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1.6
I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.
The text may be unnatural due to machine translation. Sorry.
Теперь его функционал есть в сборнике Niilo QoL. Я его использую, поэтому от твоего оригинального мода отпишусь, но он всегда будет у меня в сердце как самый лучший.
SO
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU. Take my POINTS!
I have had so much time saved, and colonists actually doing things so much quicker in an emergency due to this mod. True-ly you are a SUPER powered savior.
This could also apply when you are capturing entities ;)
Supposedly, if you tend in the field, and the battle is already over, wouldn't the next step always be "take X to hospital bed"?
LOL
with this mod the colonist can instantly search for a job again, and so they release the imprisoned colonist/pawn imediately after capture.
i was just looking for something that could possibly help players in the meantime until a proper fix can be found, but will try and find the cause too :)
Having said that, your suggestion sounds like a bandaid solution rather than something that would fix the underlying issue, the "correct" course of action would be to track down the source of the crash and fix that, I haven't read the code (nor do I play with) of those mods, so I can't really provide a more specific opinion.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222907981
&
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/1918120749
im not sure if you have play with any kijin mods
but i was wondering if you know of any way that a character can be automatically undrafted, IF there "recreation" level reaches 90%?
basically there is an issue when using the kijin version 2 mod, and RimThreaded which can crash the game when it goes above 90 like 94% and am thinking maybe a fix could be made via the kijin mod, or using something like what you did here with the bed/undrafting :)