RimWorld

RimWorld

Fav Locker
62 Comments
Mlie 27 Aug, 2021 @ 6:10am 
FranCSGO Gameplays y Tutoriales 12 Aug, 2021 @ 10:16pm 
1.3?
hadeth0217 27 Jul, 2021 @ 6:35am 
素晴らしいMODをありがとう!
是非とも1.3で使えるように更新を願っております。
RutraNickers 24 Jul, 2021 @ 4:54pm 
this is the best locker mod I've ever tried. It works flawlessly with alien races and I never had a problem besides the game doesn't counting apparels that are inside the lockers when calculating bills. I hope that this gets updated or adopted if the creator isn't modding anymore
[GER] Zangetsu 22 Jul, 2021 @ 6:02am 
yes, please update this mod to 1.3
Mkalo 22 Jul, 2021 @ 4:30am 
I hope that this excellent mod will be updated to 1.3!
ILuvSilicon 20 Jul, 2021 @ 10:55am 
1.3 update planned?
Super Judge Spider_Psycho 12 Jul, 2021 @ 6:00pm 
Hey there, I love this mod but I don't really use vanilla power armor. Would it be possible for you to add some sort of way to have players manually register apparel as power armor somewhere in the mod options tab?
Schindler's Fist 30 Jan, 2021 @ 9:15pm 
After loading up my save file, none of my colonists with an assigned locker have the button that allows them to access the locker. Anyone encountered this?
RutraNickers 6 Dec, 2020 @ 7:13am 
Is there a way to implement multiple favorites or to give multiple lockers for one pawn?
craze 14 Nov, 2020 @ 10:13am 
I like the mod as a concept, but it throws a ton of warnings due to not checking for whether or not the user owns/has installed Royalty. You could easily stick the royalty specific content references into a patch file that checks for its presence, just as an example.
RutraNickers 27 Oct, 2020 @ 3:03pm 
@SheepTar when your colonist use the locker, everything that he has equiped that will be changed will be stored in the locker after they finish changing clothes
DIKnbAls 23 Sep, 2020 @ 3:45pm 
when changing from a work outfit to a combat outfit (or vice versa), do they they stored into the locker or do they just sit on the ground and are forbidden? it would be nice to have it auto-stored otherwise it would be quite tedious manually changing back and re-storing the other outfit.
Rayforward 20 Sep, 2020 @ 5:28am 
What a remarkable mod!
Rhin 15 Sep, 2020 @ 10:52am 
Does this have compatibility with mods that add armor and clothing or do you need to manually code a compatibility fix for every mod that adds armor and clothing?
Kopp 14 Sep, 2020 @ 12:38pm 
Hello beln_shiba,
Wonderful mod!
Small problem:

A fav locker is assigned to a colonist.
I arrest said colonist.
I force a prison break.(dev mode)
I am selecting the prisoner (former colonist) and can click "wear favorite" / "remove favorite".
He is moving to the locker and changing apparel. As long as there is no weapon lying around. Then it is queued.

Not a big deal but probably not what should happen.
Have a nice day!
Bombyu 11 Sep, 2020 @ 3:15am 
just wonder if its possible to just let power armor station change any kind of the same way locker does?
because I just think that it would easier to just enable everything instead of trying to add compatibility patch to every kind of special snowflake armor from random mods out there.
I think there is probably not really that much more to gain from trying the power station to change normal clothing anyway since regular locker take up less space, cheaper to build, and probably barely slower because it doesnt take long to wear normal clothing anyway.
or if that would be too OP just add small power consumption to the station if you wish.
PS. was using it with Rimsenal and notice their armors didnt show up on power armor station
ed asner 2 Sep, 2020 @ 6:35am 
Adore this mod, it fits perfectly with Armour Is Uncomfortable. Does the quality of the locker affect the changing speed?
NoWolfie 29 Aug, 2020 @ 4:32pm 
this is amazing, thanks alot
Stony Rock 27 Aug, 2020 @ 3:05pm 
Does this mod work well? No performance hits or anything?
beln_shiba  [author] 15 Aug, 2020 @ 9:35pm 
How nice.
But I want to fix it a little.
I plan to update tomorrow or the day after tomorrow.
Honker 15 Aug, 2020 @ 4:17am 
lol already updated it by myself. just changed the 1.1 in the About.xml to 1.2 and it works
beln_shiba  [author] 14 Aug, 2020 @ 5:17pm 
Yes.
I don't think it will take that long.
Honker 14 Aug, 2020 @ 7:09am 
Is there gonna be a 1.2 Update?
beln_shiba  [author] 23 Jul, 2020 @ 8:30am 
OK! It's already midnight and I'll add it to the mod tomorrow.

I plan to add content that needs translation.
I can't say yet when it will happen.
Tkhakiro 23 Jul, 2020 @ 7:51am 
@beln_shiba just add it to the mod.Do you plan to add content in need of translation in the near future?
beln_shiba  [author] 23 Jul, 2020 @ 7:11am 
Oh, you can also upload it as a patch separately from this mod.

You have the right to decide how to publish it.
beln_shiba  [author] 23 Jul, 2020 @ 7:00am 
Wow! Great!

