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Can I integrate some textures into my sub?
Can you tell me what's broken so I can fix it ASAP?
Eventually, something will have to be done with here. One more item on the agenda list, I guess.
Great, thank you! I'll look into it at my end.
Not going to lie, it confused me for a very long time
Cheers!
The Navigation Terminal is not changing from it's default texture (or no new one unlike the others), but if they are compatible, what is the best load order for them?
Anything I am missing?
Cheers in advance
Hold on to your butts - and your containers, they're getting cut down to size to match vanilla lockers.
I have a similar error from the Improved Husks mod that tells me the Afflictions is overwritten, and i can only assume that means the mod is working xD
I prefer to call it known/shippable, because that what it is. Not a great way to implement content, but at least it works.
"This is the only way I could force the muzzle flash effect work for the coilgun with non-standard barrel length. You see, the exact length of the barrel is baked into the sprite sheet with the muzzle flash effect.
"but couldn't you just offset the effect via a config file?"
Tried it, didn't work."
It got pretty ridiculous over the years, and I don't like it. Technically, you're not supposed to be able to stuff an entire submarine worth of firearms into a single locker.
Sorry for the trouble! I want to commend you for your quick response, I'm looking forward to your future mods (any in the future?)
Cheers!
1)Delete the 'Visual Variety Pack' folder from Barotrauma\Mods
2)Delete the 'Visual Variety Pack' from Barotrauma\LocalMods
3)Unsubscribe from my mod on Workshop
4)Resubscribe and re-enable in options.
If the problem persists, I'll need a screenshot or the error text, or at least a step-by-step instruction on how to reproduce the error, as it doesn't occur on my end.
Quick question: The outpost update seemed to break your mod? Can you give us an ETA on when it will work again? Don't mean to rush you, just excited because I was putting finishing touches on my sub
Thanks!
copying my earlier comment:
"This is the only way I could force the muzzle flash effect work for the coilgun with non-standard barrel length. You see, the exact length of the barrel is baked into the sprite sheet with the muzzle flash effect.
"but couldn't you just offset the effect via a config file?"
Tried it, didn't work."
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/VisualVarietyPack/Items/Weapons/Effects/muzzle flashes.png, size: 2150x1024)
But currently it hasn't English localization.
1) "Should"
2) No guarantee it doesn't break anything now.
at Barotrauma.ContentPackage.<>c__DisplayClass34_0.<<LoadPackageEnumerable>g__loadFiles|1>d.MoveNext() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 239
at Barotrauma.Prefab..ctor(ContentFile file, ContentXElement element) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\Prefab.cs:line 53
at Barotrauma.StructurePrefab..ctor(ContentXElement element, StructureFile file) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\StructurePrefab.cs:line 133
at Barotrauma.StructureFile.CreatePrefab(ContentXElement element) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\StructureFile.cs:line 15
Close, but not quite. Turns out, it's not that there were extra tags, it's that my containers were missing the necessary tag - Content\Items\Fabricators.xml has all the necessary data:
<Item
name=""
identifier="fabricator"
tags="fabricator,donttakeitems"
category="Machine"
linkable="true"
allowedlinks="deconstructor,locker"
description=""
scale="0.5"
damagedbyexplosions="true"
explosiondamagemultiplier="0.2">
So, adding a simple "locker" tag fixed things for now.
I remember that they used to work a few updates ago, so I think Undertow have changed the tags recently.