Oxygen Not Included

Oxygen Not Included

Adjustable Coolers
68 Comments
DDRMANIAC007 31 Jul @ 3:27am 
@n3mes1s You must have missed the fact that they are... ADJUSTABLE...

You know... UP to 1700W. The more power you use the more heat they transfer.
n3mes1s 30 Jul @ 2:58pm 
"The Thermoregulator now consumes a maximum of 340W and the Thermal Aquatuner to 1700W due to an increase in total cooling power, but power consumption will scale with temperature settings." whats to understand? it consumes 1700W EACH aquatuner, and the temp is always going to be very high, so? 1700W is completely ridiculous. It was ridiculous in vanilla already, and you raise it? lol.
DDRMANIAC007 4 Jul @ 8:31pm 
@n3mes1s Did you even read the mod description? Read it again but slower.
n3mes1s 4 Jul @ 7:09pm 
1700w... omfg. Imagine that you are going to use three of em...you would need another power cable as well to substain that... dude. Lower the power requirements. Are insane.
UlrichVonLich 20 Sep, 2024 @ 4:34pm 
I have the mod installed, how do you run them in reverse so they cool the environment
luchillo17 23 Aug, 2024 @ 12:22pm 
@berry that happened to me, some threads recommend different solutions, but the one that did for me was to validate files -> uninstall -> reinstall the game.
berry 31 Jul, 2024 @ 7:24am 
I cant downloaf the mod it says steam download is fail .
RRNK235 2 Jul, 2024 @ 6:30pm 
any chance you can you make us be able to edit the config i want to set the energy consumption back to 1200 ty
Osyrs 25 Dec, 2023 @ 10:27am 
Game crashes when trying to make a thermoregulator out of gold. Control works as should otherwise.
mars 13 Oct, 2023 @ 10:26pm 
I hope someone can combine this mod with Smart Coolers.:steamhappy:
accidentalparadox 8 Oct, 2023 @ 9:23pm 
Seems to be functionally working properly now. Strange thing is that the GUI title for the slider now says "Automated Storage Capacity" instead of something like "Cooling Amount". Same proviso as before that I am running a giant pile of other mods. Thanks for the quick update!
CynicalBusiness  [author] 8 Oct, 2023 @ 1:53am 
Crash should be fixed. Please give Steam some time to deliver the updated mod or use Mod Updater.
accidentalparadox 7 Oct, 2023 @ 9:41pm 
Getting crash with Oct QoL update. This is with a whole pile of other mods enabled, so possibly due to interaction with another mod. Only debug I have done is that disabling this mod stops the crash. Stack trace here: https://pastebin.com/BFqz44xx
MANIAC 7 Oct, 2023 @ 12:34pm 
Me too got crash (Log lost, will add later)
Pen Aim Kawata.pw 20 Aug, 2023 @ 1:22am 
I am crashing on latest version of spaced out, Already force updated and yes it still crashes. Here is the Crash Report:
https://pastebin.com/hR5jQabV
Flynn 13 Aug, 2023 @ 9:19pm 
Nice mod, still works fine. :steamhappy::steamthumbsup:
Fugitive Mind 4 Jun, 2023 @ 3:30pm 
I think there's a mod in the workshop that sorta does that, bringing the temp down to whatever you set but, if I'm remembering correctly, it just deletes the heat instead of releasing it to the environment. Kinda broken in my opinion. There is also a mod for a reverse auqatuner that cools the environment and heats the liquid but I'm guessing that one works like normal aquatuners where you set the temp change not the desired final temp.

