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https://github.com/FatLurch/Ammocan/raw/refs/heads/master/Supported_Ammo.ods
https://docs.google.com/spreadsheets/d/1VSzs24IM7E2gqeCsPD90zGK7WcBR7gtdIlRSLys8wDQ/edit?usp=sharing
Feel free to reach out dirwct if you want any help making a compatability addon for this.
Thanks
I imagine a lot of fictional-themed ArmA ops would want to add stuff for like, Halo ammo, or 40k ammo, or whatever else they might need. Being able to use this as a framework would hugely expand the choices given to mission makers and other modders.
Ran into a similar Issue to _mickey_ here; I was testing some stuff while spinning up a new server and unfortunately found myself unable to get the AI to perform any ammo handling where they'll just fire what they have and never reload. I was running more mods than you can shake a stick at the first time I noticed it, so it took me a generous amount of time to work through to find out what I could've known by launching it just on its own initially, where I was able to simply reproduce the problem with Ammocan, Vehicle Inventory System, and CBA, while letting the AI fire itself and notably while remotely controlled.
All of this was done on OPFOR FIA HMG offroad, which was the initial and now thankfully only instance I could replicate the issue having now reflected on all my previous testing with all the other mods I was trying out earlier and things seeming to work alright.
I'd figure _mickey_ either could've run into this exact problem on the HMG, or more worryingly the same issue somewhere else. I'm thankful though to say I was able to positively eliminate LAMBS, Moving Stacks Rework, Better inventory, as well as a dozen others I'm a lil' too tired to remember since it's 6 in the AM.
Anywho, from all that, my dumbass is reasonably certain the mod's got a screw loose somewhere. I'd love to help if sending the verbose debug thingamagiger something or other to get intel on what could be going wrong. For testing I was of course using the OPFOR FIA offroad HMG on NMD sandbox Altis.
hopefully this all reads ok, i'ma grab some Z's
Is it possible the better inventory mod causes this?
Thanks
I really like your mod, because he might look like one of the best mechanics ever made for Arma3! But unfortunately mod can't be used in single player. It can break any mission.
Here's a video I had posted a long while back detailing that the AI "knows how" to reload with this system: https://youtu.be/BS_shaviXyo
If you use your mod, then at one point the AI-gunners will simply stop shooting.
I suspect that he somehow does not know how to recharge, with your mod.
I have no doubt that your mod has this problem, because. I have done many tests with and without your mod. Below I made a description for the repro...
Waiting for the static turret update
Just one little problem. Your reload hint seems to get broadcast to all clients. Personally I'd just remove the hint altogether, but if not can you just make it local to the gunner please.
Cheers and keep up the awesome work