Arma 3
RedDead - co op 5
11 Comments
CZERNOBYL10[PL] 10 Dec, 2017 @ 3:20am 
Powrót do misji po kilku latach, polecam 5/5 gwiazdek:NATO:
Iron Duke™  [author] 31 Aug, 2014 @ 5:20am 
Ahh nice plan!
Variable 31 Aug, 2014 @ 1:36am 
I think the Strider with the nuke was hit by mortar shells we fired after capturing the mortar site.
Iron Duke™  [author] 30 Aug, 2014 @ 12:29pm 
will check but are you guys playing an old pre update version. The AT guy is to hit the vehicle escaping with the nuke (if it moves), and I thought I added a new end trigger, will look. Thx
Alwarren 10 Aug, 2014 @ 5:00pm 
Very nice mission, liked the firefight at the arty nests. One comment though, the loadouts were a wee bit too much especially for the new fatigue system. I had to drop about half of what I was carrying, and it doesn't seem to need to AT guys. Oh yeah, and the arty target didn't check, and there was no end.

As I said, it was a very enjoyable mission :) Keep it up!
elifor 10 Aug, 2014 @ 4:58pm 
fun mission!
Variable 10 Aug, 2014 @ 4:57pm 
Cool mission Iron Duke! Thanks.
Iron Duke™  [author] 25 Jan, 2014 @ 1:27am 
i have checked - even tho i have deleted the seafighter the mission is still stamping the sqm file with it. I will try to resolve it
Dezztroy 24 Jan, 2014 @ 8:22pm 
Doesn't start for me. Are there any unlisted addons that it uses?
HaZZarD 11 Jan, 2014 @ 11:06am 
ye there is a BUG in workshop
Iron Duke™  [author] 11 Jan, 2014 @ 7:01am 
sometimes not showing in MP ....