XCOM 2
WC_qUIck_FLGx
16 Comments
Zyxpsilon  [author] 21 Nov, 2020 @ 6:46pm 
Don't worry.. everything should be fine as is.
x-the-Andy-x 21 Nov, 2020 @ 11:58am 
might be a false positive but when i use this rather than the older quick_flg mod, AML shows quick_flo as missing the dependency
Zyxpsilon  [author] 11 Nov, 2020 @ 9:02am 
Thanks! :)
Zyxpsilon  [author] 13 Jul, 2020 @ 8:07pm 
That's just nearly impossible to be accurate enough since there are far too many mods (and other concerns when two or more interact at runtime) to verify. The only rational solution is to start (and maintain) games with the AML launcher & check its "Override" panel for hints on conflicts.

It's beyond the basic Modder's tasks we do. Normally, some of us can react with minimal details on some solution when our users warn of such troubles with our Mods -- but there really isn't any guaranteed results from our suggestions. PC modding is far more complex than most people can detect anyway.
Sorry.

PS; In general terms.. my mods are compatible with regular conditions of the Vanilla versions (XC2+WoTC) available -- as anyone can see within the Required DLC section above/right side.
DuckDuckGo 13 Jul, 2020 @ 7:51pm 
@Zyxpsilon Advise the mods that will not interfere with each other in work. Customization mods, weapons, classes, and how then can all this be translated into Russian.
Zyxpsilon  [author] 13 Jul, 2020 @ 11:58am 
The essential description is already written up into the "SUMMARY" phrase from the header text above...
National Flags are shown as "Rectangular Buttons" in the Strategy Layer and for Armors, as "Elliptic" symbols during Tactical missions.

I just don't get what you mean by the second part "..should not conflict, armed with fighters..".

The rest is all about using this mod as a basic device to self-implement a custom Role-Playing system (offered through a variety of Logos/Symbols rather than usual Flags) where various squads (seven of them shown in the preview images) can interact with regular gameplay events in any given campaigns.
DuckDuckGo 13 Jul, 2020 @ 9:40am 
@Zyxpsilon Tell me briefly what this mod does. Devote to fashion that they themselves should not conflict, armed with fighters, skills, weapons and weapons, which can be translated into Russian. Thanks in advance!
Zyxpsilon  [author] 10 Jul, 2020 @ 10:27pm 
@dmc32 --- There you go! ;)
Zyxpsilon  [author] 10 Jul, 2020 @ 10:19pm 
Character Pool BIN(s) & basic Role-Playing XComStartingSoldiers.INI file with instructions have been released to my DropBox server. I will create a special Discussion Thread should you have any comments about that extra feature.
dmc32 10 Jul, 2020 @ 9:51pm 
Zyxpsilon, good to see your'e back. Question, tried to download the assets that you have a link for but doesn't seem to work. Is the link still working?
Zyxpsilon  [author] 8 Jul, 2020 @ 11:28pm 
@Skarsatai That LW feature is built around complex custom GFX & dedicated Flash encoding by some people at Pavonis (namely Amineri and TrackTwo, etc). Further more, tricky functions are supplied via "ToolBox" style source decoy that simply hack various other core Unreal Engine systems.

I somehow doubt anyone else would ever try tackling such heavy tasks -- except of course, for the current project being undertaken to port most of LongWar2 principles into a properly adapted WoTC gameplay ruleset.

Squad Management is really cool indeed... but it takes **exceptional** knowledge & patience to even just *think* about implementing such gimmicky device(s). All i could say at this point is Good-Luck to anyone -- if we ever get that wild chance in a million+. :(
Skarsatai 2.0 8 Jul, 2020 @ 11:07pm 
hi zyxpsilon. the last three pics show squads? like in longwar ? is it posible to get it implemented for WOTC?
Zyxpsilon  [author] 8 Jul, 2020 @ 6:36pm 
PS; Assuming you already have RJ's SquadSelect for WoTC also. BUT -- If you don't play within LWoTC and its special SquadManager systems, the previous qUIck_FLO version might be enough for XC2/Vanilla *only* gameplay context.
Rule-Of-Thumb is to prevent double-duty mods when only one requires to be validated for the right (WoTC or not, etc) tasks.
Zyxpsilon  [author] 8 Jul, 2020 @ 6:24pm 
Feel free to use that one too -- it will still do what it normally does.. showing the Flags during Load-Out in a similar way.
Vullcan 8 Jul, 2020 @ 12:54pm 
do i need use WC_qUIck_FLO for WOTC/LWOTC still ? I am asking because this mod required QUICK_FLG
Zyxpsilon  [author] 8 Jul, 2020 @ 10:50am 
The real world is sooooooo vast & complex. :)