Transport Fever 2

Transport Fever 2

Canal/Canal with one way
83 Comments
esther.marye 30 Jan @ 5:47am 
The game builds houses on the canals
wacker-ibk 23 Nov, 2024 @ 11:05am 
bitte für die playstation 5 konsole wäre super
Fetfrumos96 6 Feb, 2024 @ 2:55am 
Dear author, could you fix your trolleybus line so that it does not break down when the road turns and does not break when crossing other lines, for example, a tram or another trolleybus line.
dutchpounder 29 Dec, 2023 @ 8:41am 
Nice Mod. However only trains can be used in the Canal :-)
Anyone found something that looks like a boat to be used with this mod? Thanks.
GrigsDaEel 11 Dec, 2022 @ 2:46pm 
Degrades performance when used, sometimes crashes the game.
Yuri 8 Oct, 2022 @ 12:43am 
Dude you really need to keep an eye on your mod's and ensure they work.
what looks to be a great mod is flawed by your lack of support.
jmartian13 23 Aug, 2022 @ 8:50pm 
any attempt to place with any option, causes the game to crash. maybe its not compatible with the latest upgrade?
treellane 7 Jun, 2022 @ 9:34am 
@wektis thanks for the info
Wektis 6 Jun, 2022 @ 9:02am 
@treellane - look for collison block mods on here, that will stop them
treellane 6 Jun, 2022 @ 6:44am 
I've placed canals in one of my towns, and now the AI is placing buildings over the canal! Can't figure out a way to stop this (and I have tried making the roads player owned). It takes so long to try to place the canals to look nice, then buildings pop on top! Not worth the hassle! Going to remove all the canals unless someone knows how to stop buildings appear on top of them?!
Misused chair 26 Feb, 2022 @ 2:34pm 
ok but how do I place the canal? i see the roads but where's the canal?
Anubis 23 Nov, 2021 @ 2:58pm 
I assume that this can be used with ships in the canal section, yes?
PeugeotRacer 4 Sep, 2021 @ 11:01am 
Lässt sich das Terraforming eventuell abschalten?
BASHMAK OFFICAL 17 Aug, 2021 @ 9:53pm 
Очень хорошый мод скачал для троллейбусов!!!!:steamthumbsup:
mr. faster 6 Jul, 2021 @ 9:23am 
I get squares on most items. not so functional. :(
Vencaok 5 Jul, 2021 @ 4:19pm 
stále stejná chyba po připojení silnice jiného druhu hra spadne
Vencaok 5 Jul, 2021 @ 4:19pm 
still the same error after connecting the road a different kind of game crashes
majuen  [author] 4 Jul, 2021 @ 5:52am 
I have no crashes on version 31994 or 33668 (7th July update)

Ich habe keine Abstürze bei Version 31994 oder 33668 (7.Juli Update)
majuen  [author] 4 Jul, 2021 @ 5:37am 
Ich schau mir das mal an.
Vencaok 21 Jun, 2021 @ 2:05am 
obrázek chyby je na discordu tpf2
Vencaok 21 Jun, 2021 @ 2:02am 
someone will fix it otherwise those games will not play
Vencaok 21 Jun, 2021 @ 2:01am 
opraví to někdo jinak ty hry nejdou hrát
morozoviv1982 20 Jun, 2021 @ 4:24am 
After updating this mod, the game immediately crashes.
Vencaok 20 Jun, 2021 @ 2:30am 
It is not possible to build a road with a trolleybus, the game immediately falls can not even connect the road without a trolley
Vencaok 19 Jun, 2021 @ 11:44pm 
It is not possible to build a road with a trolleybus game immediately falls
majuen  [author] 18 Jun, 2021 @ 2:34am 
New Update v1.528:

- fixed curved fence model
- fixed sound_set
- add swan.wav

This version works now without crashes on TPF2 stable Version and Beta Version 33262
majuen  [author] 17 Jun, 2021 @ 3:36am 
@melectro I work on a fix
melectro 16 Jun, 2021 @ 8:52pm 
Nice mod and this is often used in my games! Sadly a crash occured while running in the beta version of the summer update. I'm wondering if this mod has anything to do with this crash (Duck sound). The dump file says at the end:

Uncaught exception while in class UI::CSelector
Exception type: Lua exception

This error is usually caused by modding. Some game resources contain incorrect data.

Details:

Error message: error: res/scripts/soundsetutil.lua:100: attempt to call upvalue 'updateFn' (a nil value)
stack traceback:
=[C](-1): updateFn
@res/scripts/soundsetutil.lua(100): ?
@res/scripts/soundsetutil.lua(80): ?


