Barotrauma

Barotrauma

Visual Variety Pack
135 Comments
Dr_Benn3t 8 Sep, 2024 @ 9:19am 
How to use the coilgun pls ??
Czarny 25 Aug, 2024 @ 3:48am 
@Plebibus Maximus
Can I integrate some textures into my sub?
Starempire42 15 Apr, 2023 @ 4:29am 
Any chance on an update? I believe this mod makes the base game deconstructors lights bugged
Handy Corpse 7 Apr, 2023 @ 6:38am 
You really did a fantastic job with this mod. I just finished the Hubris trying to take full advantage of what this mod offers. Thank you!
20 Mar, 2023 @ 3:57am 
Amazing mod,can you make more walls and so on?
Frogs 26 Dec, 2022 @ 11:11am 
There seems to be an issue with the light settings I have hidden led text displays that turn on even though I set them to off and they are not wired to anything
Plebibus Maximus  [author] 17 Dec, 2022 @ 1:37am 
"An update is needed"
Can you tell me what's broken so I can fix it ASAP?
Brené 16 Dec, 2022 @ 7:17pm 
An update is needed!
Brené 21 Oct, 2022 @ 7:43pm 
OMG the turret works! I love you
Plebibus Maximus  [author] 21 Oct, 2022 @ 11:48am 
Thanks! Can you check if the coilguns can fire again?
Sparklefart 21 Oct, 2022 @ 9:40am 
Just want to let you know it makes me very happy to see updates to this mod!!
Plebibus Maximus  [author] 21 Oct, 2022 @ 5:51am 
Fixed it. Can you check if the fix works on your end?
Brené 21 Oct, 2022 @ 3:37am 
nooooooooo!!!!
Brené 21 Oct, 2022 @ 3:37am 
There's a bug in the turret, the bullets won't fly!
Plebibus Maximus  [author] 26 Sep, 2022 @ 4:16am 
You might get your wish, circumstances permitting. It will be a month or two late.
Sparklefart 26 Sep, 2022 @ 1:05am 
Dude! I'm making a new sub and this mods maks it so freaking cool! Love the models and textures! I have my fingers crossed for a new engine look! 10/10 awesome work!
Plebibus Maximus  [author] 14 Sep, 2022 @ 10:00am 
Yeah, the naming scheme is not consistent. I was laser-focused on getting them done in time for the weekend coop play, and not much else.
Eventually, something will have to be done with here. One more item on the agenda list, I guess.
Krauser 14 Sep, 2022 @ 9:23am 
@Plebibus Maximus
Great, thank you! I'll look into it at my end.
Not going to lie, it confused me for a very long time

Cheers!
Plebibus Maximus  [author] 13 Sep, 2022 @ 11:49pm 
Yes, you are, you're missing the correct item ID. Search for 'Command console' instead.
Krauser 13 Sep, 2022 @ 9:18pm 
Hey, are there any incompatibilities with other mods, such as EK series and Sounds of Europa?

The Navigation Terminal is not changing from it's default texture (or no new one unlike the others), but if they are compatible, what is the best load order for them?

Anything I am missing?

Cheers in advance
Plebibus Maximus  [author] 23 Aug, 2022 @ 7:25am 
New update is about to go in.
Hold on to your butts - and your containers, they're getting cut down to size to match vanilla lockers.
stalker tuah: hawk of chernobol 16 Aug, 2022 @ 7:52am 
damn this looks dope
Emily Mewens 19 Jun, 2022 @ 10:41am 
Yeah I agree with that -w-
I have a similar error from the Improved Husks mod that tells me the Afflictions is overwritten, and i can only assume that means the mod is working xD
Plebibus Maximus  [author] 19 Jun, 2022 @ 2:40am 
Well, if it was working as intended, you wouldn't see the message.
I prefer to call it known/shippable, because that what it is. Not a great way to implement content, but at least it works.
Emily Mewens 19 Jun, 2022 @ 1:55am 
A i see. So it is intended P: You should put in the descript known issues to bypass questionables from randoms like me P: Then youd have the peeps that dont read the description xD
Plebibus Maximus  [author] 19 Jun, 2022 @ 1:24am 
copying my earlier comment:

"This is the only way I could force the muzzle flash effect work for the coilgun with non-standard barrel length. You see, the exact length of the barrel is baked into the sprite sheet with the muzzle flash effect.
"but couldn't you just offset the effect via a config file?"
Tried it, didn't work."
Emily Mewens 18 Jun, 2022 @ 2:55pm 
WARNING: Could not compress a texture because dimensions arent a multiple of 4 (this is for the /items/weapons/effects/muzzle flashes.png)
Plebibus Maximus  [author] 21 May, 2022 @ 10:54pm 
Now that I've played Barotrauma for the first time in months, I'm forced to conclude that container size needs a through review. I think a rollback to the secure locker size is definitely needed, and a reduction in the inventory size on several other, smaller ones won't hurt as well.

