Kenshi
Roman Centurion - Equipment Mod
31 Comments
Lato 6 Jun @ 12:40am 
None of his mods are ever fixed....
KirrieD 26 Nov, 2022 @ 2:33am 
Thank you :)
Teirdalin  [author] 26 Nov, 2022 @ 2:32am 
Well alright then, have fun.
KirrieD 26 Nov, 2022 @ 2:26am 
If ever your mod is updated, I will gradually transfer updates and new things or objects.
KirrieD 26 Nov, 2022 @ 2:24am 
I totally agree, but it would be convenient if I didn't customize each mod to fit the assembly. It's just that after the update, I will have to not only adjust the updated things in a new way, but also make new ones from scratch. I try to create everything in a balanced way right away, and if there are updates, I will add them myself and rebalance them for the build.
Teirdalin  [author] 26 Nov, 2022 @ 2:16am 
I'd recommend loading it as a master file so that if I ever update it with new rigs or items down the line it'll auto update for your project.
KirrieD 26 Nov, 2022 @ 1:55am 
Hi, can I take this mod and your other works for my build?)
Teirdalin  [author] 10 Nov, 2022 @ 9:53pm 
Toss the mod from workshop into the mods folder, change its name to match the mod name and then load it as a master when making your mod; and any changes to armor stats you make in your mod take priority when running.
Trinity 10 Nov, 2022 @ 5:20pm 
How would I get simple stat changes to override the original mod? To get around it, I make a new instance which demands that my files are either in my data folder or my mod folder. This makes it impossible in some cases, if I wanted to revamp your armor's stats, use the faction mod after your mod, and something else. I couldn't wrap my small brain around it :kabuki:

I think once I made a new instance, not a duplicate, I had to relink the mesh. This denied me saying that it must be in my mod folder. I really don't know. I thought the load order was that the lowest one was the dominate one, then surely your armor's stats would change accordingly when my faction mod is loaded after it, right? idk, man. Wanna help me get the settings to apply without relinking the mesh?
Teirdalin  [author] 10 Nov, 2022 @ 5:14pm 
Sure. Just use this as a master file and then if I ever update this with new rigs or whatnot it'll auto update to yours.
Trinity 9 Nov, 2022 @ 12:31am 
I'd like to make a roman faction, but I don't know why. May i use your armor mods in that faction?
it one 8 Nov, 2021 @ 12:16pm 
i really enjoy the mod, thanks for the effort! sorry to hear about your health, good luck, hope you recover fully.
Teirdalin  [author] 30 Nov, 2020 @ 4:08pm 
Will most likely just add more content for roman stuff into the other roman mod though.
Teirdalin  [author] 30 Nov, 2020 @ 4:08pm 
Will keep that in mind if I get to adding more content to this later. Going through a ton in RL as of late, doesn't help that I'm also having health problems stressing me out atop of everything else.
phlatphreeky 30 Nov, 2020 @ 1:42pm 
I love this equipment! thank you so much!

Would love to see a gold eagle standard for a standard bearer.
Teirdalin  [author] 30 Aug, 2020 @ 8:57am 
Sure. Translate mods are great.
盒子咸鱼 30 Aug, 2020 @ 12:09am 
Hello, can I translate your mod into Chinese and publish it on steam?
你好,我能把你的MOD用机器翻译成中文并发布在steam上吗?
あなたのMODを機械で中国語に訳して、steamに発表してもいいですか?

Will use your mod as the front end.
会使用你的MOD作为前端。
先端にはあなたのMODが使われます。
Teirdalin  [author] 10 Aug, 2020 @ 5:32pm 
Oh yeah that must have been an overlook, will definitely check on that sometime. This mod isn't really looked at as much as my other roman mods.
Chicken Master 10 Aug, 2020 @ 2:15pm 
I think the centurion armor needs a buff. It doesn't make sense that it downgrades your damage effect and attack speed. Legionnaire armor was quite compact and quick to manufacture.
Praetor Invicta 24 Jul, 2020 @ 11:20am 
Ave! Good mod.
Teirdalin  [author] 19 Jul, 2020 @ 1:30pm 
@Legionar, Ah that's the name of it. Thanks, I was wondering what the name of that armour was. Lorica Segmentata.
Legionär 12 Jul, 2020 @ 10:15am 
Need a Lorica Segmentata and Lorica Hamata as heavy and light armour.
CockAndBallsTorture 11 Jul, 2020 @ 1:43am 
nice looking forward to it thank u for ur hard work keep it up
Teirdalin  [author] 11 Jul, 2020 @ 1:39am 
Decided to push the female fix now actually, made a female version of the armour and helmets. (Just slightly lowered the positioning for the helmets is all that was needed for those.)
Teirdalin  [author] 11 Jul, 2020 @ 1:25am 
Eventually yep. Today I mostly just spent doing a warhammer fantasy swordmaster of hoeth armour for my Dawn of Sigmar mod, and I got like 7 more models lined up to get into that mod.

At this point, I can literally work 100% of my waking hours and still not be able to keep up with everything, so I'm prioritizing based on user interest and towards what my two patreon followers want.

Which is more Dawn of Sigmar.

But I definitely do want to expand on this eventually, also gotta do a quick fix for the female mesh in this too sometime tomorrow.
CockAndBallsTorture 11 Jul, 2020 @ 1:04am 
are u plannin on adding any more roman armors these are slick
Teirdalin  [author] 10 Jul, 2020 @ 4:03pm 
Will fix it in a bit.
Teirdalin  [author] 10 Jul, 2020 @ 4:03pm 
I suppose that is what happens when females use armours bound to the male skeleton, kind of an annoying bug which I do not see why it even exists to begin with when I just bind to the same exact skeletons when moved over. Maybe the female skeleton just uses a slightly different bone name for absolutely no reason.
Drakiros 10 Jul, 2020 @ 3:13pm 
hello there, i commented on the templar mod but should have done it here sorry, so the centurion chestpiece when put on a Shek Female, turns her right arm into a spazz glitch i mean it goes from a normal arm into a C shaped glitch, keep up the godd work with your mods tho always nice
Teirdalin  [author] 5 Jul, 2020 @ 11:28am 
This one is the stand-alone, roman empire is the one which changes the holy nation.
CockAndBallsTorture 5 Jul, 2020 @ 8:59am 
will this change holy nation outfits or is this a standalone armor