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It must just be a difference of opinion but it sounds like you think that this is a penalty feature to get all of these chunks where I would say its the opposite as there is never a downside to having an abundance of stone materials as they are generally better than other stuffs since they're immune to fire and have lots more HP than most other buildables minus later game stuffs. For now I'm just gonna have a 0% drop chance for anything and simply deduce my colonists are atomizing the mountains as they go (or something)
Hopefully this makes some sense, because I genuinely think this is a mod that is such a quality of life and balanced integration to a otherwise frustrating game mechanic and would love to see it shine even more.
Two years later I'm commenting on this again cause I've used it on and off without complaints. However, after playing my latest save I really feel there should be a passover to the dropping of resources when you mine a collapsed section. Now I know it's noted that you can adjust this setting in the mod menu, however while I feel the base drop chance itself is fine, the "80% of the time it will be a chunk" footnote is where things are a bit weird upon further investigation.
I collapsed a huge section of mountain in my base and the rocks have an average of 2k to 2.5k hp. As I went to mine them out, I got through maybe 20ish of the 275 piles before I was swimming in chunks. Like, SO MANY CHUNKS. At the time of writing I have converted most of them into blocks and am sitting on 5600 marble blocks AFTER using only marble for 5 rooms worth of walls, floors, furniture, shelves, etc
Are there any mods/ways to change the minimum distance required to cause a roof to collapse? The overhang of 6 tiles is annoying.