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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586243600
Hope it helps anyone!
是非とも1.3で使えるように更新を願っております。
Wonderful mod!
Small problem:
A fav locker is assigned to a colonist.
I arrest said colonist.
I force a prison break.(dev mode)
I am selecting the prisoner (former colonist) and can click "wear favorite" / "remove favorite".
He is moving to the locker and changing apparel. As long as there is no weapon lying around. Then it is queued.
Not a big deal but probably not what should happen.
Have a nice day!
because I just think that it would easier to just enable everything instead of trying to add compatibility patch to every kind of special snowflake armor from random mods out there.
I think there is probably not really that much more to gain from trying the power station to change normal clothing anyway since regular locker take up less space, cheaper to build, and probably barely slower because it doesnt take long to wear normal clothing anyway.
or if that would be too OP just add small power consumption to the station if you wish.
PS. was using it with Rimsenal and notice their armors didnt show up on power armor station
But I want to fix it a little.
I plan to update tomorrow or the day after tomorrow.
I don't think it will take that long.
I plan to add content that needs translation.
I can't say yet when it will happen.
You have the right to decide how to publish it.
It's a language file you translated, is it okay if I merge it into this mod and upload it to Steam?
I fixed it with v1.05.
Please check if your local mod file is switched to v1.05.
Thank you.
Thank you for reporting. I saw the image. And it's in Russian.
I could confirm it here, but I still don't know the cause.
I will fix it, so please wait.
After a while, the description of the local mod will be v1.04, so please try playing it after that.
Thanks for reporting! really really!
I'm sorry. I'll update it soon.
Can you tell me which mod is adding that footwear or handwear?
I also want to check the operation by including the MOD.
here is the log https://gist.github.com/32ef26d9c1d6ce1136851529be5cd0b0
I'd be happy if you could make one. XD
I want to implement both repair and upgrade.
sorry. I was late to answer.
Those mods(Awesome Inventory, Outfitted and Infused) don't add "ThingCategory", so I think it's okay.
Thanks for using and comments.
It's limited to power armor, but I'm thinking of adding such a function from now on.
Thanks for telling me.
I don't think it's rude.
As I just confirmed, you can also set the owner for "Armor Rack".
I will rephrase.
The only benefit of using this mod is that it undresses and scatters so you have a sense of realism when the enemy attacks. haha
I'm sorry, but for the time being, I'm not going to change this way of changing clothes.
I hope I didnt come off as rude, I dont want to crap on someone's first mod! It is a good thing you made, I just thought I should mention someone else did a similar one too!
Armor Rack has you assign a pawn to each rack (like a bed), and when you can click on that pawn, theres a command to "equip from rack" and "transfer to rack". I have a small armory of racks where, with a click of a button, I draft all my pawns and have them wear their armor.
I hope you implement similar mechanics because I prefer the locker visual, even if the armor racks visual is more clear.
What the hell?!
I didn't know there was a MOD "Armor Rack"...
(Since I don't use mods much)
The reason for putting clothes on the ground once when changing clothes is This is because I want to change clothes one by one and make it easy to implement.
Still, the only benefit of using this mod is that it's easier to change clothes because you can set the owner.
But I should have made a patch for "Armor Rack" to realize that advantage.
I'm shocked, so I take a nap.
Thanks for using it!
I will consider.
I don't see why I would use this mod when Armor Rack does the same thing but better.