Transport Fever 2

Transport Fever 2

Mighty Adjustable Elevated Station Pack 1.6
95 Comments
N0neGiv3N 7 Feb @ 7:45am 
I see placeholder cubes on the corners of the elevated stations even though all the dependencies have been enabled.
SteelRodent 2 Nov, 2023 @ 1:03pm 
this has way too many dependencies, and some of those required mods have their own issues and weird quirks that you really should not compound into one giant mod. The construction menu is going to turn into a giant mess if you toss all these mods in together
WernerK 22 Sep, 2023 @ 2:30am 
"JR Bridge - no pillars" produces an error being loaded from the bridge menu. I installed all necessary mods.

Here is an excerpt of the stout:

class Model * __ptr64 Id not found: trw/concrete_fence.mdl

urban_games/train_fever/src/Lib/Util/IdRep.h:79: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: Assertion `false' failed.

Exception type: Fatal error

Details:

Assertion Failure: Assertion `false' failed.
BigBenderOne 26 Nov, 2022 @ 3:29pm 
* trw/concrete_back_face.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_front_face.msh
* trw/concrete_col_bottom.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_col_bottom.msh
* trw/concrete_col_top.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_col_top.msh
* trw/concrete_fence.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_fence.msh
* trw/concrete_front_face.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_front_face.msh
* trw/concrete_plane.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_plane.msh
* trw/concrete_wall.mdl was removed because the following resources were missing:
- res/models/mesh/trw/concrete_wall.msh
villavine10 23 Nov, 2022 @ 3:01am 
[RESOURCE ERROR] Referenced model not found: 'trw/concrete_plane.mdl' in 'station/train/bahnstation/ajustable_elevated_station.con (key: id)'

I was testing out this station with no mods and still getting this error along with missing texture squares next to the station. Every mod was in the right order
n.chiri 1 Nov, 2022 @ 12:25pm 
What Seriphyn said. Someone should just do a 100% vanilla-friendly elevated station, without the need of an absurd amount of dependencies.
Seriphyn 21 Jul, 2022 @ 8:26pm 
How do I just get a simple vanilla elevated station? From either Era A, B, or C. I don't want all this extra German, Chinese, or British stuff. Only ones on workshop are Era C stations.
villavine10 30 Jun, 2022 @ 10:59pm 
Does anyone have a fix for the little missing object squares that appear next to the station?
Patrit_08 10 Jun, 2022 @ 1:04pm 
hello, I really respect your work, and I am very grateful that you make the game beautiful. I've been trying to get rid of artifacts for several months - https://disk.yandex.ru/i/wf1PO7PnO9AKqw if you can help with advice, please help.
n.chiri 4 Jun, 2022 @ 9:34am 
I wish this didn't require so much stuff. I just want vanilla-looking elevated stations. Maybe with oppiescc's arched roofs, but nothing else.
McCoother 25 Mar, 2022 @ 9:16am 
First of all: Fanstastic mod. Fits great to Metros.

But I have a problem: I have missing textures/models. The console says missing trw/concrete_plane.mdl. Does anybody know where this mdl is from? I loaded all necessary mods before this mod.

And if I can make a wish: diffrent tracks for each platform would be super nice!
Norfolk_Chris 15 Sep, 2021 @ 2:26am 
There is problem when using the 'reversed' setting (LH running). The doors of the trains open on the wrong side, also passengers are picked up and deposited on the wrong (opposite) platform.
NB: This problem does not occur when using 'standard' setting (RH running).
nesquel 3 Sep, 2021 @ 11:00am 
Hi, first: Awesome Mod!

Is there an easy way to modify the station height, let's say to 9 m?
Oldhip 15 Jul, 2021 @ 3:58am 
Why not 1850. ?
LordRiven 4 Jul, 2021 @ 8:17pm 
So three of the stations work, but every time I try to use the fourth bridge I get an error that tells me To go look at the console. I have all the dependencies, and made sure that this mod loads after them
StoneTheCrows 22 Jun, 2021 @ 4:20pm 
I'm Getting a similar error to Ims whenever I try and configure a Station that has already been placed.
Sqweloookle 6 Jun, 2021 @ 6:24am 
Is there a way to make a vanilla version of this pack?
Ims 28 May, 2021 @ 1:40pm 
Exception type: Lua exception

This error is usually caused by modding. Some game resources contain incorrect data.

Details:

Error message: error: res/scripts/bridgeutil.lua:11: attempt to index field '?' (a nil value)
stack traceback:
=[C](-1): __index
@res/scripts/bridgeutil.lua(11): getMaxSize
@res/scripts/bridgeutil.lua(157): ?
@res/scripts/bridgeutil.lua(272): ?