It's a language file you translated, is it okay if I merge it into this mod and upload it to Steam?
Tkhakiro 23 Jul, 2020 @ 5:55am 
@beln_shiba hi! Thanks for the correction. I finished translating into Russian, for the version dated July 23, 2020. Difficulties were with imitation of moments where certain messages popped up. ( https://drive.google.com/file/d/1eG1EybOsd34eGrP-gRHyKWuLH9Zrut6q/view?usp=sharing )
beln_shiba  [author] 22 Jul, 2020 @ 11:08pm 
@Tkhakiro
I fixed it with v1.05.
Please check if your local mod file is switched to v1.05.

Thank you.
beln_shiba  [author] 22 Jul, 2020 @ 8:58pm 
Hi!
Thank you for reporting. I saw the image. And it's in Russian.

I could confirm it here, but I still don't know the cause.
I will fix it, so please wait.
Tkhakiro 22 Jul, 2020 @ 5:00pm 
@beln_shiba hi! Annoying is the lack of loading of the picture at the locker control button. This happens if you change the language without completely restarting the client: ( https://i.gyazo.com/4ddbfe0efa145230ee69d3b9cfece40c.png )
beln_shiba  [author] 19 Jul, 2020 @ 9:17pm 
Okay, I fixed it with v1.04.

After a while, the description of the local mod will be v1.04, so please try playing it after that.

Thanks for reporting! really really!
Gar 19 Jul, 2020 @ 8:53pm 
Foot and handware are added by several of the Vanilla Expanded Modules.
beln_shiba  [author] 19 Jul, 2020 @ 8:22pm 
I've confirmed that there is a problem with my mod.
I'm sorry. I'll update it soon.

Can you tell me which mod is adding that footwear or handwear?
I also want to check the operation by including the MOD.
monkey 19 Jul, 2020 @ 10:23am 
I have a problem with this mod. I have vanilla armours expanded and when I register any handwear or footwear, it breaks the locker and afterwards when I click on the register screen the handwear and footwear section disappears and it throws an error :/

here is the log https://gist.github.com/32ef26d9c1d6ce1136851529be5cd0b0
Tkhakiro 19 Jul, 2020 @ 7:58am 
@beln_shiba well, i will undertake the translation in my spare time.
beln_shiba  [author] 19 Jul, 2020 @ 6:49am 
Nothing. Russian is a cipher for me.
I'd be happy if you could make one. XD
Tkhakiro 19 Jul, 2020 @ 5:58am 
@beln_shiba hi! Does the mod have Russian translation?
beln_shiba  [author] 18 Jul, 2020 @ 7:35am 
Yes!
I want to implement both repair and upgrade.
The Slayer 17 Jul, 2020 @ 3:54pm 
So would the "Power Armor Station" allow you to..per say...Upgrade your power armors? Or allow it to fix em.
beln_shiba  [author] 17 Jul, 2020 @ 12:50am 
@Felios
sorry. I was late to answer.
Those mods(Awesome Inventory, Outfitted and Infused) don't add "ThingCategory", so I think it's okay.
beln_shiba  [author] 16 Jul, 2020 @ 9:13am 
@Cr0ssley
Thanks for using and comments.
It's limited to power armor, but I'm thinking of adding such a function from now on.
Cr0ssley 15 Jul, 2020 @ 10:18pm 
A "Repairing Locker" might be smart for an end game version of the normal locker, It needs to be researched and it need power to run, Plus it may need stuff like Plasteel or Gold to build, but it will slowly repair clothing left in it over time. Love this mod btw :healthyhearthling:
beln_shiba  [author] 15 Jul, 2020 @ 8:39pm 
@Hykal
Thanks for telling me.
I don't think it's rude.

As I just confirmed, you can also set the owner for "Armor Rack".

I will rephrase.
The only benefit of using this mod is that it undresses and scatters so you have a sense of realism when the enemy attacks. haha

I'm sorry, but for the time being, I'm not going to change this way of changing clothes.
Hykal 15 Jul, 2020 @ 8:15pm 
Author,

I hope I didnt come off as rude, I dont want to crap on someone's first mod! It is a good thing you made, I just thought I should mention someone else did a similar one too!

Armor Rack has you assign a pawn to each rack (like a bed), and when you can click on that pawn, theres a command to "equip from rack" and "transfer to rack". I have a small armory of racks where, with a click of a button, I draft all my pawns and have them wear their armor.

I hope you implement similar mechanics because I prefer the locker visual, even if the armor racks visual is more clear.
beln_shiba  [author] 15 Jul, 2020 @ 8:09pm 
@Hykal
What the hell?!
I didn't know there was a MOD "Armor Rack"...
(Since I don't use mods much)

The reason for putting clothes on the ground once when changing clothes is This is because I want to change clothes one by one and make it easy to implement.

Still, the only benefit of using this mod is that it's easier to change clothes because you can set the owner.
But I should have made a patch for "Armor Rack" to realize that advantage.

I'm shocked, so I take a nap.
beln_shiba  [author] 15 Jul, 2020 @ 7:49pm 
@Felios
Thanks for using it!
I will consider.
Hykal 15 Jul, 2020 @ 7:19pm 
Question: When pawns changes their outfits, they just throw all their old clothes on the ground?

I don't see why I would use this mod when Armor Rack does the same thing but better.
Felios 15 Jul, 2020 @ 5:27pm 
Is this mod compatible with Awesome Inventory and Outfitted? I use Infused so both are necessary but I'm SUPER excited about using this mod in my war room. Also consider compatibility with LWM's Deep Storage if you haven't already ;) Best wishes!