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Rapporter et oversættelsesproblem
I have updated the mod for thorek .
Grim whenever and for whatever reason u want i can delete my mod .
Hope u doing fine and ty for your mods
I want to be able to recruit more than one of each though. I've been playing around in the pack file manager and I'm having trouble making that happen. Simply raising/eliminating the campaign cap under main_units_tables doesn't do it, it says I can recruit whatever number of units I set it to, but it still greys out in the menu after I recruit a ror, and then says it needs to "replenish"?
I would try tying the unit's recruitment to a building next, but I'm not sure how to create the buildings_units_allowed_tables drop-down that would let me do that. Any tips?
@Gorilla General Thank you for your kind words. Those units you mention are purely of my invention, for the sake of pushing the game mechanics to their limits and have fun with creating original units. I don't plan to make them any more loreful.
Thanks for the big Dwarf contributions you've made overall. You've made the Dawi very diverse with your units and I love it. I have a question regarding your single ROR unique units: Yorek, Ulvit, Farewell to Valaya, Sons of Grungni. Are they lore related because I tried looking up their names online and got nothing. If they aren't, will you make them lore-related?
i think all the others cause no crash i dont have tested all
- Projectiles : My artillery pieces often use a lot of shrapnel. On hit, they sometimes cause crashes. It's quite random.
- Officers : When a unit has mixed troops, it has officers. When there are 2+ officers in an ENEMY unit, the game don't like it and crashes during battle loading. Avoid playing against dwarves with this mod, and with allied armies with units of that mod that have 2+ officers.
Afaik, units with several officers are Hammered trolls and Farewell to Valaya - Adventurers.
I am experiencing a lot of crashes atm, and I'm starting to suspect this mod as being the main culprit. Do you (or anyone else for that matter) know if there are any compability issues? It seems like it mostly happens when fighting on GCCM maps if that helps.
Thanks in advance.
Worth noting that when I was using Gazul warmth as the main army (ie i initiated the attack) it worked fine. So maybe the error can be replicated by having the army with Gazul Warmth enter from a reinforcing army offmap.
ok thanks for letting me know! definitely a mod conflict on my end then.
no problem for loading, but everytime the game crash while I try battling with gazul's warmth too (3 time I think)
big battle with orcs (grimgor)
nice mod anyway !
Yes i crashed while loading a battle. And i also had an instance where it loaded fine, but crashed during the battle.
having Gazul's Warmth (experimental flame cannon) when loading a battle in campaign will usually crash the game for me, i am using a bunch of other mods though so its most likely a conflict with one of them. Not a big deal, since its OP anyways, i love your mods though, great work :)
@AlphaAmpersandOmega : There's a lot more than HP to balance and incorporate sadly. I don't have to willpower to do that for now. If someone has, please feel free to make a SFO submod of my mod(s) :)
@KingTiger : All units are RoR, and only available to the player. You can pick and choose the ones you want, in game. Why would you want a mod with the artillery only? I can do it but currently I don't see the usefulness of it.
If you do find the time to make a submod, we'll be happy with even decent balancing, a good place to start would be simply comparing a few units from vanilla to their SFO counterparts, just to get a rough idea of HP conversions.
In SFO, elite units are also smaller in unit count, but have large HP pools. That would be something to consider for the more elite RORs here.
Anyway, I came here from people requesting this mod have a SFO submod made for it on the discord, so even if you can't, I hope one of the guys there can do it. Thanks for the great mod either way!
I'll try if i can and if I have the will to do it someday, but it's a lot of work to adapt a mod to SFO rather than making it based on SFO from the beginning.