Starbound

Starbound

Futara's Dragon Frackin Race Custom Take
51 Comments
OromisElf 17 Jun, 2023 @ 10:26am 
no worries, you did a good job :steamthumbsup::corncob:
NihilRetnar  [author] 16 Jun, 2023 @ 7:08am 
@OromisElf, I don't know when I'll get an update out again but I like the suggestions and feedback, thanks for the heads up over the image, completely forgot about it.
OromisElf 15 Jun, 2023 @ 1:20am 
This looks very nice!
I'm gonna play with it next time I start up Starbound (don't want to lose my research bonus right now)
It could do with a screenshot update (the screenshots still show old stats) and a thing I'm curious about: do the "vanilla" stats stay? (i.e. increased oxygen and energy)

Also from playing it myself I do agree with you, that the dragons are really strong, and while I agree with the general idea of not making dragons unable to go on certain planet, having them be vulnerable against "modern"/"unusual" damage types sounds very fitting; so maybe they're also weak against shadow in addition to radioactive, electric, cosmic and toxic.

Another idea that I had, that I wasn't sure I could put into motion myself: making them unable to heal with healing items, since they have their meditation. You seem to know more about fr than I do (I couldn't do climate dependent resistances), so maybe you'd know how to do it :D
Dream-Shadows-Surge 2 May, 2023 @ 2:13pm 
Honestly you could but it wouldnt be a big strength. 10-15 would be the highest it would need. Some races do have small bonuses like that. I know of one race that has 4% cosmic resist as an example so Ill leave the idea of strengths up to you i think but this new change is gonna make me use this wayyy more so thanks for being open to ideas! :os_niko:
NihilRetnar  [author] 2 May, 2023 @ 8:25am 
@Scarlet-Shadows-Surge, makes sense to me, I'll decrease the electrical to 80 and and do -10 for poison and -20 for radioactive I think... I'll get rid of the cosmic weakness, in fact considering the armor limitations should I actually make it a strength? I'll just remove the weakness for now.
Dream-Shadows-Surge 1 May, 2023 @ 1:56pm 
As for fall damage the race can already negate that natrually if you time things right so its not a major benefit. If you want it to make something for FU (ice resist is at a fine level honestly however the -110 electric can make some early planets deal almost the whole health bar in damage and often the weather starts BEFORE warning you. It would be better to have it at -80 as that is still very high but wont instantly destroy you on planets that orbit black stars like dark proto world.) Keep in mind this is all just from my experience and it could potentially just be a skill issue but i find that the dragons ability/action wheel while good overall can cause the character to slow down to be able to escape these conditions at all as you have to select what you want/need and theres a delay in it actually happening.
Dream-Shadows-Surge 1 May, 2023 @ 1:55pm 
Futaras Dragons are powerful and fast but FU has a huge jump in difficulty and aether and ice are the most difficult in the entire game. Radioactive weakness and Poison weakness are far easier to counteract and dont make entire planets unexplorable. Cosmic is the hardest thing to actually get resistances to, and the health drains rapidly alongside energy and it cannot regenerate in aether. FU also nerfs vanilla items heavily and all in all the best items for aether are... a crystal backpack and an aether augment. Which limits options heavily. Overall I think the cosmic resist should be dropped for -20 for radioactive and poison. As that makes it so that late game isnt nearly impossible.
NihilRetnar  [author] 1 May, 2023 @ 8:39am 
@Scarlet-Shadows-Surge, so what you do think? Remove the cosmic debuff? I originally had this in mind for servers given that Futara's Dragons can be a bit, powerful, VERY fast. The gimmick of the electrical resistance is to make it feel more connected to the base game and add an interesting weakness to work around. A death storm sounds horrible and I will fix that, I am very interested in hearing more of your ideas, like specifics because I'm a little out of the loop at the moment but I can still update things.
Dream-Shadows-Surge 30 Apr, 2023 @ 3:00pm 
Ill be honest that I think the amount of negative resistances are a bit extreme especially since there is no actual benefit. I would rather just have the race tweaked based on what FU adds and not based on almost pure vanilla gameplay with other races as this one is very different. Also the fact that there isnt really a benefit to having this in FU Early game or late game. Only adding the negative cosmic also makes aether planets nearly unexplorable as it causes constant health damage and the only time you can get cosmic resist is after already having been to one. Meaning its just a death storm at that point.
NihilRetnar  [author] 30 Apr, 2022 @ 2:15pm 
