Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://docs.google.com/document/d/1RZV7PhW_y5lMjZBju-fzK6nW4ERNPwlYzOn77PletWU/edit?usp=sharing
At this point the mod will work again, but the city banner will not appear, to fix it you will have to download another mod on the steam workshop named "Sukritact's Simple UI Adjustments"
GreenCross6504 it means that if this mod does not work for you, I've found a way to fix it.
You need to locate this mod folder files (for me it is in C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2853822889 )
You will then have to open the file named "UnitPanel" (if windows ask with what to open it up, you can just use notepad), delete everything that is inside and replace it with the text in this docs :
https://docs.google.com/document/d/1Kk7-zK3x7CmQIdeWR21xomtDqr1VTr48CqzxGe-t86Y/edit?usp=sharing
NHC or FearSunn I found a way to kinda fix this mod. The two big problems currently are that when you create a new city or a new district, the game will freeze for a minute, and that the city banner does not show up.
I tried to compare the mod files with the Black death gamemode files to see if all the files where up to date, and I found that replacing this mod "CityBannerManager_BlackDeathScenario.LUA" located in UI\Replacements by the same one located in the gamemode stopped the bug who froze the game.
I couldn't find a solution to bring back the City banner, but using other mods that modify the city banner (like "Sukritact's Simple UI Adjustments") bring it back.
I don't know if it can cause other bugs, but "UnitPanel.lua" seems pretty outdated (again, by comparing with base game UnitPanel, things like DisasterCharges or units Lifespan are missing in this mod UnitPanel, I think the best way to fix it would be to just copy and paste the updated UnitPanel, and paste in all segments of code with "--sss" in it).
If I don't recieve an answer, I will post an fixed version in a week.
I personally really like this mod and hate seeing how much unwarranted hate it gets. If none of the above helps you, this just is not the mod for you, go hate on someone else.
"- New plague can appear in maximum one city at a time. One city is taken randomly in the pool of possible cities. The expectation of new plague increased linearly with the number of cities and I want the expectation of new plague appearing to be the same no matter the number of cities. The spread mechanic of existing plague to other cities did not change."
" - New Plague chance divided by 4"
Thanks!
I keep finding myself with a strong religion cleaning city centers while ai atrophies.
Either way love what you've done with this mod!
Whilst I love the "idea" of the mod, it's not really fun to play.
It reduces the gameplay to a near constant removing of the plague, no matter what era you're at.
An asteroid of a few kilometers wide caused the Cretaceous–Paleogene mass extinction event which killed about 75% of all lifeform. In game, the effect is indeed ridiculous. It is the asteroid which is too weak not the plague that is too strong.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2174335298
Please keep up playing with your own creation. One of the most depressing thing I find about modders is that they don't play their own games long enough to actually feel what did they modded. I hope you could finish a game or two starting in different eras to see the full impact of your changes.