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I have: (a) changed the "deploy fortress cooldown" on the main file to 6, (b) changed the deploy Aquila macrocannon to 6 (the only Fortress cooldown I could find) and (c) changed the load order to put your two mods at the bottom. Clearly, I have missed it - your suggestions are appreciated.
Thank you.
Any word on the addition of the Dark Angels ? What will be added & when? It's been quite some time since the announcement of their addition, but no update as to the : Who, What, When, & How ; the Dark Angels portion will be implemented.
Respectfully Submitted,
Wilson, W. P.
GySgt/USMC
SFC/USASOC (retired)
Mortis Sic Semper Tyrannus
"Death thus always to Tyrants."
Semper Fidelis, Semper Deinceps
"Always Faithful, Always Forwards. "
Strength & Honor, For the Legion...
I'm a retired US Marine who got work on the Pre-Alpha, Alpha; as well as the Closed & Open BETA for DoW series:
Warhammer® 40,000: Dawn of War
- Winter Assault
- Dark Crusade
- Soulstorm
- Game of the Year Edition
As an avid & long time Dark Angels player, and after a series of brain surgeries that went sideways, I've been Stuck in trying to find something productive to do with WH40k besides painting additional Armies.
I've been looking to any & every PC/Console platform such as: Gladius, DoW,& etc; to play online PVPVE & SP/CO-OP Campaigns. However the brain surgeries have left my Photo Shop for Textures & Meshes a bit rusty. Though I've been working on my own 1st Legion "Dark Angels" Mod incorporating every possible Dark Angels unit & Wing including: Deathwing, Dreadwing, Ravenwing, Firewing, Ironwing, Stormwing.
That said, I'd love to be of assistants if I can.
Does your separate Blood Angels mod differ in anyway from this mod? Should i sub to both or just one?
Just a heads-up, I am having the same crash issue when following the quest in Chapter 2. I kill the last spawned unit and it crashes in solo and multiplayer. I have all the DLC and am updated to the latest version. I run the Gladius+ mods, Iron Hands, Children of Asuryan and Citadel Colors mods.
Other than that, this mod kicks ass and I really love it. I just don't bother with the quest line and win through fire and bullets...just like the Emprah would want :)
Last week I had a C2 Nerve Block that failed to fix the underlying condition, so it looks as if they are going to have to go back in to perform addition inter-cranial surgery. Thus after recover at the hospital I'll be home & bed bound once more. Plan on using that time to work on "The Hunt for the Unforgiven."
Would appreciate any assistance you might lend & anything you can do to help me regain my skills in 3DSMax & Scripting, as my hope is to add a Dark Angels campaign to Gladius with all the available Units set at proper Strength & number of models per Unit.
Anxiously awaiting your release of the Dark Angels & to see what you have incorporated. As I've been working on my own Dark Angels & Fallen Mod. Unfortunately due to a recent crash of my HDD I lost all the 3DSMax models & related skins & Textures. Luckily the unit Data wasn't lost, but I'm going to have to figure out how to get some new models to use as a base for the new models.
I've had many of the models since way back during my participation in 40k Red Alert & Dawn of War (DoW) Alpha & BETA (Break-it Early Testing Apparatus) as well as many of the Models from DOW: Soul Storm (DoW: SS). The Dark Angels mod for DoW: SS covered a great deal of the DA models.
I would love to collaborate with you on the Dark Angels Mod. I've been playing since Rogue Trader back in 1988 & have been collecting Dark Angels since the 1st dual Codex of Dark Angels & Blood Angels from that time period. Worked on the Alpha & BETAs of Dawn of War (DoW) through DoW: Soul Storm (Dow:SS) DoW II & III. I'm familiar with 3DSMax, though out of practice. I no longer have the 3DSMax models files from the Dark Angels Mod for (DoW: SS), which I'm trying to recover, but don't know where to go to get them or the DoW modding tools.
I'm a medically retired US Marine & US Army Special Operator. I have multiple TBIs & SCIs as well as a rare middle eastern disease called Neurologic Behcets Disease which there were only 4 cases in the US according to the NIH.
R/S,
Wilson, W. P.
GySgt/USMC
SFC/USASOC (retired)
Mortis Sic Semper Tyrannus
Semper Fidelis, Semper Deinceps
Strength & Honor, For the Legion....
For my Brother, Until Valhalla!
I don't play multiplayer though so I guess it doesn't really matter whether it's broken or not. Anyway... good stuff!
Apples, thanks for this mod btw! It's amazing!
LexicalCast.cpp:200 unsigned in__cdecl
proxy::core::toUnsignedInt(const class
std::basic_string< char,struct std::char_traits< char>, class
std::allocator< char> > &,int): ?
The error that pops up is:
Listener.hpp:75: void _cdecl proxy::core::Listeners<class
gladius::world::UnitListener>::send<class
gladius::world::UnitRemovedMessage>(const class
gladius::world::UnitRemovedMessage &): Assertion "listenerlt !=
listeners.end()" failed.
Aside from this hiccup though I'm loving the mod!