File name: D:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2162186101/res/config/bridge/bcr 600 NP.lua

Key: game/res/bridge/bcr 600 NP.lua

Mod: "Mighty Adjustable Elevated Station Pack" (consider removing this mod and contacting the mod author)

In file: ..\..\src\Lib\lua\State.cpp:592

In function: void __cdecl lua::State::Call(int,int)
villavine10 7 May, 2021 @ 7:16am 
Nvm found a fix for the missing bridge.

https://catalogue.smods.ru/archives/54736
villavine10 7 May, 2021 @ 6:36am 
Does anyone know what happened to the 160kph bridge? Its pretty much most of the bridges in one of my maps
GrumpyZade 5 May, 2021 @ 8:23am 
I hate that steam can't be bothered to translate or give the option to do so
Gunzolette 5 May, 2021 @ 3:49am 
Also bei mir funktioniert alles super. Ein Bahnhof aus dem Pack hat leider an einer Bahnhofsseite (unterhalb des Schienenstrangs) einen unschönen Grafikfehler, in Form von flachen Rechtecken.
Könntest du die Bahnhofshöhe vielleicht auch hier auf 8 und 10M modifizieren, wie beim Bahnhof Eberswalder Straße.Wäre super. :steamhappy::steamhappy::steamhappy:
[3.19]Icemaster  [author] 3 May, 2021 @ 12:56pm 
Hi. Nee diesmal liegts nicht an mir. Die trackutil war in anderen mods drin. Mit jetzigem update habe ich dies herausgenommen. (Dafür auch mit neuen Brücken und Gelistypen!) Doch hier sind andere Sachen nicht ganz richtig^^ Hoffe, da save sollte damit zu retten sein.
Pizzafighter 3 May, 2021 @ 12:04pm 
Hi, irgendwie crasht das Spiel in letzter Zeit bei mir immer wieder, wenn ich es mit diesem Mod laden will. Vmtl. etwa seit dem du die Berliner Hochbahn hinzu gefüht hast würde ich mal vermuten. In der Error-Message steht irgendwas von einer trackutil.lua not found.
阳边车辆段 29 Apr, 2021 @ 5:55am 
So that means I have to replace the T-beam bridge to other bridge types in order to prevent unknown errors in the future?
[3.19]Icemaster  [author] 29 Apr, 2021 @ 5:08am 
@阳边车辆段 Hi. The stations still can be build with the other bridge types...
阳边车辆段 28 Apr, 2021 @ 9:52am 
Hi there. I found that 160kph T-beam bridge of China Railway was not available anymore (actually it was intentionally hidden because I could still find it in the list of subscribing mods). If it is missed, can the modular station still be loaded as usual?

(the reason why I don't the test by myself at first because I am afraid that once I unsubscribe the bridge before loading the savegame I will not find the bridge in the list again)
Grissom 2 Mar, 2021 @ 12:52am 
Da mich das mit dieser verdammten Brücke nicht zur Ruhe kommen ließ, habe ich mich auf die Fehlersuche gemacht,-und bin auf die Mod Tracks × Retaining Walls gestoßen.
Alle Mods die von deiner Mod gebraucht werden können vorher oder nachher geladen werden, es spielt wegen der Brücke keine Rolle.
Nur die Tracks × Retaining Walls muss zwingend nach deiner Mod geladen werden, dann kann man die Brücke bauen.
Wird sie vorher geladen, tritt der Interne Fehler auf.
Das einzige was übrig bleibt ist die Meldung in der Stdout:
Texture load error: file name without extension: E:/Transport Fever 2/steamapps/workshop/content/1066780/1997683453/res/textures/ .
Die Brücke lässt sich deshalb aber Bauen.
Grissom 1 Mar, 2021 @ 11:27pm 
Kann man davon Ausgehen das man die Brücke nicht mehr benutzen kann?
[3.19]Icemaster  [author] 9 Feb, 2021 @ 2:36pm 
liegt wohl daran, dass die ursprungsmod verändert wurde und die mesh oder material nicht mehr zur verfügung steht. ich frage mal an ob ich mein backup integrirern darf
notardanielioan76 9 Feb, 2021 @ 11:10am 
dann haben wie alle das selbe problem
notardanielioan76 9 Feb, 2021 @ 11:09am 
Immer wenn ich die JR Brücke-keine Pfeiler laden will bekomme ich einen Internen Fehler und kann sie nicht Bauen.
Grissom 3 Feb, 2021 @ 10:49am 
Immer wenn ich die JR Brücke-keine Pfeiler laden will bekomme ich einen Internen Fehler und kann sie nicht Bauen.

texture load error: file name without extension: E:/Transport Fever 2/steamapps/workshop/content/1066780/2162186101/res/textures/
class Model * __ptr64 Id not found: trw/concrete_fence.mdl
c:\build\tpf2_steam\src\lib\util\idrep.h:83: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const: Assertion `false' failed.
Exception type: Fatal error

Details:

Error message: Assertion `false' failed.

