RimWorld

RimWorld

HalloweenParade(continued)
27 Comments
TurtleShroom 24 Jan @ 2:41pm 
Please consider updating this Mod! I miss it very much!
gunns22 8 Nov, 2024 @ 7:42am 
I second user TurtleShroom’s request to acquire a 1.5 update to this mod.
TurtleShroom 8 Oct, 2024 @ 12:02pm 
PLEASE PLEASE PLEASE update this Mod to V1.5 !!
TurtleShroom 10 Aug, 2024 @ 11:03am 
PLEASE PLEASE PLEASE update this Mod to V1.5 !!
velcroboy333  [author] 17 Oct, 2022 @ 1:34pm 
Updated to 1.4

Happy Halloween! :demondeath::devilskiss::CatMorta::brotherskull:
Shadowdienastie 7 Aug, 2022 @ 5:09pm 
Can someone please post a guide? I have all the animals now but I don't know what to do with them, how to breed them, how to get the pumpkin leather or what to do with it (I couldn't find a single recipe in clothing or food using it) ect. Could someone write down what to do with each species and how to care for them and use their resources. Please and thank you.
Hook Delivery 17 Sep, 2021 @ 9:39am 
The Spooks are back!
Zorelnam 12 Aug, 2021 @ 4:08am 
This is absolutely perfect for my necromancer themed base, thank you!
velcroboy333  [author] 7 Aug, 2021 @ 10:12pm 
Updated for 1.3
Hanta 27 Jul, 2021 @ 7:46am 
万圣节!
velcroboy333  [author] 5 Jul, 2021 @ 4:14pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] 26 Oct, 2020 @ 2:28pm 
Haha, oh Otters....
OttersHoldHands 26 Oct, 2020 @ 2:25pm 
Is it compatible with CE?
velcroboy333  [author] 24 Oct, 2020 @ 10:06am 
👍🏻
Vakaria 24 Oct, 2020 @ 7:21am 
Thank you, thank you, thank you for this update!! Still one of my favorite holiday mods!
OttersHoldHands 10 Aug, 2020 @ 8:00pm 
PLZ UPDATE TO 1.2!!!!
Purp1eH8ze 26 Jul, 2020 @ 12:24pm 
The graves are working for me as well. Thank you!
Omega-Mann 21 Jul, 2020 @ 2:41pm 
Thank you, it works fine now!
velcroboy333  [author] 21 Jul, 2020 @ 1:11pm 
OK, I had to remove them from the dropdown menu (I think because they are not made from anything?) But they should be constructable now.
Omega-Mann 21 Jul, 2020 @ 12:00pm 
Same issue, i see the grave icon but clicking on it doesnt do anything. But i have 278 mods running so i think its only a mod conflict (maybe Rim of Madness Vampire or Rimhammer Dwarfs, they add graves too).
velcroboy333  [author] 21 Jul, 2020 @ 9:50am 
What's the issue? I can take a look.
Purp1eH8ze 21 Jul, 2020 @ 9:32am 
Is anyone having an issue with the graves from this mod not working?
velcroboy333  [author] 13 Jul, 2020 @ 10:07am 
Ok, this mod should play friendly with SS-Ghost Army now.
asalia_dea 12 Jul, 2020 @ 8:59am 
No problems take your time i can totally live without some over hostile magic mechanoids as long as i've got some adorable cookie making flying pumpkins :P
velcroboy333  [author] 11 Jul, 2020 @ 11:19am 
I do have a solution I want to try it should work. Not sure if I'll get to it this weekend but Monday at least.
velcroboy333  [author] 10 Jul, 2020 @ 10:54pm 
You are right. I do see the conflict. I'm currently a bit stumped how to fix this one. (This is why you use unique defname prefixes 'fist-shaking_emoji')

I will keep trying and ask some of my more experienced modding friends. I'll let you know if I find a workaround.
asalia_dea 10 Jul, 2020 @ 10:31pm 
Hello, i really love this mod and thanks for updating it.

However playing with it make my wildlife tab disappear, i think there's a conflict of name with the ghost and the mod "[SS]GhostArmy" not sure if it can be fixed easily but i'm just informing you there. ^^