Portal 2

Portal 2

1962
9 Comments
«- Flippie_X -» 27 Jan, 2014 @ 7:48am 
nice, those last three turrets were tricky. But seeing all the comments, I perhaps solved it differently, I used the walls and not the ceiling of the room to get to the turrets. You use the blue gel to catapult yourself with forward momentum to shoot out of the walls against the turrets.
Zombehking  [author] 26 Jan, 2014 @ 11:05pm 
I've been throwing around some ideas in my head on how to rework this map to be a little more technically challenging, and WAAAY less repetitive. Haven't decided on anything concrete, but this map's ceiling is probably going to... collapse.
PlutoniumBoss 26 Jan, 2014 @ 8:22am 
Maybe some subtle cues on the wall to help line up the shots would improve it. Shadows of the turrets on the wall, maybe?
Mr Fraggle (UK) 23 Jan, 2014 @ 9:33am 
I gave up on this as I got tired of travelling back and forth.
Zombehking  [author] 19 Jan, 2014 @ 1:37pm 
I understand your feelings. I felt like this was a weaker map when I released it. Every map can't be a 10/10. ^_^;
PlutoniumBoss 18 Jan, 2014 @ 10:25pm 
"Tedious". That was the exact word I was thinking of. Interesting concept, but in execution, it's just not fun. I do like your maps in general, though.
dmuk 13 Jan, 2014 @ 7:28pm 
In that case, perhaps add an "aerial bombardment" option (portal square) above one of the turrets, but certainly not all of them...
Zombehking  [author] 13 Jan, 2014 @ 4:58am 
Yea, my intent with this puzzle was a more historical map. During this time, we were in the middle of the Cold War and Vietnam War, so I figured being able to showcase the Aperture defensive capabilities would be something Cave would pursue heavily.
dmuk 13 Jan, 2014 @ 2:01am 
Turret billiards... Kind of tedious actually, once I got the angles worked out. Interestingly, the early-on turrets seem the toughest!