Total War: WARHAMMER II

Total War: WARHAMMER II

Call Nearby Ally Army Fixed
39 Comments
Spirit 13 Jul, 2023 @ 10:05pm 
any chance of port to TWIII?
♂Yamyam Enjoyer♂ 14 Dec, 2021 @ 5:13pm 
Still works on December 2021 if anyone wants to try it, but remember to read the bugs on the other mod too.
Lurivar 25 Jul, 2021 @ 4:41am 
@GDI While the mod isn't listed as updated, it still works fine, don't worry. Just don't forget to also have Ui Modding Framework activated or the button won't show up.
GDI 24 Jul, 2021 @ 11:39pm 
update?
罗马 永恒之城 16 Jun, 2021 @ 10:20pm 
thank you
BadThrall 4 Mar, 2021 @ 11:36am 
Thank you for a fixed version of this!
Captain Rex 1 Feb, 2021 @ 11:06am 
Is there a way to make it so i can call anyone, regardless if they are not an ally?

I would like to call nearby enemies as well so we can have massive alliance battles.
Eefwee 17 Jan, 2021 @ 3:18pm 
Awesome, thanks man!
Lurivar 17 Jan, 2021 @ 5:56am 
@Eefwee The changes were included by WalrusMan to both his versions of the mod, so you can use them fine !
Eefwee 17 Jan, 2021 @ 2:39am 
@Lurivar Would we need to copy your fixes for a coop match now, you reckon? Or would it work fine as is?
Lurivar 16 Dec, 2020 @ 2:43pm 
@WhichKingOfAngmar? It does. I fixed the mod a while ago so it doesn't desync in multiplayer, and I did an entire heavily modded coop campaign with no problems !
WhichKingOfAngmar? 16 Dec, 2020 @ 1:15pm 
Does this work in multiplayer? Could make co-op campaigns much more interesting...
🐷丸宝导师🐷 10 Dec, 2020 @ 5:12am 
best mod
Felixdogdog1314 9 Dec, 2020 @ 4:38pm 
thank you sir
WalrusMan  [author] 9 Dec, 2020 @ 9:28am 
Mod is updated now.
TheFirstThunder 9 Dec, 2020 @ 2:45am 
update please T_T
AdamLevine24 9 Dec, 2020 @ 12:17am 
@zane0 Could you update this mod for us?
zane0 8 Dec, 2020 @ 10:38am 
For those of you who still want to use this mod, I found the fix. Same thing as others have said for other mods, you need to go to the mod's script and change 'UITriggerScriptEvent' or whatever it is and change it to 'UITrigger'. Line is at the bottom.
Felixdogdog1314 7 Dec, 2020 @ 4:46am 
please update, this mod is not effective after the new dlc
AdamLevine24 5 Dec, 2020 @ 5:47pm 
please update
Lurivar 28 Nov, 2020 @ 1:49pm 
@Einherjar @The_Castillo Sorry for the wait, but if you guys still haven't found the button, it's at the bottom right of your screen, just above the portrait of the allied lord you're selecting.
https://i.imgur.com/6ccwuta.png

Remember that you have to select your own lord THEN the allied lord to see the button.
Einherjar 26 Oct, 2020 @ 7:18am 
where can i find the button?
Stay Ghoul 23 Sep, 2020 @ 3:49pm 
@WalrusMan Hey Walrus I have this mod and the UI Modding Framework downloaded, but the button isn't appearing. Any ideas?
Lurivar 9 Aug, 2020 @ 11:56am 
@Dom I have indeed,as stated by himself with the new version. :)
WalrusMan  [author] 8 Aug, 2020 @ 9:30pm 
The mod has been updated to allow for multiplayer compatibility and allows for both players to use the button.
Dom 7 Aug, 2020 @ 1:37pm 
@ Lurivar did you get in contact with the author?
Lurivar 30 Jul, 2020 @ 2:10pm 
Hey there. With help from the modding Discord, I've managed to put back the tooltip for the button, and more importantly, made the mod fully multiplayer compatible (now both players can use the button instead of just one of them), and hopefully removed any desync issues.
I can send you the modified script file, as I don't see a reason to make yet another version of this mod.
Can you contact me if that's fine with you ?
xRevolution91 13 Jul, 2020 @ 8:29am 
Thank you for the Fix!
Gorgos 8 Jul, 2020 @ 11:20am 
you're the MVP WalrusMan, thank you so much for this fix! I was wondering what was causing CTD's in my campaigns and thought my latest mods wre the reason which made me check and tweak the data tables constantly for days. It turns out this was the reason :)
WalrusMan  [author] 6 Jul, 2020 @ 8:16pm 
I can take a look, but I will make no promises that it will be fixed.
coffeecake 6 Jul, 2020 @ 4:17am 
Walrus, do you think you could fix the other mod of his "Hire Reinforcements" as well? I'm guessing it is the exact same issue.
🐷丸宝导师🐷 6 Jul, 2020 @ 12:26am 
Thank you. You're a good man
Mosh 5 Jul, 2020 @ 5:17pm 
Thanks for making the game playable again
WalrusMan  [author] 5 Jul, 2020 @ 10:54am 
The distance is default.
Rhaeven 5 Jul, 2020 @ 5:25am 
Thank you for the heads up mate, you did great work here :resmile:
Vollhov 5 Jul, 2020 @ 2:18am 
By default, the distance is like the original mod ?
Felixdogdog1314 5 Jul, 2020 @ 12:21am 
wow,thx for letting me know this mod man, thank you for your work, really think this mod is useful
WalrusMan  [author] 4 Jul, 2020 @ 11:51pm 
I do not plan to update the other mods.
=[NK]= Col. Jack O'Neil 4 Jul, 2020 @ 11:18pm 
Thank you! Are you updating most of anydyls amazing mods?! :)