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I'm gonna play with it next time I start up Starbound (don't want to lose my research bonus right now)
It could do with a screenshot update (the screenshots still show old stats) and a thing I'm curious about: do the "vanilla" stats stay? (i.e. increased oxygen and energy)
Also from playing it myself I do agree with you, that the dragons are really strong, and while I agree with the general idea of not making dragons unable to go on certain planet, having them be vulnerable against "modern"/"unusual" damage types sounds very fitting; so maybe they're also weak against shadow in addition to radioactive, electric, cosmic and toxic.
Another idea that I had, that I wasn't sure I could put into motion myself: making them unable to heal with healing items, since they have their meditation. You seem to know more about fr than I do (I couldn't do climate dependent resistances), so maybe you'd know how to do it :D
Also about what josiah said, Nebula don't have any patchs for them FU, BYOS (I think) and FR.
I think you are thinking of the Nebulac race by Oмεяυıп, josiah was talking about the Nebula Pack by Noah Nebula.
It's a really cool mod and I use it in my main mod set
.
its odd though i remember someone made a frackin race state thing for it,
but seems they deleted alot of their starbound mods.
It's in every tech category, it's a mod mode by GonDragon.
But as I said before most likely if you're high enough in flight, it wouldn't even matter.
Also sorry for requesting two things
I got rid of my comment because embarrassed by it.
There is a problem I found abit ago, it's not too bad but I'm not sure if you would or could fix it.
But if a NPC gets killed by another such as if frog man get bite and poisoned by a Humming bug (Pandora's Box) you will get EXP from them for some reason, another example is if guards are fighting monsters.