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Not to mention it doesn't work with any other game mechanics. The only thing that seems to be changed is the clock speed and the day/night cycle.You need to eat and sleep as if the game play time hasn't changed.
For example, vanilla you should have your character eat about twice a day. One full in-game day is roughly 30 REAL WORLD minutes. So.. with this knowledge it is easy to say your character eats about two times every 30 REAL WORLD minutes.
With this mod, does this change the need to eat frequency or does it stay around twice every 30 REAL WORLD minutes?
Likewise, do the other things chance frequency in relation to REAL WORLD minutes? Or does this mod just simply effect the ambient time?
Do I select real time on Sandbox options?
Or do I just leave it at 1 hour.
Some description of this would have been nice.
Thanks for feedback.
I will fix this when the multiplayer appears in 41.x
Just found out because I managed to acquire a watch before signing out last night and after logging in I found that out.
Hunger will increase in real time like it increases in vanilla real time of the game. You won't tired after 4 hours of playing. If you feel uncomfortable playing this mode of the game, don't use this mod.
I'm not sure about purpose of this mod. My friend asked me to make it. But some other people like it too. So I think it's somehow useful.
And zombification time? A (real) week?
thx
The mod won't affect ingame time while sleeping.
Should be fixed today.