2 at once instead of 1. Although that started happening at level 4 I think. At start worked like it should.
Necrosaint 15 Jan, 2023 @ 12:04pm 
I also use Odinblade Necromancer and Hydrosophist overhauls, Let There Be Tooltips! and Potions Give Empty Bottles.
Giftbag - source meditation, animal emphaty, hagglers, fort joy mirror, pot power and endless runner.
Fjarun  [author] 15 Jan, 2023 @ 11:27am 
Huh. No that is not, or at least was not, expected behaviour. What other mods are you using + Larian Gift bag ones?
This just increases the simultaneous maximum to 3, it shouldn't change the behaviour of summons otherwise, nor impose a limit on different summons (unless such is a basegame limitation, but I don't remember that to be specific about it)
Necrosaint 15 Jan, 2023 @ 11:13am 
So this mod multiplies summons when used rather than allowing to have 3 different active summons at once? I use Raise Bloated Corpse and it summons 2 of them.
Anyone knows if there is mod to have different summons?
Fjarun  [author] 21 Jul, 2022 @ 2:43am 
enjoy your new shenanigans
The Historian 21 Jul, 2022 @ 12:54am 
Well it worked, kept the gift bag off and i got to see three incarnates rip through everyone on the ship. very fun. thank u
Fjarun  [author] 21 Jul, 2022 @ 12:49am 
Yeah that should be fine. Mod load order (the numbers and the higher or lower system) is used to determine who wins what fights over modded files. If there are no conflicts it doesn't matter a huge amount outside of dependancies.

This has no dependancies either as its a base game file. Anywhere in the load order is fine as long as nothing conflicts with it and the gift bag AP mod stays off.
The Historian 21 Jul, 2022 @ 12:23am 
Alrighty, i looked over my mods looking the the Larian gift bag AP thing but assumed the enable tap in the gift bag tab and just dont click it. i put this mod up higher in my mod list by ur mods like the abilities one. or should it be lower? We didnt have any other AP mods besides the already given one through the gift bag. if this works (which im testing now) then we'll just leave it off. seeing as all it does is raise max AP to 8, and recovery to 6. ur mod does that already
Fjarun  [author] 21 Jul, 2022 @ 12:16am 
The only real thing to note is to not have other AP mods installed with it, including the Larian gift bag. Basically if you do whichever loads last is the one that will take effect in the gameplay.
In particular Larian mods load during gameplay, not loading screen, so they will always win mod conflicts.

That means AP changes in the Gift bag by Larian must be off for these to work - those are enabled individually through the pause menu during gameplay, so just leave that off and you should be fine.
The Historian 21 Jul, 2022 @ 12:12am 
Alrighty, ill try messing with it and work it out if i can. thank u for ur input
Fjarun  [author] 21 Jul, 2022 @ 12:02am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2152552833
This should be the one if you want basic AP Boost rather than the insane one.
Fjarun  [author] 21 Jul, 2022 @ 12:01am 
Its a fundamental issue as basically the files will fight over who edits the same settings. I did make an AP enhanced combo mod with summon limit changes I believe, if you need higher ap *and* a summon boost you should give those a try.

This one will conflict with most AP edits and is intended for people who just want the summon change.
The Historian 20 Jul, 2022 @ 7:57pm 
Hello, I know that these comments are 2 years old but i wanted to asked if the issue in the past is fixed? I looked at other mods but I thought I'd ask.

I very much enjoy summoner and all the goodies but the darn summon limit at one limits my craziness my friend and I enjoy. I'm not super smart with mods or modding in general so sorry if i sound dumb lol. I normally ask my best bud how to do most of it (him and I share the same exact mods as to not confuse me lol) if i need to share my mod list to see if i can run this mod or not i will gladly do so or another mod i can do. anyways thank you for your cool mods and the hard work u do (I have many mods of yours).
Fjarun  [author] 10 Dec, 2020 @ 5:49am 
Nothing I can do on that unfortunately. The Gift bag thing loads afterwards automatically due to being loaded in game and they edit the same files.
McThunder 10 Dec, 2020 @ 4:45am 
it doesn't work with gift bag 8 ap
Fjarun  [author] 19 Sep, 2020 @ 1:23pm 
Yeah there's an issue with AP edit mods as this edits the same file to achieve the increase. (The "maximum summon number =" value is stored in there, in short.)

If you meant AP enhanced (one of my mods) and not AP enhancer (do not know if this exists, if it does then it likely has the above issue) I have some mods that are basically this plus AP enhanced for players who want to use both - as using each separately, one will overwrite the other and delete some of the changes in the process.
chris.s.clevenger 16 Aug, 2020 @ 3:38pm 
Cool thx
Fjarun  [author] 16 Aug, 2020 @ 2:54pm 
All my content should work in DE. As a future heads up:
Mods have an infoblock at the side on steam workshop, next to the image. If a mod is for DE, it will say "Version: Definitive Edition" over there.
chris.s.clevenger 16 Aug, 2020 @ 12:37am 
Will this work in DE?
Fjarun  [author] 10 Jul, 2020 @ 8:04pm 
Honestly I'm not sure on that one. There is the chance that they edit the same file and all but if its working sometimes and sometimes not that sounds a lot weirder.

Try finding a mod with infinite incarnate duration to test with perhaps?
If nothing else you could load this after the other mod in the load order - this may overwrite some of the initiative stuff though given this edits a player based file only the majority of the init mod should remain intact.
Sea Master Ten 10 Jul, 2020 @ 7:09pm 
Nevermind I guess, it seems sometimes I am able to summon multiple summons and sometimes I am not. I just managed to summon two at once but the several times I tried before it did not work.
Sea Master Ten 10 Jul, 2020 @ 6:22pm 
Any reason why this mod would immediately stop working after enabling Initiative Based Combat (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2152768779) and even after disabling and re-enabling (plus unsubbing and re-subbing) your mod and their mod yours still doesnt work?
Fjarun  [author] 6 Jul, 2020 @ 4:30pm 
If anyone else is encountering this issue: mods (including my own) that adjust AP values (Start AP, max AP, AP Recovery per turn etc) can cause conflicts and thus one of the changes will be lost.
Fjarun  [author] 5 Jul, 2020 @ 1:52pm 
Could you show me other mods you are using, if any?
The file the edit is made to is one that contains a lot of settings, so it's possibly a mod overwrite issue.
Lord Tzeentch 5 Jul, 2020 @ 12:59pm 
Hi thanks for this great mod, however it doesn't seem to be working in my game, DE version. I summon the incarnate and if I summon it again the first one disappear