Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf big and diverse RoR pack
66 Comments
Tucanonerd 29 Jan @ 8:59pm 
Hi there. We really need this mod in Warhammer 3. I have been waiting for it to be ported for years at this point.
Patchlord, Lord of Patches 15 Nov, 2021 @ 9:03am 
Hi, is there any way to recruit multiple of them?
|/|/573|)|/|006™ 14 Aug, 2021 @ 10:36am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574894170

I have updated the mod for thorek .
Grim whenever and for whatever reason u want i can delete my mod .
Hope u doing fine and ty for your mods
|/|/573|)|/|006™ 15 Jul, 2021 @ 2:19pm 
Sadlyu doesnt work for Thorek
Colithiel 17 Jun, 2021 @ 8:01am 
An update would be amazing!
ℳ𝓞𝓃𝒶𝓇𝒸𝒽 8 Jun, 2021 @ 11:09am 
update pls
Supermag24 6 May, 2021 @ 2:01pm 
Is this mod still usable? or does it need to be updated?
Valexclones 24 Apr, 2021 @ 12:46am 
does this work with other mods, overhauls and update?
UwUtelgi 29 Mar, 2021 @ 4:25pm 
I tried editing this mod to make the units recruitable by the dwarf subfactions (Karak Norn, Spine of Sotek, etc) in the 'units_to_exclusive_faction_permissions_tables' but it still didn't work. Any advice? I'm also using Parte's Legendary Lords.
The Kerminator 6 Mar, 2021 @ 7:12am 
just a FYI: some (actually quite a few) of the artillery can't target buildings such as towers. it's easy to fix with a modding tool, but keep this in mind.
Vahamon 4 Feb, 2021 @ 3:40pm 
Some Wild dawi you are giving us! Thank you for your great work!
Doktober 3 Feb, 2021 @ 8:51am 
n/m I figured it out. Thanks again for these units, I've only played with them in custom battle so far but they're a ton of fun!
Doktober 2 Feb, 2021 @ 5:53pm 
I really dig these units, I like making themed armies that play differently from eachother, and the sheer variety present in this mod makes that possible and fun!

I want to be able to recruit more than one of each though. I've been playing around in the pack file manager and I'm having trouble making that happen. Simply raising/eliminating the campaign cap under main_units_tables doesn't do it, it says I can recruit whatever number of units I set it to, but it still greys out in the menu after I recruit a ror, and then says it needs to "replenish"?

I would try tying the unit's recruitment to a building next, but I'm not sure how to create the buildings_units_allowed_tables drop-down that would let me do that. Any tips?
sigmars_disciple 3 Dec, 2020 @ 6:41am 
I thought there are no Dwarf RoR collections out there - you're the man!
svlla 21 Nov, 2020 @ 5:44am 
Is this only for the main dwarf faction? I couldnt recruit any RoR for Karak Hirn
Grim  [author] 1 Nov, 2020 @ 10:22am 
@anyth thank you for the feedback. I've not touched the mod for some time now, maybe one day I will change the projectiles of the flame canon to cause less problems, but it will make it less interesting and fun sadly.

@Gorilla General Thank you for your kind words. Those units you mention are purely of my invention, for the sake of pushing the game mechanics to their limits and have fun with creating original units. I don't plan to make them any more loreful.
Iahhel's Child 31 Oct, 2020 @ 2:33am 
@Grim:
Thanks for the big Dwarf contributions you've made overall. You've made the Dawi very diverse with your units and I love it. I have a question regarding your single ROR unique units: Yorek, Ulvit, Farewell to Valaya, Sons of Grungni. Are they lore related because I tried looking up their names online and got nothing. If they aren't, will you make them lore-related?
anyth 23 Oct, 2020 @ 10:32am 
hey very cool mod but your experimantal flame canon unit cause crash during the battle.
i think all the others cause no crash i dont have tested all
Grim  [author] 22 Oct, 2020 @ 1:36pm 
I experimented with projectiles and "officers" extensively, those may cause crashes sometimes. I'm not aware of other issues with other mods.
- Projectiles : My artillery pieces often use a lot of shrapnel. On hit, they sometimes cause crashes. It's quite random.
- Officers : When a unit has mixed troops, it has officers. When there are 2+ officers in an ENEMY unit, the game don't like it and crashes during battle loading. Avoid playing against dwarves with this mod, and with allied armies with units of that mod that have 2+ officers.
Afaik, units with several officers are Hammered trolls and Farewell to Valaya - Adventurers.
Guardsman 22 Oct, 2020 @ 5:11am 
Hi love the mod! It's nice to see some unit packs for Dwarfs, and love the creativity of the units, while remaining lore friendly.
I am experiencing a lot of crashes atm, and I'm starting to suspect this mod as being the main culprit. Do you (or anyone else for that matter) know if there are any compability issues? It seems like it mostly happens when fighting on GCCM maps if that helps.