It got pretty ridiculous over the years, and I don't like it. Technically, you're not supposed to be able to stuff an entire submarine worth of firearms into a single locker.
Egor4kOwO 19 May, 2022 @ 2:07pm 
Much better than offi### updat#...
Plebibus Maximus  [author] 22 Apr, 2022 @ 12:44am 
If I have enough free time for it - sure. It's not coincidental that the last content update happened around Christmas/New Year.
El Loco 21 Apr, 2022 @ 1:06pm 
I guess I missed your update, I updated it and tried to run my sub, no error messages!
Sorry for the trouble! I want to commend you for your quick response, I'm looking forward to your future mods (any in the future?) :meepstarry:

Cheers!
Plebibus Maximus  [author] 21 Apr, 2022 @ 9:32am 
Before you do anything else, do me a favour and go through this little checklist:

1)Delete the 'Visual Variety Pack' folder from Barotrauma\Mods
2)Delete the 'Visual Variety Pack' from Barotrauma\LocalMods
3)Unsubscribe from my mod on Workshop
4)Resubscribe and re-enable in options.

If the problem persists, I'll need a screenshot or the error text, or at least a step-by-step instruction on how to reproduce the error, as it doesn't occur on my end.
Plebibus Maximus  [author] 21 Apr, 2022 @ 9:16am 
It does? I just pushed a compatibility update yesterday. Copy the error text or a screenshot and I'll try to fix it ASAP.
El Loco 21 Apr, 2022 @ 7:46am 
Hey Plebibus, cool visuals man.
Quick question: The outpost update seemed to break your mod? Can you give us an ETA on when it will work again? Don't mean to rush you, just excited because I was putting finishing touches on my sub :meepyikes:.
Thanks!
Plebibus Maximus  [author] 7 Apr, 2022 @ 9:41am 
that's what we call "known/shippable" in the industry
copying my earlier comment:

"This is the only way I could force the muzzle flash effect work for the coilgun with non-standard barrel length. You see, the exact length of the barrel is baked into the sprite sheet with the muzzle flash effect.
"but couldn't you just offset the effect via a config file?"
Tried it, didn't work."
事不过三兄ToumanRin 7 Apr, 2022 @ 7:30am 
bug report:
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/VisualVarietyPack/Items/Weapons/Effects/muzzle flashes.png, size: 2150x1024)
事不过三兄ToumanRin 5 Apr, 2022 @ 3:42am 
A ship that used this mod: WinterSpear
But currently it hasn't English localization.
Patriote 3 Apr, 2022 @ 3:39pm 
They look good
Plebibus Maximus  [author] 3 Apr, 2022 @ 2:21pm 
Fixed. Mod should be good to go in the beta branch. Two caveats:
1) "Should"
2) No guarantee it doesn't break anything now.
Plebibus Maximus  [author] 3 Apr, 2022 @ 10:40am 
Are you using beta branch?
Plebibus Maximus  [author] 3 Apr, 2022 @ 10:37am 
Oh boy. Investigating.
Twenty-One Echoes 3 Apr, 2022 @ 10:30am 
Howdy! Bug report!
Twenty-One Echoes 3 Apr, 2022 @ 10:30am 
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 36
at Barotrauma.ContentPackage.<>c__DisplayClass34_0.<<LoadPackageEnumerable>g__loadFiles|1>d.MoveNext() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 239
Twenty-One Echoes 3 Apr, 2022 @ 10:29am 
Failed to load package "Visual Variety Pack" {Error creating StructurePrefab: Identifier cannot be empty}
at Barotrauma.Prefab..ctor(ContentFile file, ContentXElement element) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\Prefab.cs:line 53
at Barotrauma.StructurePrefab..ctor(ContentXElement element, StructureFile file) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\StructurePrefab.cs:line 133
at Barotrauma.StructureFile.CreatePrefab(ContentXElement element) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\StructureFile.cs:line 15
Plebibus Maximus  [author] 31 Mar, 2022 @ 1:32am 
"I found the problem.the container can be linked only when it doesn't have the tag "suplliescontainer""
Close, but not quite. Turns out, it's not that there were extra tags, it's that my containers were missing the necessary tag - Content\Items\Fabricators.xml has all the necessary data:

<Item
name=""
identifier="fabricator"
tags="fabricator,donttakeitems"
category="Machine"
linkable="true"
allowedlinks="deconstructor,locker"
description=""
scale="0.5"
damagedbyexplosions="true"
explosiondamagemultiplier="0.2">

So, adding a simple "locker" tag fixed things for now.
I remember that they used to work a few updates ago, so I think Undertow have changed the tags recently.
Plebibus Maximus  [author] 31 Mar, 2022 @ 1:25am 
Fixed the item tags. All containers can now be linked to their respective fabricators.
Plebibus Maximus  [author] 31 Mar, 2022 @ 1:01am 
checking
Plebibus Maximus  [author] 31 Mar, 2022 @ 1:01am 
hmm.
事不过三兄ToumanRin 30 Mar, 2022 @ 7:07pm 
I found the problem.the container can be linked only when it doesn't have the tag "suplliescontainer"
事不过三兄ToumanRin 30 Mar, 2022 @ 5:39pm 
If you don't want to update it ,can I fix it and upload a new fixed one ?