RimWorld

RimWorld

Wa! Skeleton! (Continued)
377 Comments
Snuggl 16 Mar @ 12:52pm 
The settings cannot be opened, the popup is empty and renders the whole UI unusable, forcing you to restart the game. Playing on 1.4
Darkiee 10 Mar @ 8:08am 
please revive this one
TripleShades 19 Dec, 2024 @ 7:03pm 
It plays like it works, but your skeletons will all be invisible, in my experience
ZX Zero 19 Dec, 2024 @ 5:29am 
@DaPostmaster works in 1.4, 1.5 need a lot of work because HAR
DaPostmaster 17 Dec, 2024 @ 1:29pm 
Wait, so, does this mod still work? I mean, eventually abandoned mods break, but right now, does the mod still function?
Xscha 30 Nov, 2024 @ 9:47pm 
o7
TripleShades 29 Nov, 2024 @ 2:37pm 
o7
Fish 2 Jun, 2024 @ 6:40pm 
o7
Cal 30 May, 2024 @ 9:20pm 
o7
KPLoopy 26 May, 2024 @ 5:00pm 
o7
Egg 25 Apr, 2024 @ 5:11pm 
Man that sucks. Thank you for all your hard work though.
HIM🐀 25 Apr, 2024 @ 2:13pm 
i'm gonna miss this mod
still, thank you Mlie, for all your titanic work
Mlie  [author] 25 Apr, 2024 @ 2:02pm 
Will not be updating this mod after all, sorry
Mlie  [author] 24 Apr, 2024 @ 8:01am 
@Skrandel Updating all my mods, see discord for progress
Skrandel 24 Apr, 2024 @ 7:58am 
Any plans to update this mod?
Squidwardslefttoenail 2 Apr, 2024 @ 12:31pm 
sometimes child skeletons will come to the colony but wont be able to wear clothes without a large magenta square covering them
Mlie  [author] 19 Mar, 2024 @ 11:21am 
@Kashassin Please see the Reporting Issues section described above
Kashassin 19 Mar, 2024 @ 11:18am 
I switched the settings in different ways, waited for months, but none of the buried people rose up. The skeletons themselves come as guests and colonists, but do not rise from their graves.

I turned on the bug menu and it gave me the following:

[WaSkeleton]: WaSkeleton: cleared the valid corpses-list.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Skeleton.Skeleton:LogMessage (string,bool)
Skeleton.Skeleton:ScanMapsForCorpses ()
Skeleton.Patch_MapPostTick:Postfix (Verse.Map&)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapPostTick_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


How to resurrect them?
Banzaikoowaid 7 Feb, 2024 @ 7:05am 
Time to make some Walmort brand Necrons with this mod. Thank you for resurrecting it. :>
Horaemelchi 3 Nov, 2023 @ 7:16am 
Really great Mod!!! Would be cool, if these resurrected pawns would need a coffin instead of beds......or maybe even a Mausoleum from "[GMT] Mausoleums, Tombs and Graves"......what do you think?
Aetherlock 30 Aug, 2023 @ 11:51am 
Ok, thanks. I will look into that and see what I can do. I have some other ideas for new mods, but they dont have anything to do with this one. Thanks very much Mlie, you really are helpful and a great guy. I have lots of your mods subscribed, and I really appreciate all that you do for us.
Mlie  [author] 29 Aug, 2023 @ 10:09pm 
@leaningoakranch The Discord server has a channel for mod-additions as well as art-contributions
Aetherlock 29 Aug, 2023 @ 1:58pm 
Is there a place to request here or somewhere else help with that issue. I mean I dont know how to code or do graphics but of the two I would guess graphics is far easier and someone might be willing to collab. Would it be doable If I could find someone willing?
Mlie  [author] 29 Aug, 2023 @ 1:45pm 
@leaningoakranch Nide idea but would require some gfx, a skill I do not have. Sorry
Aetherlock 29 Aug, 2023 @ 12:13pm 
If it was a raider or some other non-colonist it would produce a poltergeist which would be much more terrifying. Attacking colonists directly using psionics or throwing around random objects in the room like a tornado. Maybe even causing persihable items to rot at an extremely accelrated rate. They would be immune to physical attacks from weapons, but susceptible to say psionic attacks or magical attacks (if your using another mod that adds either of those). They could either exist for a predefined length of time, or be unspawned (killed?) by cremating or some other means of banishment.
Aetherlock 29 Aug, 2023 @ 12:12pm 
Can I add an idea for this mod as a suggestion? Is there a way to add a ghost pawn of different types in the same way as the skeletons? My thinking was it would follow the same rules of randomization as the skellys and zombies, but the ghost type would depend on the pawn. If a baseline human colonist then it would just be a plain old ghost that would wander around and haunt the colony/colonists. It could lower the temperature drastically in a defined area size around itself causing the colony discomfort and also lowering mood, and maybe turning things on or off (especially lights) but without otherwise physically harming anyone.
Mlie  [author] 4 Aug, 2023 @ 2:13am 
@Dmoc4215 No
Dmoc4215 4 Aug, 2023 @ 1:15am 
Can dead skeleton revive again?
QeoJin 15 May, 2023 @ 5:39pm 
I can't open the Mod Options for this mod, any fix?
The Beast 14 Apr, 2023 @ 6:03am 
Radworld ?
No Meds 6 Apr, 2023 @ 9:02am 
@The Beast, are you blind? Nobody is judging him the guy just pointed out a spelling mistake, he even called him a saint lmao. Did you not get an education growing up?
Mlie  [author] 3 Apr, 2023 @ 10:49am 
@BICK The spelling errors is now fixed
The Beast 3 Apr, 2023 @ 2:01am 
@Bick would you shut up about the mistake ? He revived the mod not for a people to judge...
The Beast 3 Apr, 2023 @ 2:00am 
the person didn't wake up he is in a grave and he rotted to a skeleton
Added resurrect only at eclipse , made an eclipse with my pscycaster
HIM🐀 31 Mar, 2023 @ 5:02pm 
Is this a typo?

