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Here is an excerpt of the stout:
class Model * __ptr64 Id not found: trw/concrete_fence.mdl
urban_games/train_fever/src/Lib/Util/IdRep.h:79: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: Assertion `false' failed.
Exception type: Fatal error
Details:
Assertion Failure: Assertion `false' failed.
- res/models/mesh/trw/concrete_front_face.msh
* trw/concrete_col_bottom.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_col_bottom.msh
* trw/concrete_col_top.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_col_top.msh
* trw/concrete_fence.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_fence.msh
* trw/concrete_front_face.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_front_face.msh
* trw/concrete_plane.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_plane.msh
* trw/concrete_wall.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_wall.msh
I was testing out this station with no mods and still getting this error along with missing texture squares next to the station. Every mod was in the right order
But I have a problem: I have missing textures/models. The console says missing trw/concrete_plane.mdl. Does anybody know where this mdl is from? I loaded all necessary mods before this mod.
And if I can make a wish: diffrent tracks for each platform would be super nice!
NB: This problem does not occur when using 'standard' setting (RH running).
Is there an easy way to modify the station height, let's say to 9 m?
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: res/scripts/bridgeutil.lua:11: attempt to index field '?' (a nil value)
stack traceback:
=[C](-1): __index
@res/scripts/bridgeutil.lua(11): getMaxSize
@res/scripts/bridgeutil.lua(157): ?
@res/scripts/bridgeutil.lua(272): ?
File name: D:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2162186101/res/config/bridge/bcr 600 NP.lua
Key: game/res/bridge/bcr 600 NP.lua
Mod: "Mighty Adjustable Elevated Station Pack" (consider removing this mod and contacting the mod author)
In file: ..\..\src\Lib\lua\State.cpp:592
In function: void __cdecl lua::State::Call(int,int)
https://catalogue.smods.ru/archives/54736
Könntest du die Bahnhofshöhe vielleicht auch hier auf 8 und 10M modifizieren, wie beim Bahnhof Eberswalder Straße.Wäre super.
(the reason why I don't the test by myself at first because I am afraid that once I unsubscribe the bridge before loading the savegame I will not find the bridge in the list again)
Alle Mods die von deiner Mod gebraucht werden können vorher oder nachher geladen werden, es spielt wegen der Brücke keine Rolle.
Nur die Tracks × Retaining Walls muss zwingend nach deiner Mod geladen werden, dann kann man die Brücke bauen.
Wird sie vorher geladen, tritt der Interne Fehler auf.
Das einzige was übrig bleibt ist die Meldung in der Stdout:
Texture load error: file name without extension: E:/Transport Fever 2/steamapps/workshop/content/1066780/1997683453/res/textures/ .
Die Brücke lässt sich deshalb aber Bauen.
texture load error: file name without extension: E:/Transport Fever 2/steamapps/workshop/content/1066780/2162186101/res/textures/
class Model * __ptr64 Id not found: trw/concrete_fence.mdl
c:\build\tpf2_steam\src\lib\util\idrep.h:83: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: Assertion `false' failed.
Exception type: Fatal error
Details:
Error message: Assertion `false' failed.
In file: c:\build\tpf2_steam\src\lib\util\idrep.h:83
In function: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/1938559596
+ all available from 1850
@lordvetinari ok ;)
@bochum8zehn48 before they were available from 1880. maybe now its "solved"
Would it be possible to make an elevated station of some kind available since 1850 instead of 1880?
Unless there's some technical reason I'm not aware of, there's no hystorical nor engineering reason not to. One of the first ever railways built, the London and Greenwich rly, was on a viaduct for basically the entire trip through the urban area, with elevated stations on the viaduct, and it was 1836.
+ fixed 80m version both terminals on the two tracks
the reason some have a crash with electrification tool or when changing stuff is still a mystery (to me)
Picture of the crash: https://prnt.sc/vendfc
Habe leider ein Problem bei deinem Bahnhofspack entdeckt: Wenn ich im Bahnhofskonfigurationsmenü die Schienen auf third Rail umstellen will schmiert mir das Spiel jedesmal ab.
+ fixed 3rd rail tracks were missing.. they're back!
+ renamed some values for each station (lesser adjustments affect others mods settings)
+ removed free nodes (removed crashing, when snap on other streets when building)
+ minor changes
And unfortuanity there won't be big updates for this pack anymore! Not only it became too complex but I have no ti... :)
Please have a look at my newer projects, if you have not already done that.
But! In one of the upcoming updates for the "lite" version it is planned to do the platform widht in 10m steps. Maybe use some assets..