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So can I use this together with DPA with AI to Ai turned of in DPA?
; Some missions are simply to difficult with AI sight activation enabled, list any here that you want to not cause this activation
; Mission Name excluded from EnableAItoAISeesUnitActivation
+ExcludedMissionNames=ChosenRetaliation ; Haven Defense w/ militia
+ExcludedMissionNames=RM_OperativeEscort ; RM Additional Missions types w/ Militia
+ExcludedMissionNames=HIVETerror ; HIVE Terror mission w/ militia
+ExcludedMissionNames=HIVEFishingTerror ; HIVE Fishing Terror mission w/ militia
"this will be incompatible and not necessary with yellow alert gameplay"
What is the compatibility with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1964595004 , AML writes a conflict of these mods
While the sitreps seem to activate perfectly with Advent or other sitreps, they do not seem to activate on Chosens
Chosen and those sitreps will aware of each other and move around each other but do not attack each other until player party activate the chosen
According to a comment on LWOTC I read earlier, the mod(LWOTC) has an issue with any modded faction, wherein they won't actually take a turn, only you, allies, lost, and aliens
Unsure if this is verified as completely accurate, but that's what the poster said.