Barotrauma

Barotrauma

Visual Variety Pack
135 kommentarer
Dr_Benn3t 8. sep. 2024 kl. 9:19 
How to use the coilgun pls ??
Czarny 25. aug. 2024 kl. 3:48 
@Plebibus Maximus
Can I integrate some textures into my sub?
Starempire42 15. apr. 2023 kl. 4:29 
Any chance on an update? I believe this mod makes the base game deconstructors lights bugged
Handy Corpse 7. apr. 2023 kl. 6:38 
You really did a fantastic job with this mod. I just finished the Hubris trying to take full advantage of what this mod offers. Thank you!
20. mar. 2023 kl. 3:57 
Amazing mod,can you make more walls and so on?
Frogs 26. dec. 2022 kl. 11:11 
There seems to be an issue with the light settings I have hidden led text displays that turn on even though I set them to off and they are not wired to anything
Plebibus Maximus  [ophavsmand] 17. dec. 2022 kl. 1:37 
"An update is needed"
Can you tell me what's broken so I can fix it ASAP?
Brené 16. dec. 2022 kl. 19:17 
An update is needed!
Brené 21. okt. 2022 kl. 19:43 
OMG the turret works! I love you
Plebibus Maximus  [ophavsmand] 21. okt. 2022 kl. 11:48 
Thanks! Can you check if the coilguns can fire again?
Sparklefart 21. okt. 2022 kl. 9:40 
Just want to let you know it makes me very happy to see updates to this mod!!
Plebibus Maximus  [ophavsmand] 21. okt. 2022 kl. 5:51 
Fixed it. Can you check if the fix works on your end?
Brené 21. okt. 2022 kl. 3:37 
nooooooooo!!!!
Brené 21. okt. 2022 kl. 3:37 
There's a bug in the turret, the bullets won't fly!
Plebibus Maximus  [ophavsmand] 26. sep. 2022 kl. 4:16 
You might get your wish, circumstances permitting. It will be a month or two late.
Sparklefart 26. sep. 2022 kl. 1:05 
Dude! I'm making a new sub and this mods maks it so freaking cool! Love the models and textures! I have my fingers crossed for a new engine look! 10/10 awesome work!
Plebibus Maximus  [ophavsmand] 14. sep. 2022 kl. 10:00 
Yeah, the naming scheme is not consistent. I was laser-focused on getting them done in time for the weekend coop play, and not much else.
Eventually, something will have to be done with here. One more item on the agenda list, I guess.
Krauser 14. sep. 2022 kl. 9:23 
@Plebibus Maximus
Great, thank you! I'll look into it at my end.
Not going to lie, it confused me for a very long time

Cheers!
Plebibus Maximus  [ophavsmand] 13. sep. 2022 kl. 23:49 
Yes, you are, you're missing the correct item ID. Search for 'Command console' instead.
Krauser 13. sep. 2022 kl. 21:18 
Hey, are there any incompatibilities with other mods, such as EK series and Sounds of Europa?

The Navigation Terminal is not changing from it's default texture (or no new one unlike the others), but if they are compatible, what is the best load order for them?

Anything I am missing?

Cheers in advance
Plebibus Maximus  [ophavsmand] 23. aug. 2022 kl. 7:25 
New update is about to go in.
Hold on to your butts - and your containers, they're getting cut down to size to match vanilla lockers.
stalker tuah: hawk of chernobol 16. aug. 2022 kl. 7:52 
damn this looks dope
Emily Mewens 19. juni 2022 kl. 10:41 
Yeah I agree with that -w-
I have a similar error from the Improved Husks mod that tells me the Afflictions is overwritten, and i can only assume that means the mod is working xD
Plebibus Maximus  [ophavsmand] 19. juni 2022 kl. 2:40 
Well, if it was working as intended, you wouldn't see the message.
I prefer to call it known/shippable, because that what it is. Not a great way to implement content, but at least it works.
Emily Mewens 19. juni 2022 kl. 1:55 
A i see. So it is intended P: You should put in the descript known issues to bypass questionables from randoms like me P: Then youd have the peeps that dont read the description xD
Plebibus Maximus  [ophavsmand] 19. juni 2022 kl. 1:24 
copying my earlier comment:

"This is the only way I could force the muzzle flash effect work for the coilgun with non-standard barrel length. You see, the exact length of the barrel is baked into the sprite sheet with the muzzle flash effect.
"but couldn't you just offset the effect via a config file?"
Tried it, didn't work."
Emily Mewens 18. juni 2022 kl. 14:55 
WARNING: Could not compress a texture because dimensions arent a multiple of 4 (this is for the /items/weapons/effects/muzzle flashes.png)
Plebibus Maximus  [ophavsmand] 21. maj 2022 kl. 22:54 
Now that I've played Barotrauma for the first time in months, I'm forced to conclude that container size needs a through review. I think a rollback to the secure locker size is definitely needed, and a reduction in the inventory size on several other, smaller ones won't hurt as well.