In file: c:\build\tpf2_steam\src\lib\util\idrep.h:83

In function: int __cdecl IdRep<class Model *>::GetId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &) const
Captain Morgan 14 Jan, 2021 @ 5:33am 
Love the mod. Re: the crashing when making changes- Turning debug mode on fixes the issue, but impacts performance so isn't a great workaround. This author seems to have had a similar bug in their mod, and fixed it somehow. Maybe you can find out from them how they fixed the "globals by assignment" issue?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/1938559596
lordvetinari 7 Jan, 2021 @ 3:36am 
@Icemaster Awesome! Thanks!
[3.19]Icemaster  [author] 6 Jan, 2021 @ 6:41am 
v1.58
+ all available from 1850

@lordvetinari ok ;)
@bochum8zehn48 before they were available from 1880. maybe now its "solved"
bochum8zehn48 2 Jan, 2021 @ 10:17pm 
What ever i do, i cant find the stations ingame, I have every single mod activated but nothing helps, the station isnt there.. I am frustrated :D
lordvetinari 26 Dec, 2020 @ 12:44am 
Awesome mod!
Would it be possible to make an elevated station of some kind available since 1850 instead of 1880?
Unless there's some technical reason I'm not aware of, there's no hystorical nor engineering reason not to. One of the first ever railways built, the London and Greenwich rly, was on a viaduct for basically the entire trip through the urban area, with elevated stations on the viaduct, and it was 1836.
[3.19]Icemaster  [author] 25 Dec, 2020 @ 11:34am 
vienna update 1.57
+ fixed 80m version both terminals on the two tracks
the reason some have a crash with electrification tool or when changing stuff is still a mystery (to me)
PhoenixJuliette 18 Dec, 2020 @ 8:35am 
Sorry just to add, this only seems to happen on the 80m variant
PhoenixJuliette 18 Dec, 2020 @ 8:34am 
Great mod, use it all the time, but I'm having the same problem as @Scaenti, where the two terminals for the Vienna station are on both ends of the same track, which means I can't use it for transport and the stations are there at the moment for show. A very nice show, mind you, but it would be nice if they were functional too. Hope this gets through :)
SAS00 28 Nov, 2020 @ 4:36am 
@Scaenti: Hatte das gleiche Problem. Wenn man aber die Station auf 140m erhöht, erkennt er beide Gleise.
TornBreeze 6 Nov, 2020 @ 5:08am 
I discovered a little problem here. If I want to upgrade a track (with the Vanilla tool) so that it has overhead lines or that it is simply the faster vanilla track variant, the game crashes. (So only if the tracks in the train station are marked with) I only need to hold over a track to generate the crash. I also just took a screenshot of the crash. I am happy to answer any further questions you may have.

Picture of the crash: https://prnt.sc/vendfc
Scaenti 2 Nov, 2020 @ 12:36pm 
Hi Icemaster, very nice mod. However, I found a bug. The oen station that can be used with the vienna duct has only two terminals for trains at the one side of the platform (2 at one track). Do you think you can change that, so that both sides of the platform can be used?
Gunzolette 28 Oct, 2020 @ 6:45am 
Hallo Icemaster
Habe leider ein Problem bei deinem Bahnhofspack entdeckt: Wenn ich im Bahnhofskonfigurationsmenü die Schienen auf third Rail umstellen will schmiert mir das Spiel jedesmal ab.
[3.19]Icemaster  [author] 14 Oct, 2020 @ 10:15am 
Good, I thought I deleted it by mistake. :)
MaxCheng95 14 Oct, 2020 @ 10:13am 
Yeah, I just noticed that. That's why I deleted the original comment.
[3.19]Icemaster  [author] 14 Oct, 2020 @ 9:28am 
@Max Cheng thats a known issue from the beginning (see above). the third rail is in the wrong on the track side in the model itself. When I find the time there has to be another track type generated.. but there is also another type of 3rd rail coming up (with the original holders of the Berlin S-Bahn).
[3.19]Icemaster  [author] 14 Oct, 2020 @ 12:36am 
fix update 1.56
+ fixed 3rd rail tracks were missing.. they're back!
+ renamed some values for each station (lesser adjustments affect others mods settings)
+ removed free nodes (removed crashing, when snap on other streets when building)
+ minor changes
And unfortuanity there won't be big updates for this pack anymore! Not only it became too complex but I have no ti... :)
Please have a look at my newer projects, if you have not already done that.
[3.19]Icemaster  [author] 13 Oct, 2020 @ 2:59pm 
@Max Cheng Sorry, for this stations definitely will be NO 120m or 200m update.
But! In one of the upcoming updates for the "lite" version it is planned to do the platform widht in 10m steps. Maybe use some assets..