Stellaris

Stellaris

Enigmatic Fortress Fix
70 kommentarer
FirePrince  [ophavsmand] 12. maj kl. 13:39 
@Burch: thx, nice to hear. ;)
Burch 12. maj kl. 10:04 
@FirePrince, Again thanks for the update. Was there a reason you did not update the version number?
Burch 11. maj kl. 10:29 
Thank you for your mod update, I have been using it since your first posting it to the workshop.
FirePrince  [ophavsmand] 11. maj kl. 9:57 
It's compatible now, as v4.0 only added a country flag for the timeline feature.
Falkenstein 5. maj kl. 15:30 
does anyone know if this is workin in 4.0?
Hot Wet Nobel Laureates 24. nov. 2024 kl. 20:58 
Is this still necessary on 3.14.159?
FirePrince  [ophavsmand] 12. juni 2024 kl. 21:41 
Wow I made a wise prediction with the time span of PDX fixing this. It's still not fixed (after 4 years of steady reports?) https://forum.paradoxplaza.com/forum/threads/stellaris-point-of-interest-marker-does-not-disappear-enigmatic-fortress-has-been-studied.1536083/
Orioncat 24. nov. 2023 kl. 12:37 
The bug is still in 3.10
The mod is still valid in 3.10
Zenchi.Senkusha 24. okt. 2023 kl. 14:19 
The bug is still in 3.9
The mod is still valid in 3.9
Hot Wet Nobel Laureates 6. sep. 2023 kl. 14:17 
Do you have a link to your patch?
Ariphaos 6. sep. 2023 kl. 13:49 
My patch does fix this... if you decided to take the event chain.

For 3.9 I've updated it to also fix it if you don't for whatever reason.
Lord Rith 25. aug. 2023 kl. 13:07 
This is absolutely the WORST "Feature" in this game by far. Absolutely avoid this entire star system. Garbage.
Thank you so much for this fix.
玩个皮皮虾 28. juni 2023 kl. 3:33 
The bug is still in 3.8
The mod is still valid in 3.8
H2O 15. juni 2023 kl. 6:56 
the bug is back
idiot paradox
MR_ZOREN 1. feb. 2023 kl. 9:03 
Thanks well the bug happened to me so thanks for the update
FirePrince  [ophavsmand] 1. feb. 2023 kl. 8:31 
Update: synced with 3.6 (should be backward compat.)
FirePrince  [ophavsmand] 1. feb. 2023 kl. 6:36 
@MR_ZOREN: Really?
BTW. this fix should still be current as the vanilla events have not changed.
MR_ZOREN 1. feb. 2023 kl. 5:43 
the bug is back
FirePrince  [ophavsmand] 3. sep. 2021 kl. 12:27 
Maybe this is not fully fixed by PDX (at least for savegames). In fact they changed only one line at code, which shouldn't be enough (even if the reason was another global one).
Hot Wet Nobel Laureates 29. apr. 2021 kl. 20:46 
Does this still work fine in 3.0, or does it need an update?
Omega 28. apr. 2021 kl. 17:13 
Despite the patch notes, it is not fixed in 3.0.2, thanks for keeping this mod around.
Synthesis 26. apr. 2021 kl. 8:49 
Hopefully Paradox got off their butts and fixed this issue, but in the meantime, @FirePrince, thank you for your hard work.
FirePrince  [ophavsmand] 22. apr. 2021 kl. 18:23 
Yes, until someone opens a new bug report! :-P
MaulMachine 22. apr. 2021 kl. 15:59 
So is this resolved, then?
Hot Wet Nobel Laureates 18. apr. 2021 kl. 1:34 
I think this issue got fixed with the release of 3.0, but I'm not 100% sure
FirePrince  [ophavsmand] 10. apr. 2021 kl. 2:18 
Yes, but in 2.2 it was a different reason. In 2.6 something had changed in the station mechanics. Stellaris has increasing complexity, so we'll see what the future holds. :-P
pierre 9. apr. 2021 kl. 18:37 
Yea they say that even tho they were going to fix it at patch 2.2
ranma100 9. apr. 2021 kl. 17:48 
Looks like this bug will be fixed in 3.0
Koppartjuven 6. mar. 2021 kl. 15:31 

Lord[A]drae 6. mar. 2021 kl. 12:18 
So nice, it saved my game, thanks !
Peanut 17. feb. 2021 kl. 17:36 
apparently Paradox doesn't treat this as a priority. Please post into this thread to push them to fix the issue https://forum.paradoxplaza.com/forum/threads/2-7-1-enigmatic-fortress-constantly-repowering-trapping-fleet-in-system.1390322/
GorbleBorble 24. jan. 2021 kl. 12:23 
This worked for me. Dang quest is still bugging out after all these years; thanks so much!
nordstern 20. jan. 2021 kl. 10:28 
i deactiveted the mod after 2.8... but i must see, the bug is still in the game... anoying :(
JenkoRun 18. jan. 2021 kl. 7:00 
Hi, I took this mod and a few other fix mods and merged them together to cut back on my mod list size, may I make it public? (I've posted this question on the other mods)
OldEnt 15. jan. 2021 kl. 15:41 
Yes, like any mod which changes checksum (gameplay).
BackdireinEis 15. jan. 2021 kl. 15:39 
Will this mod prevent me from getting achievements?
uuRj 14. dec. 2020 kl. 1:24 
Required this mod as I ran into the bug today (and it did fix!). Much gratitude.
FirePrince  [ophavsmand] 7. dec. 2020 kl. 8:25 
Works for me with 2.8! Mod conflict?
pierre 6. dec. 2020 kl. 20:36 
Ooof yea need this mod again
Diesel 'Dee' 3. dec. 2020 kl. 18:07 
fortress bug is baaaaack just an fyi
WHR | TMaekler 24. nov. 2020 kl. 12:43 
Any change in 2.8? Is this fixed now or do we still need this fix?
Gas Town War Boy 11. okt. 2020 kl. 19:53 
actualy since reading the hidden box descriptions I know feel stupid, of corse its not fixed or it would say so.
Gas Town War Boy 11. okt. 2020 kl. 19:50 
just wondering before I download this mod is the bug still not fixed by the developers?
Inline 10. aug. 2020 kl. 2:57 
PD: Good mod. New DLC Enigmatic Fortress Fix pack $9.9.
Megatron 21. juli 2020 kl. 8:04 
Just started playing and ran into my first fortress. Very glad that this mod is available. Thanks FPrince!
FirePrince  [ophavsmand] 17. juli 2020 kl. 21:22 
@ErikV: thx, there was indeed an issue, I fixed this too (maybe you have to stay away from the fortress again for half a year).
ErikV 17. juli 2020 kl. 9:43 
Got multiple fleets into a system to kill fortress, I defeated fortress and got the project popup and had time for my guys to come to the ship. But I forgot and when the project timer ran out it got stuck into the re enabling loop.
Daerb Tsiom 13. juli 2020 kl. 14:44 
Ive been looking for this, thank you!
Gabriel Cooper 12. juli 2020 kl. 8:03 
thank you!