@Doodlinka, I appreciated your feedback fyi. Haven't been getting much :/
NihilRetnar  [author] 30 Apr, 2022 @ 1:12pm 
@Doodlinka, as for it not being beneficial, it has pros and cons but is definitely an overall debuff, I tend to compare the races I test on my server and see if any of them are OP. This one wasn't that OP but the debuffs I thought would make it more flavorful gameplay wise as I don't want it to just be: Humans but better, as far as stats go. This race was one of the most well made ones in this regard, but to give in boring stats for FU felt out of place. I wanted the stats to actually feel different and interesting.
NihilRetnar  [author] 30 Apr, 2022 @ 1:08pm 
@Doodlinka, I'm not seeking people out but the is the second statement in my description, and the pinned discussion.
Doodlinka 30 Apr, 2022 @ 2:06am 
you hsould ask other people for feedback, all of this is my subjective view
Doodlinka 30 Apr, 2022 @ 2:05am 
so far i feel like the weaknesses aren't this bad, but it'd be beneficial to not have this installed. but dragons may even need a debuff like this to be balanced, so it'd be totally fine if this was mandatory included
NihilRetnar  [author] 29 Apr, 2022 @ 10:21am 
@Doodlinka, ok, it's now 50% (don't know why I had it so high at 90%). But ya, at hot planets, you get less cold resistance, and at cold planets, you get less fire resistance.
NihilRetnar  [author] 29 Apr, 2022 @ 10:17am 
@Doodlinka... wait what? Hold on.
Doodlinka 29 Apr, 2022 @ 3:42am 
holy shit -90% cold/hot resist on hot/cold II planets?
Doodlinka 26 Apr, 2022 @ 6:04am 
thanks, i upgraded slash enough to be good against t1 monsters, also healing is easier than i thought, i just can't play dragon yet
NihilRetnar  [author] 25 Apr, 2022 @ 12:41pm 
you can use other weapons, you just can't see them. Early game with FutaraDragon really is just killing everything for xp and investing in damage, 1 in sprint, flying, energy orbs, increasing the count for the orbs until you get the sprite, and getting the dragon sprite.
Doodlinka 25 Apr, 2022 @ 10:34am 
the extra health is really uful earlygame, the slash skill is super slow and i can't use ohter weapons apparently
Doodlinka 25 Apr, 2022 @ 10:06am 
the catch is i don't have an active dragon playthrough yet
Doodlinka 25 Apr, 2022 @ 9:34am 
i'll try, looks good
NihilRetnar  [author] 25 Apr, 2022 @ 8:59am 
The 30% extra health might be too much, but I'll await feedback.
NihilRetnar  [author] 25 Apr, 2022 @ 8:56am 
@Doodlinka, ok I made the electrical -110%, increased fire to 30% and increased the base health by 30%. Tell me if this works better.
NihilRetnar  [author] 25 Apr, 2022 @ 8:45am 
Ok... I think I will test these modifications.
NihilRetnar  [author] 25 Apr, 2022 @ 8:44am 
@Doodlinka, yes, but I am unfamiliar with how that will play with the skill upgrade system in Futara's Dragon race, since you can upgrade your health using that. It should work as long as it doesn't set the value, and instead it is just some modifier.
Doodlinka 25 Apr, 2022 @ 3:42am 
health bonuses are doable, some races have them
NihilRetnar  [author] 24 Apr, 2022 @ 11:06am 
The fire resistance also includes immunities to Heat I and Burning but I see your point... Maybe -100% electrical and +50% Fire... Or if it will allow me, a bonus to base health... Perhaps I weighed the bonuses too heavily...
Doodlinka 24 Apr, 2022 @ 10:24am 
perhaps the other perks could be more significant, like more other elemental resists because even the not electric weaknesses are twice as much as the only fire resistance
NihilRetnar  [author] 24 Apr, 2022 @ 9:43am 
I'd like to add that resistances don't have to be covered, my biggest concern is whether it would be too challenging in the story progression, and through normal gameplay. Like an ever present threat that says "oh that guy is using electrical damage, I should avoid that", but then again, starbound is a 2D game, and that makes it hard to avoid things sometimes.
NihilRetnar  [author] 24 Apr, 2022 @ 9:34am 
@Doodlinka, I'd like to keep that as a weakness, but what would you suppose? Like -60%?
Doodlinka 24 Apr, 2022 @ 5:46am 
not even balanced because nothing in the game can cover this, while all other perks are easy to obtain with equipment or aren't THIS significant
NihilRetnar  [author] 23 Apr, 2022 @ 10:59am 
@Doodlinka, dark souls reference and presents an interesting challenge.
Doodlinka 23 Apr, 2022 @ 9:09am 
why is electric resistance so bad? the worst i've seen before is -60
NihilRetnar  [author] 18 Jul, 2020 @ 7:42pm 
Oh! I remember that mod, I used to use it a long time ago. Ya I can look into that also. Atm I am in the maintain/project mindset, since I am working on a "big" mod, so I'll start looking into FR-FU support for other races when I finish it, in the meantime I'm maintaining what I currently have uploaded.
AbyssStarer 18 Jul, 2020 @ 7:20pm 
Yeah that was one of the reasons why I got rid of the comment, it was dumb and point less lel.