The mod I've been recently dreaming of would be a new building that works like the aquatuner on liquid and the regulator on gas, but this one would work on solids on a conveyor rail. Currently it takes a long time to drain the heat out of debris for safe storage and handling. I keep accidentally breaking my liquid locks by dragging super heated obsidian and igneous rock through them. It would also make clearing a volcano biome to make room for new constructions a lot easier.
Kapila 28 May, 2023 @ 1:08pm 
@Fugitive Mind


Another Cool Idea would be realistic efficiencies of Regulators / Aquatuners. In the real world, the physically possible Efficiency is the target temp in K / (target temp - environment temp).
That way one could really profit from tiny temperature changes, and at the same time suffer from unrealistically high temperature differences
Kapila 28 May, 2023 @ 1:08pm 
@Fugitive Mind another Mod Idea: We heat our house with a heat pump, which goes up and down with power to get to target temperature fast and then to stay at that temp.

Wouldn´t it be a very cool idea to make a Building bring down the tempareture of the inlet Liquid or Gas to a chosen number? With the building going up and down linear to the cooling amount?
That way one could really realise a 100% running Aquatuner, which for example runs at -0,3 K all the time, here and there going down to -0,2 or up to -0,4 for example?

That would make very nice and complex Builds possible, for example cooling down something to the exact perfect temperature.


Would be even more perfect if there would be an reverse-cycle building with same stats.
Fugitive Mind 22 May, 2023 @ 4:17am 
I stand corrected, and thankfully. This makes the mod even better.
CynicalBusiness  [author] 21 May, 2023 @ 3:47pm 
Correct, the power already scales linearly with cooling power (at least it's supposed to), just is not reflected on the power icon. The power demand was increased so that the vanilla -14C cooling power works out to the vanilla 1200W power draw.

Updating that silly icon sounds easy, but turns out to be surprisingly complex and is just not within scope for this mod as the number is purely visual. You can always observe the current power draw in the cooler's Energy tab.
Sergadra 21 May, 2023 @ 2:29pm 
@Fugitive Mind - Kapila is right with the linearity of the Power draw. The Power Draw Values sadly don't update in the Poweroverlay when the cool power is changed. It might be a good sugestion though i must admit, it could be limited by the UI itself and it' might be not worth the haslte.
Kapila 21 May, 2023 @ 12:47am 
@Fugitive Mind The power Cost is proportional. If you look closer at the power Tab of the building, you can see the power draw of the cooler.

At my last tests, it drew 34 Watts or so at a cooling range of -0.4 C.

The power draw is linear to the whats chosen as cooling amount
Fugitive Mind 19 May, 2023 @ 3:18pm 
Its working fine for me currently. It would be nice if the wattage draw was proportional to the temp change setting. As far as I've been able to determine, this mod makes the tuner cost 1700w regardless of what you have the tuner set too. If that isn't possible then a hopefully easier option would be to add a config where we could change the cost to suit our personal desires. 1700w is manageable but it's a pain in the rear. :) Thanks for the mod.
Scouts 17 May, 2023 @ 4:32pm 
This mod is not working any more. Dose not show up in research or any of the tabs to use it
Law 8 Sep, 2022 @ 9:00am 
Hello, could you Please add a config? I hope the temperature can be reduced to a lower level, such as 50 ℃ ~ 75 ℃.Thank You!
Brookie136 25 Apr, 2022 @ 7:51am 
if i have the cooling at -14 how much heat would it produce?
Gesugao-san 10 Apr, 2022 @ 5:51am 
Alpe, use termal detector from automation. :lighter:
AwsetWraeCZE 21 Mar, 2022 @ 10:48am 
I noticed you can now use Aquatuner to heat the liquid. Like a lot. Just too bad it does not cool the environment.
jimbob6f 9 Mar, 2022 @ 8:09am 
Please add a config? To increase/ decrese slider.
Alpe 8 Dec, 2021 @ 9:52am 
Hi. Can you make it prevent the liquid from freezing on the output? (limit cooling to the liquid used freezing point).
Thanks.
Sirt0rres 6 Dec, 2021 @ 12:08pm 
would it be possible top add an automation control to set target temp we want so its constantly jumps but puts out 70F water or desired amount maximum cooling changed -20C?
豹子头林冲在此 5 Nov, 2021 @ 10:33pm 
该mod添加了温度调节装置的具体冷却能力的调节功能,可调节范围为0到-20度,功率与冷却温度相关,气冷最高340w,液冷最高1700w。
该mod可直接添加进现有存档,若卸载该mod,会使所有调节装置恢复默认冷却值。
mike 23 Oct, 2021 @ 3:24pm 
could you make them reversable, e.g they make the area cooler and water/air hotter?
hj5478 18 Jul, 2021 @ 8:04am 
This is really useful TAT thank you
Sergadra 16 Jul, 2021 @ 12:15pm 
Just to let you know.