"Ressurected enemies spawn hostile" 's description: "If the ressurected pawn is an enemy of the player, it will attack instead or just leaving the map"

-The "instead or" part, i presume, means "instead of".
-It says "Ressurected", but the proper word is "Resurrected"

Thank you, Mile, for reviving this and so many other mods, you are a saint!
The Beast 31 Mar, 2023 @ 3:42am 
thanks i will
Mlie  [author] 25 Mar, 2023 @ 8:39am 
@The Beast Just open the mod-settings and verify that you have ressurection turned on
pgames-food 11 Mar, 2023 @ 6:24pm 
(but that elf raider was actually simply an Elf character who was part of a different warlike faction) :)
pgames-food 11 Mar, 2023 @ 6:23pm 
hi if you are using that faction blender mod, that might be the one causing it.
(although i my case i specifically added it to be able to encounter any types of characters or animals etc in different factions, mostly so that i could defend against an Elf raider for example, and then capture it to join me, without actually having to go to war with the Elf faction to do so) :)
Mlie  [author] 10 Mar, 2023 @ 9:28am 
@Artjomski I assume there is some mod where you can define what type of pawns should be in what factions
Artjomski 10 Mar, 2023 @ 8:53am 
How do you disable raidparties having random skeletons inbetween their ranks? i'd rather have either skeleton only raids or no skeletons at all raids
Mlie  [author] 10 Mar, 2023 @ 8:15am 
@The Beast As soon as they are dessicated they can ressurect. Depending on your mod-settings
The Beast 10 Mar, 2023 @ 7:46am 
How to revive back my best crafter ? i let him sleep under ground but he never came alive
Mlie  [author] 26 Feb, 2023 @ 3:18am 
@Anonymous Not sure, they shouldnt technically need a brain
Anonymous 26 Feb, 2023 @ 3:01am 
my skeleton has brain damage.. can i just add a new brain in to him? or use mech thingie to fix?
Mlie  [author] 3 Jan, 2023 @ 10:20pm 
@Comrade Pliskin Skeletons are clones with copies of most of the properties of the died pawn.
Skeleton-pawns cannot be revived again.
Plisken 3 Jan, 2023 @ 4:00pm 
I'm curious how the skeletonization mechanic works. Pawns seem to keep genes from the xenotype (ex. dirtmole skeletons retain UV sensitivity) so does the hediff skeletonize the pawn or is there some other mechanism?

Also if I have explosions on death turned off is it possible to resurrect the skeletons by entombing them again? Trying to figure out how to exploit skeletons for my colony. Thanks for keeping these old gems updated.
Rhunin 2 Jan, 2023 @ 9:16pm 
Any chance Zombies could be made to expel Toxic Gas from Biotech update? or does that require Biotech to be purchased?
Mlie  [author] 1 Jan, 2023 @ 12:28am 
@themdiddy Not by me
MDiddy 31 Dec, 2022 @ 4:39pm 
Is there any hope of this mod or a version not needing HAR?