Also about what josiah said, Nebula don't have any patchs for them FU, BYOS (I think) and FR.

I think you are thinking of the Nebulac race by Oмεяυıп, josiah was talking about the Nebula Pack by Noah Nebula.

It's a really cool mod and I use it in my main mod set
NihilRetnar  [author] 18 Jul, 2020 @ 7:06pm 
@NightofWastebear Ya, just found it on the workshop, I don't use it, I could take a look into making it work better, but it honestly looks under-powered compared to what FutaraDragon is capable of, and isn't Frackin Universe related. So if I do figure something out, it will "probably" be a separate patch.
Ω Spriggan Ω 18 Jul, 2020 @ 6:18pm 
Nice, it really is a special race. :)
.
its odd though i remember someone made a frackin race state thing for it,
but seems they deleted alot of their starbound mods.
AbyssStarer 18 Jul, 2020 @ 5:29pm 
Zero G is unlock once you finish the sphere quest, it allows you to fly in space.

It's in every tech category, it's a mod mode by GonDragon.

But as I said before most likely if you're high enough in flight, it wouldn't even matter.
NihilRetnar  [author] 17 Jul, 2020 @ 8:29am 
@NightofWastebear, back on to the topic of Zero G, I apologize for having to clarify a bunch but, do you mean zero gravity as in space (being able to fly around still) or some kind of Zero G tech, since I dont see any Zero G tech. I see Zero Burst, and the closest I could imagine to Zero G would be Physics Field. Then again, maybe I am looking in the wrong place.
NihilRetnar  [author] 17 Jul, 2020 @ 8:21am 
@josiahbb0709, no problem requesting 2 things. I am pretty sure Nebula already has a FR patch, and as for a patch for Sonic races, I don't really use those, but I could take a look at it down the line, but it wont be a high priority for me. I've been really bogged down with some projects so my development speed is a little slow right now.
Galactaxy 17 Jul, 2020 @ 12:26am 
could you make a Sonic race FR patch? like for Sonic, classic Sonic and the mobians.

Also sorry for requesting two things
Galactaxy 17 Jul, 2020 @ 12:26am 
could you try to make a Nebula FR patch?
NihilRetnar  [author] 15 Jul, 2020 @ 9:26pm 
The xp is more of a fix for the main FutaraDragon mod.
NihilRetnar  [author] 15 Jul, 2020 @ 9:25pm 
Ya I noticed, anything attacking anything nearby will give you exp. No need to be embarrassed, perfectly reasonable request. I will give a look into Zero G but as for xp, I cant fix.
AbyssStarer 15 Jul, 2020 @ 7:36pm 
The only tech Dragons can use is sphere and you can use Zero G for all techs so yes Dragons can use it.

I got rid of my comment because embarrassed by it.

There is a problem I found abit ago, it's not too bad but I'm not sure if you would or could fix it.

But if a NPC gets killed by another such as if frog man get bite and poisoned by a Humming bug (Pandora's Box) you will get EXP from them for some reason, another example is if guards are fighting monsters.
NihilRetnar  [author] 15 Jul, 2020 @ 2:52pm 
@NightofWastebear, your comment vanished, I was checking, it wouldn't be a tech would it? Since I am unsure if FutaraDragon is built to use those kinds of techs.
NihilRetnar  [author] 14 Jul, 2020 @ 10:28pm 
@NightofWastebear, I'll look into that.
NihilRetnar  [author] 13 Jul, 2020 @ 8:33am 
@NightofWastebear, I think Frackin Universe does enemy spam for it, and with lightning guys who do decent damage along with -130% lightning resistance, I was worried it would be too difficult. So far it's fine, as worst case scenario you could just run past them.
AbyssStarer 12 Jul, 2020 @ 10:47pm 
It's the first Mission why is it so hard?