Key: game/res/soundSet/water_and_duck
Ni Hao 1 May, 2021 @ 3:49am 
The trolleybus roads seem mostly very broken...
https://i.imgur.com/Uqz6L4N.jpg
yanico 8 Apr, 2021 @ 4:06am 
Der Zaun am Kanal zieht laut einem Youtuber unglaublich viel Rechenleistung. Ich nehme an, dass er dich sicher bereits darüber informiert hat. Aber da ich nicht über ein update gelesen habe, schreibe ich es halt nun auch noch hier rein.
briansyston 18 Mar, 2021 @ 4:41am 
Very clean water looks like a swimming pool.
majuen  [author] 24 Dec, 2020 @ 1:20pm 
Merry Xmas:

HOTFIX : Vulkan API / correction false audiofile path in sound_set.lua ( i/O false ~ plays no vehicle sound)

plays now duck sound, too !!!
wacker-ibk 29 Nov, 2020 @ 5:19am 
super mod man kann sogar eine eigene oder mehrere obuslinien bauen und das mit dem kanalmod hut ab freu mich auf weitere sensationelle mods daaaannnnkkkeee nochmal gruss aus innsbruck :steamhappy:
manekiramen 3 Nov, 2020 @ 12:25pm 
hello, i love your work but i also noticed i have performance issue with this mod, especcially the fences.they are high poly and dont have other LOD. can you consider changing the visibledistance or add a LOD ? screenshot of the debug window: https://ibb.co/VM8T8kv
thanks :)
igor-superspektr 14 Oct, 2020 @ 4:24am 
https://ru.files.fm/u/2qzx7zp7#/
In the video, I showed what happens if you change the channel type.
Video ends abruptly due to the fact that the game crashed.
igor-superspektr 14 Oct, 2020 @ 3:56am 
All types of construction
majuen  [author] 14 Oct, 2020 @ 3:13am 
@igor-superspektr which canal construction type?

@ PHRailways this is planned by a mod to mod for light rail tracks .
igor-superspektr 13 Oct, 2020 @ 11:22pm 
Hello. The channel works with errors. The game crashes when you select the channel type.
PHRailways 12 Oct, 2020 @ 11:19pm 
A question for majuen. Have you considered collaborating with QQxiaoshui-2, by having a version of this mod, with the canal replaced by streetcar tracks running down the middle?
igor-superspektr 11 Oct, 2020 @ 11:39pm 
Thank you very much for the cool mod. But it would be great if trolleybus wires could be installed separately and removed like tram tracks.
Why don't trolleybuses run without tram tracks? And you need to buy them at a tram depot, not a road depot?
AlwaysRM 7 Oct, 2020 @ 11:49pm 
Can't wait for the future boats!
老爸 5 Oct, 2020 @ 9:38am 
Great work! Is there any way to connect the canal with water landscape (ocean, rivers) perfectly?
majuen  [author] 19 Sep, 2020 @ 1:16pm 
I deactivated the debug modus and fixed all local console errors.
Юрий1973 6 Sep, 2020 @ 11:47am 
Super! Vielen Dank! Ich Wünsche Ihnen viel Glück und neue Jobs!
majuen  [author] 5 Sep, 2020 @ 2:06am 
Version 1.521 (Steam and transportfever.net) :
- add invisible one way path signal; better pathfinding and vehicles now drive to the next occupied segment

Testing Version 1.517 (only on transportfever.net) :
- add EU new and old small and medium one way street (street category: canal) Same streets as in construction; allows you to continue building the road and the canal independently of each other
- add small mooring station on piece 1 and 2; you can find it under the parameter bridge >> station
- add new curved canal segment - overpass
- add drivable lanes on all canal segments
- add dead end segment
- add new T-segment
- add new depot; you can find it under rail depot - Please note that there are currently no boats that can be used as trains
majuen  [author] 5 Sep, 2020 @ 2:05am 
Testing Version 1.424 ( only on transportfever.net :
- add 5 Trolleystreets, currently only new roads (please note that the trolleys have an electric tram driving license also activate the electric tram track if you build the street)
supports not intersections
- add street sub categorie "Trolley"
- correction trolley pole in curved construction (snap points)
- correction trolley pole material
- change black to grey (trolley pole)
- water.msh lateral faces removed
- add new param intersection height - you can now build the intersection as an overpass over the canal
- further preparations for driving with "pedal boats"
- optimized stops (better path finding)
- fixed trolley pole and cable (intersection height)
Юрий1973 3 Sep, 2020 @ 8:41am 
Hallo! Ich freue mich sehr auf das Mode-Update!!!
majuen  [author] 28 Aug, 2020 @ 4:57am 
@Gnius mit dem großen September Update gibt es die Kanal Einbahnstraßen als seperate Straßen hinzu.

@Fetfrumos96 actually is an testing version on transportfever.net . I hope the big Update released on Steam on September.

Here are a few details that are included in the upcoming update:

- add 5 Trolleystreets, currently only new roads (trolleys have an electric tram driving license also activate the electric tram track if you build the street) supports not intersections
- add new param intersection height - you can build the intersection as an overpass over the canal
- fixed street assets on US-Signs street
- add new curved canal segment - overpass -
- add drivable lanes on all canal segments
- add a new stop (construction) - shows now on model which public transport can stop there
- add new T segment
- add new depot
- add small mooring
- add EU new and old small one way and medium one way street (same as in construction) in category canal
Fetfrumos96 27 Aug, 2020 @ 12:48pm 
Tell me, how do the trolleybuses that I saw on the YouTube channel go? Where did you download the trolleybus line without tram lines?
Gnius 17 Aug, 2020 @ 9:39am 
Ich kann leider keine Straßen mit denen der Kanäle nicht verbinden. Habe auch schon Debug Modus probiert. Kann mir einer helfen?