Thanks in advance.
Grim  [author] 21 Oct, 2020 @ 9:20am 
Yes, of course, be my guest 가을바람!
Fallwinds 21 Oct, 2020 @ 7:30am 
Hey, I like to translate your mods into Korean. can you allow it?
Grim  [author] 1 Sep, 2020 @ 11:14am 
No problem jomix7!
Jomix7 1 Sep, 2020 @ 8:12am 
Hey! I made an SFO submod versionm is it cool if i upload it and give you credit of course?
Grim  [author] 18 Aug, 2020 @ 2:01am 
Only the main playable dwarf factions can.
Thrax 16 Aug, 2020 @ 4:04am 
hi, like ur mod, but can u confirm if unlocked dwarf factions can also use these new units??:lunar2019smilingpig::lunar2019smilingpig:
Grim  [author] 11 Aug, 2020 @ 3:47am 
Thank you for the initiative Galaxias. You can publish your SFO compatible version if you want, I have no problem with that. If you don't want to upload ityourself, I can host it with due credit to you.
Pullo 11 Aug, 2020 @ 2:54am 
Great mod grim love how interesting some units are,sadly i couldnt get it working smoothly with SFO [the flame cannon in melee seems to crash the game ) so i got tinkering replaced the flame cannon engine seemed to fixed it. i also balanced all other units and your other 2 dwarf mods with SFO if you like i can send it your way to upload.:cozybethesda:
marc.on.pluto514 11 Aug, 2020 @ 12:52am 
sfo soon?
Grim  [author] 7 Aug, 2020 @ 12:33pm 
Ah, this is more understandable. Gazul's Warmth has officers. When the AI tried to load them in their army, the game crashes. This is why it happens when you have the unit in support played by the AI.
KingTiger 7 Aug, 2020 @ 1:24am 
Could be an error on my side. but I am having same issue as lucidFatty. Gazul warmth was in an reinforcing army (outside the map). whenever i loaded the battle, it would crash. So i returned to an auto save, disbanded Gazuls Warmth. and the battle loaded normal. This reinforcing army had other units from your mod and they worked fine.

Worth noting that when I was using Gazul warmth as the main army (ie i initiated the attack) it worked fine. So maybe the error can be replicated by having the army with Gazul Warmth enter from a reinforcing army offmap.
KaNNaY 5 Aug, 2020 @ 12:05am 
Will there be a SFO adjusting mod for this one day?
Grim  [author] 4 Aug, 2020 @ 8:50am 
This specific mod only does that, adding RoR and not changing anything else. Some of my other mods change vanilla units but not this one.
Grim  [author] 4 Aug, 2020 @ 7:28am 
I'm not sure I understand you resquest Fux. These are all RoR for vanilla game.
lucidfatty 29 Jul, 2020 @ 1:37pm 
@grim @fritas
ok thanks for letting me know! definitely a mod conflict on my end then.
Grim  [author] 29 Jul, 2020 @ 5:40am 
I don't know why you are crashing while loading. Gazul's warmth has nothing special except his projectile. The shrapnels are cool, but quite bugged.
Fritas 28 Jul, 2020 @ 11:39pm 
@lucidfatty
no problem for loading, but everytime the game crash while I try battling with gazul's warmth too (3 time I think)
big battle with orcs (grimgor)
nice mod anyway !
lucidfatty 28 Jul, 2020 @ 4:07pm 
@Grim
Yes i crashed while loading a battle. And i also had an instance where it loaded fine, but crashed during the battle.
Grim  [author] 28 Jul, 2020 @ 2:39pm 
Thanks for reporting lucidfatty. You say "loading a battle in campaign", I had some crashes during a battle, probably due to the shrapnels, is it what you mean or really during the loading?
lucidfatty 28 Jul, 2020 @ 1:17pm 
@Grim
having Gazul's Warmth (experimental flame cannon) when loading a battle in campaign will usually crash the game for me, i am using a bunch of other mods though so its most likely a conflict with one of them. Not a big deal, since its OP anyways, i love your mods though, great work :)
KingTiger 27 Jul, 2020 @ 4:05am 
I like the simplicity of your solution. Thanks!
Grim  [author] 27 Jul, 2020 @ 1:31am 
@PsychoticSoul : What is the faction key for Karak Azul? wh_main_dwf_karak_azul?

@AlphaAmpersandOmega : There's a lot more than HP to balance and incorporate sadly. I don't have to willpower to do that for now. If someone has, please feel free to make a SFO submod of my mod(s) :)

@KingTiger : All units are RoR, and only available to the player. You can pick and choose the ones you want, in game. Why would you want a mod with the artillery only? I can do it but currently I don't see the usefulness of it.
KingTiger 26 Jul, 2020 @ 3:20am 
Is it possible to have the Artillery as a separate pack? I love these units but some are just too outlandish xD. Great work on the unit cards. Some of them look like they were done by CA themselves.
AlphaAmpersandOmega 25 Jul, 2020 @ 8:26pm 
@Grim Despite the name, SFO Grimhammer doesn't need very serious balancing decisions on your end haha

If you do find the time to make a submod, we'll be happy with even decent balancing, a good place to start would be simply comparing a few units from vanilla to their SFO counterparts, just to get a rough idea of HP conversions.

In SFO, elite units are also smaller in unit count, but have large HP pools. That would be something to consider for the more elite RORs here.

Anyway, I came here from people requesting this mod have a SFO submod made for it on the discord, so even if you can't, I hope one of the guys there can do it. Thanks for the great mod either way!
PsychoticSoul 25 Jul, 2020 @ 8:25am 
Any chance to add these to Karak Azul (and the gyros too), since Mixu has an LL for them.
Grim  [author] 22 Jul, 2020 @ 11:06am 
A small one. I don't play SFO myself so I don't know well the balance it settles. I wouldn't test it properly. Furthermore, my mods are first and foremost fun experiments with game limitations, I don't know if they are suited to the level of seriousness and balance of SFO.
I'll try if i can and if I have the will to do it someday, but it's a lot of work to adapt a mod to SFO rather than making it based on SFO from the beginning.
Zeth.exe 22 Jul, 2020 @ 10:14am 
You may have answered this already but any chance for an SFO version?
Grim  [author] 21 Jul, 2020 @ 7:37am 
Thanks for the suggestions, I changed the names after them :)
kitti koen 21 Jul, 2020 @ 6:33am 
High Peak Firebores (thunderers), Barak Varr's Ironsides (cannons), Gunbad Gatebreakers (Miner sappers), Sootbeard Boomsticks (Longbeard thunderers) just to name a few. There's nothing wrong with dwarven ror being named after their deities, but it gets repetitive.