It got pretty ridiculous over the years, and I don't like it. Technically, you're not supposed to be able to stuff an entire submarine worth of firearms into a single locker.
Egor4kOwO 19. maj 2022 kl. 14:07 
Much better than offi### updat#...
Plebibus Maximus  [ophavsmand] 22. apr. 2022 kl. 0:44 
If I have enough free time for it - sure. It's not coincidental that the last content update happened around Christmas/New Year.
El Loco 21. apr. 2022 kl. 13:06 
I guess I missed your update, I updated it and tried to run my sub, no error messages!
Sorry for the trouble! I want to commend you for your quick response, I'm looking forward to your future mods (any in the future?) :meepstarry:

Cheers!
Plebibus Maximus  [ophavsmand] 21. apr. 2022 kl. 9:32 
Before you do anything else, do me a favour and go through this little checklist:

1)Delete the 'Visual Variety Pack' folder from Barotrauma\Mods
2)Delete the 'Visual Variety Pack' from Barotrauma\LocalMods
3)Unsubscribe from my mod on Workshop
4)Resubscribe and re-enable in options.

If the problem persists, I'll need a screenshot or the error text, or at least a step-by-step instruction on how to reproduce the error, as it doesn't occur on my end.
Plebibus Maximus  [ophavsmand] 21. apr. 2022 kl. 9:16 
It does? I just pushed a compatibility update yesterday. Copy the error text or a screenshot and I'll try to fix it ASAP.
El Loco 21. apr. 2022 kl. 7:46 
Hey Plebibus, cool visuals man.
Quick question: The outpost update seemed to break your mod? Can you give us an ETA on when it will work again? Don't mean to rush you, just excited because I was putting finishing touches on my sub :meepyikes:.
Thanks!
Plebibus Maximus  [ophavsmand] 7. apr. 2022 kl. 9:41 
that's what we call "known/shippable" in the industry
copying my earlier comment:

"This is the only way I could force the muzzle flash effect work for the coilgun with non-standard barrel length. You see, the exact length of the barrel is baked into the sprite sheet with the muzzle flash effect.
"but couldn't you just offset the effect via a config file?"
Tried it, didn't work."
事不过三兄ToumanRin 7. apr. 2022 kl. 7:30 
bug report:
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/VisualVarietyPack/Items/Weapons/Effects/muzzle flashes.png, size: 2150x1024)
事不过三兄ToumanRin 5. apr. 2022 kl. 3:42 
A ship that used this mod: WinterSpear
But currently it hasn't English localization.
Patriote 3. apr. 2022 kl. 15:39 
They look good
Plebibus Maximus  [ophavsmand] 3. apr. 2022 kl. 14:21 
Fixed. Mod should be good to go in the beta branch. Two caveats:
1) "Should"
2) No guarantee it doesn't break anything now.
Plebibus Maximus  [ophavsmand] 3. apr. 2022 kl. 10:40 
Are you using beta branch?
Plebibus Maximus  [ophavsmand] 3. apr. 2022 kl. 10:37 
Oh boy. Investigating.
Twenty-One Echoes 3. apr. 2022 kl. 10:30 
Howdy! Bug report!
Twenty-One Echoes 3. apr. 2022 kl. 10:30 
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 36
at Barotrauma.ContentPackage.<>c__DisplayClass34_0.<<LoadPackageEnumerable>g__loadFiles|1>d.MoveNext() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 239
Twenty-One Echoes 3. apr. 2022 kl. 10:29 
Failed to load package "Visual Variety Pack" {Error creating StructurePrefab: Identifier cannot be empty}
at Barotrauma.Prefab..ctor(ContentFile file, ContentXElement element) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\Prefab.cs:line 53
at Barotrauma.StructurePrefab..ctor(ContentXElement element, StructureFile file) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\StructurePrefab.cs:line 133
at Barotrauma.StructureFile.CreatePrefab(ContentXElement element) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\StructureFile.cs:line 15
Plebibus Maximus  [ophavsmand] 31. mar. 2022 kl. 1:32 
"I found the problem.the container can be linked only when it doesn't have the tag "suplliescontainer""
Close, but not quite. Turns out, it's not that there were extra tags, it's that my containers were missing the necessary tag - Content\Items\Fabricators.xml has all the necessary data:

<Item
name=""
identifier="fabricator"
tags="fabricator,donttakeitems"
category="Machine"
linkable="true"
allowedlinks="deconstructor,locker"
description=""
scale="0.5"
damagedbyexplosions="true"
explosiondamagemultiplier="0.2">

So, adding a simple "locker" tag fixed things for now.
I remember that they used to work a few updates ago, so I think Undertow have changed the tags recently.
Plebibus Maximus  [ophavsmand] 31. mar. 2022 kl. 1:25 
Fixed the item tags. All containers can now be linked to their respective fabricators.
Plebibus Maximus  [ophavsmand] 31. mar. 2022 kl. 1:01 
checking
Plebibus Maximus  [ophavsmand] 31. mar. 2022 kl. 1:01 
hmm.
事不过三兄ToumanRin 30. mar. 2022 kl. 19:07 
I found the problem.the container can be linked only when it doesn't have the tag "suplliescontainer"
事不过三兄ToumanRin 30. mar. 2022 kl. 17:39 
If you don't want to update it ,can I fix it and upload a new fixed one ?