I saw you fixed the Input Box to show a little more. Still we can only enter 2 characters (Including - and .). As of yet your floating Point Precision is 1 (-14.1) we would need the capability to enter 5 characters.

Also the box also should grow some more that it can fit theoretical the largest character 5 times.

If you do not have the time it's fine. It just is a suggestion. ^^
Group 935 3 Jul, 2021 @ 1:13pm 
mod does not work with lated update
DDRMANIAC007 25 Jun, 2021 @ 2:37pm 
This mod now crashes vanilla
莲心雾 25 Jun, 2021 @ 3:00am 
please update
RAndy 14 May, 2021 @ 1:45am 
Do you think about adjustable pumps?
Szabkadi 7 Apr, 2021 @ 5:33am 
The game called them tuner and regulator, what about to be able to heat also not just cool. This will transform them into a more widely usable tools. Please think about it.
SharraShimada 19 Mar, 2021 @ 4:39am 
I´m sorry, yeah you´re right. It does cool 20° indead and yes the display is very short. The +2° must have been a one time glitch in the matrix or something. I´m sure it was there, but i cant reproduce it. So for now, i apologize. Nothing to report ^^
SharraShimada 17 Mar, 2021 @ 9:25pm 
For some reason i can adjust them, but only from -2 to +2° not 20.
The_HAWKER_X 17 Mar, 2021 @ 12:24pm 
hey thx for the update
CynicalBusiness  [author] 16 Mar, 2021 @ 1:54pm 
Updated for DLC
I_TeamA_I Vansaar 4 Mar, 2021 @ 2:59am 
playing on DLC?
Cuttlefish64 17 Jan, 2021 @ 6:50pm 
I like this mod but can you make it work with other mods like this that wold be cool :steamhappy:
Nik 23 Dec, 2020 @ 4:24pm 
BTW, Not sure if it's possible, but it would be nice if the real power-usage would display in the wiring overlay, instead of just showing the max it could draw if it's set to max cooling. Same for the info window.

Oh and Malloy, the biggest issue I see with the idea is, it would HAVE to require some limiter or something.. Otherwise it could suddenly draw absurd amounts of power. Which means it won't always reach your intended target anyway, and would still require cooling loops.
The way it works right now, is kinda required by physics and reasonable energy usage.
Something which just outputs cooling to a target would basically be a cheat, or would require so much power it'd be unusable. The idea itself seems to clash with the idea of how things are supposed to work in this game. Sure, the way these coolers work isn't immediately intuitive, but once it's learned, it's the basis for all kinds of other heat-manipulation in the game.
Malloy 14 Dec, 2020 @ 7:26pm 
I'm in agreement with Narlindir, while this mod is useful and I'm going to use it... what I really want - what I've ALWAYS dreamed off is just "output water at X temperature regardless of input temp and scale power consumption/heat output accordingly..." Again, this mod is still handy, thanks OP
Nik 5 Dec, 2020 @ 3:45pm 
Narlindir, IMO that change would have to be a different mod, as it'd be a change that would require redesigning existing builds quite significantly. And it'd kinda defeat the purpose of making these adjustable to begin with.

As for the ice-maker and AETN suggestion.. I personally wouldn't really want or use that as part of this mod, but for people that do, there's no reason it couldn't be it's own mod.