Total War: WARHAMMER II

Total War: WARHAMMER II

La fureur de Khorne FR Events
13 Comments
Thanos_Ball  [author] 3 Dec, 2020 @ 1:12pm 
updated
Ciaphas Cain 16 Oct, 2020 @ 4:46pm 
Where about does this invasion take place? Been meaning to ask for ages!
Scraah 4 Sep, 2020 @ 7:42pm 
@Thanos_Ball Are your Event Mods Save-game compatible. I have an Empire campaign turn 54. Can I add your event mods or will it break my campaign? Thank you.
Ciaphas Cain 27 Aug, 2020 @ 4:29pm 
Any chance of making a compilation mod oh all?
Vollhov 26 Aug, 2020 @ 10:08am 
Is it normal that they use 11 siege towers when storming a city?
Thanos_Ball  [author] 26 Aug, 2020 @ 10:01am 
this is normal, it is a unit present only in quest battles. CA has not made an icon for these units
Vollhov 26 Aug, 2020 @ 9:53am 
Some units have a blue question mark.
Thanos_Ball  [author] 23 Aug, 2020 @ 6:30am 
@Vollhov
I removed the units from the Shawmuscles Chaos mod
Vollhov 18 Jul, 2020 @ 2:35pm 
@Thanos_Ball Keep in mind that the Lords from that Chaos mod are very unbalanced. For example, the Demon Lord has 25k HP. Some Lords have 90% resistance from physical attacks and cannot be killed.
Thanos_Ball  [author] 14 Jul, 2020 @ 8:46am 
if you use the Shawmuscles Chaos mod (Updated for DLC) my invasions will use a few units. for example khorn will have a bloodsister
Overlord 6 juin 1944 14 Jul, 2020 @ 8:05am 
Would it be possible to create a mod to play with the gods of chaos?
Thanos_Ball  [author] 12 Jul, 2020 @ 2:45am 
there may still be some bugs when the 4 mods are activated. I'm working on it to fix it. individually there is no known bug
玄霄 11 Jul, 2020 @ 5:58pm 
i have download all your mods!thanks for your work!