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Thanks for information.
I updated some codes again for Wall Light latest version.
But now Wall Light has many updates in a short span, so I'll stop this Mod's update once until their updates be settle down.
Log: https://gist.github.com/9bed2615f9e11a6fcb035e3e5dd490d7
I believe we are having a partial communications problem due to translation error.
It's no issue, I already uninstalled until I can find a solution, but even the first comment here (user named Pinbuck) said "it performs badly" (though he said it in a rude way).
I was only trying to inform you of the issues I had, it is your choice to fix them or leave them as they are. Regardless, thanks for making such a creative mod.
I tested this MOD on RimWorld 1.2, but I could not reproduce that bug, so maybe that bug caused by MOD conflict, so I cannot help you. Please resolve that problem yourself or uninstall this MOD.
Look this game clips I captured.
https://i.imgur.com/DNpUyzS.mp4
About tag, I usually notify users what finish updates for old versions when support to new versions. But I forgot notify its message last time. Oh my god. It is no problem what 1.1 and 1.2 tag are included, because this MOD work fine the their version. It is impossible what update and support to all versions forever. Do you know how continue update is very hard work? It is very very hard work.
Last about optimizer, long time ago, I sometimes saw users who caused MOD conflict by optimizer (for example RimThread), so I asked you about optimizer.
When I tested this mod today I was using the subscription for this mod-page as a file source.
I don't know what optimizer mod you mean. If you mean optimizers in general, I understand. I use RuntimeGC, and a couple other mods which might fit that category, but not sure if that is the problem since it is a passive mod, and the others that *may* fit the category of "optimizer" only correct pathing and tasks.
Also, if this mod is only updated for 1.3, then perhaps the tag should not include 1.1 and 1.2
If 1.1 and 1.2 are not supported/updated, but still featured then is that not the problem? Maybe I'm misunderstanding what you mean here. Sorry if that's the case.
Thanks for sent error log.
RainbowWallLight.PatchForUpdateGlowing is very old code that already removed long time ago. Please tell me your RimWorld's version, because I updated only version 1.3. In just case, please check that are you referencing to old version which copied to RimWorld/Mods. About MOD conflict, I may not recommend to use this MOD with optimizer MOD.
I found this error in the log:
var lampComp.glower is null.
Verse.Log:Warning(String, Boolean)
RainbowWallLight.Utility:UpdateLampGlowing(ThingDef)
RainbowWallLight.PatchForUpdateGlowing:Prefix()
Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch4(TickManager)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Thank you for trying to help, but even if it cannot be fixed I still like the way your mod looks.
There's nothing I can see that would be causing any sort of conflict, and I have a higher end system, so not sure what else could be causing this mod to stutter.
Before, every time the light shifted to a new color you could actually see each frame hitting like a "bump" in the fps, but it was steady/constant. Stuttering in perfect rhythm with the light.
Going to test out your changes now.
-
It still happens for me.
Also, I saw no animation quality settings under the mod settings. I checked under "Wall Light" and searched in general too.
FPS goes down to 12 from 60, and TPS goes down to 24 from 60 along with the constant "bump-bump-bump" as the light shifts.
If this is a mod conflict, I don't know what could be causing it. It happens with only 1 rainbow wall light or lamp on, and as soon as it is off everything returns to normal.
Thanks for reports.
After received your reports, I checked this MOD on my environments, But I could not reproduce that bug. So maybe that bug caused by MOD conflict, so I cannot help you. But, from this version, I added animation quality settings to MOD settings. You can try use its settings.
I really wanted these for my party room/night club, but it's difficult to play when everything is stuttering and slow.
It'd be great if you could get this working smoothly someday.
Also, I had an idea for a mod. "Effects lights and lasers". Search that and you'll see what I mean.
If anyone wants to make that, feel free!