Total War: WARHAMMER II

Total War: WARHAMMER II

Lore Names: OvN Lost Factions Submod [Working with the S&F DLC]
35 Comments
We're only here once 15 Jun, 2022 @ 5:49pm 
I think this mod is crashing my game at around turn 100ish with grimgor. Script debuger says count noctilus has captured galeon's graveyard and then ctd. Disabling the mod didnt save my save file.
Heres the save https://files.fm/f/zsgxx5fxd

But i am running like hundred mods so IDK

scrip debuger end of file: https://pastebin.com/upaeRbcq
droid9519 15 Apr, 2022 @ 11:39am 
Was this added to the origional mod? I've seen the principitality of mootland before my game crashed.
Fear2288 4 Apr, 2022 @ 6:50pm 
@Namazuo

Came here looking for cause of Fell Legion being named Servants of Fimulneid…guess I found out what’s causing that.

@Anybody

Will deactivating this mod mid-campaign revert names back to normal and no crashy, or is this a “must start new campaign if switched off or much crashy” type mod?
Namazuo "Horse Poop" Toushiro 14 Jan, 2022 @ 4:28am 
When using this with the Lord Mortkin - Norscan Legendary Lord mod his faction are incorrectly renamed the "Servants of Fimúlneid", giving two factions the same name. This is only an annoying issue, nothing gamebreaking, but still.
Captain Freakout 14 Sep, 2021 @ 9:55am 
Thanks for the update, hope things get better soon NordenBear!
NordenBear  [author] 14 Sep, 2021 @ 3:54am 
UPDATE:
Apologies for the delay. Been a little rough period in real life lately. But the Dread Kings issue are now fixed. Let me know if get any other issues with them :)
Blyckert 24 Aug, 2021 @ 11:36am 
Same thing here, since the OvN update targeting Dread King they don't have a name.
Baligdur 13 Aug, 2021 @ 12:41pm 
Dread King faction has blank name. Maybe because of OVN update ?
NordenBear  [author] 3 Aug, 2021 @ 7:17am 
@Mumion:
News on what? o.O
Mumion der Unsterbliche 3 Aug, 2021 @ 6:44am 
News ?
NordenBear  [author] 29 Apr, 2021 @ 1:37am 
UPDATE:
With the new script now added, all renames should work. If some still have issues, please let me know :)
Duque de Alba 21 Mar, 2021 @ 10:33am 
Update please
fajarmd 27 Jan, 2021 @ 4:30am 
Yeah. Already own 16 settlement but the name still 'Blood Dragon'. I've played araby and it's working perfectly. So...its probably other mod conflict. Thanks
NordenBear  [author] 26 Jan, 2021 @ 9:59am 
@Fajarmd
You mean in the faction selection screen? Know if works smoothly once in the campaign? :)
fajarmd 26 Jan, 2021 @ 4:09am 
It seems after OvN update, Blood Dragon and Fimir names revert back to default in character selection. Can you check? Thanks
NordenBear  [author] 7 Dec, 2020 @ 4:10am 
@Jeremy & Neferata
It shouldn't require any updates, no :) As the names scripts etc doesn't affect the rest. But please do try and let me know if all still works smoothly or not! Are sadly too busy making new script for the rename mod to do it myself fully.

But in theory, it should still work 100%.
Ciaphas Cain 6 Dec, 2020 @ 4:32pm 
I was just wondering that myself Jeremy...
David 6 Dec, 2020 @ 4:33am 
So, does this need an update because of OvN being out of beta and the Twisted and the Twilight update?
Vanic 16 Oct, 2020 @ 1:33pm 
I love that you guys put the mammoth skulls back on the Albion Giants. Really gives them this cool unique look. Given that they are slightly smarter then mainland giants, it makes sense that they would be smart enough to protect their heads.
NordenBear  [author] 19 Jul, 2020 @ 11:32am 
@Aurelian
Have now fixed the issue! :)
NordenBear  [author] 17 Jul, 2020 @ 11:31pm 
-Aurelian
Thank you for bringing it to my attention! Will look into it :)
Legatus Adeodatus Iovita Manilus 17 Jul, 2020 @ 4:00pm 
Im playing as Araby and have taken the required provinces to get to level three but im still just the Malikite of Araby
jmrorr 9 Jul, 2020 @ 4:57pm 
Np - my bad - can't find the main mod this morning
NordenBear  [author] 9 Jul, 2020 @ 4:32pm 
jmrorr
This submod have nothing to do with any buildings etc :) Only faction names. So better to report this on the main Lost Faction mod page.
jmrorr 9 Jul, 2020 @ 4:29pm 
Bug Report - Truthsayers of Albion - can't build the Province Capital at the Massif Orcal.
Please note: this report was made yesterday on the old Workshop entry for Lost Factions part 1 (now deleted). Reposting in case this was missed. Thanks!
NordenBear  [author] 8 Jul, 2020 @ 2:28am 
Happy to hear it got solved! :P If get any other issues, please do let me know.
sandalfon74 8 Jul, 2020 @ 2:05am 
Ok, my bad. I never had any problems using KMM so I didn't even think of a load order issue. Putting the submod above the other OvN mods fixed everything.
Thanks for the help!
NordenBear  [author] 8 Jul, 2020 @ 12:33am 
@sandalfon
Would love to help! :) What's the mod list order you use? :)
sandalfon74 8 Jul, 2020 @ 12:21am 
Hello! Love the original mod but this submod doesn't seems to work for me. I have all the required mods and uses KMM but I still have the Vanilla names. I try unsuscribing and resuscribing after manually deleting the mod files but no luck. Do you have any idea what could cause this?
NordenBear  [author] 7 Jul, 2020 @ 4:27am 
@Zesty
You need mixus faction unlocker:) It's in the required mods list.
Zesty Mordant 7 Jul, 2020 @ 4:06am 
is there a way to play on a campaign with the factions because i can only use them in battles.
NordenBear  [author] 6 Jul, 2020 @ 12:40pm 
@Decomposed, Viranto and Teron_Gore:
Thank you all three for the kind words! Means a lot! :) If any of you find anything about the mod you would love see changed or made better, feel free to let me know!
Decomposed 6 Jul, 2020 @ 11:25am 
Good work!
viranto 6 Jul, 2020 @ 11:09am 
Amazing, thank you for this mod!
Regent 6 Jul, 2020 @ 10:46am 
Oh my nordenbear!! I was just wishing you this just like a week ago! Thank you so much!!!