Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Unlimited Space Marines Cities Mod
33 Comments
AKaI996 23 Jun @ 2:40am 
只需要花費影響力,不需要其餘資源成本,感覺過於強大了,這可是一座能生產資源的城市!
Mr Recinos 28 Jan @ 12:41am 
Can you make influence scale?
[1st MD] Vet. Hood 27 May, 2024 @ 1:37pm 
The mod still works place on the top of the mod order!
Firebringer4 13 Apr, 2024 @ 11:14pm 
Hey I built a compatibility patch for your mod and the mod Iron Hands. Ill post it here encase you want to add it to description or if someone wants it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3221917204
Grim_Reaper 10 May, 2023 @ 1:01pm 
hi i ran in 2 different errors.
one is that some times in multiplayer it says multi city not found.
other one is that when only useing this mod en Legions Astartes teh Legion mod doesnt work.
i am wrtiting this to both modders
other mods using in multi and solo, Gladius+, neutral pack, locknots, city radius+2
pyro557 4 Apr, 2023 @ 12:40pm 
sorry for the late reply my pc cord burnt out just got a new one. i will try those steps. thank you
GrimmGunner 31 Mar, 2023 @ 3:21pm 
@pyro557 I do have Brutal Cities on as well, change the load order and/or resubscribe to both sometimes you get corrupted files. Also you can re-verify your game files and see what you get
pyro557 29 Mar, 2023 @ 9:56am 
sorry to double post but if anyone knows how to make them work together i would be happy to learn
pyro557 29 Mar, 2023 @ 9:51am 
Mod works great but conflicts with the brutal cities mod no matter the load order at least for me otherwise mod is great and works
Mithrandir  [author] 28 Mar, 2023 @ 11:29am 
Thanks GrimmGunner :) :steamhappy::steamhappy::steamhappy:
GrimmGunner 28 Mar, 2023 @ 4:45am 
So i can confirm this mod DOES STILL WORK!!! I have about 3 dozen mods running including other mods that alter cities and I have no problems and the 2nd city has all the other modded stats. If you are having a problem with it you are either running a mod that conflicts or you need to rearrange your load order. Another problem might be that if you do not own ALL DLCs you might have a problem with mods. Don't come on here and say it doesn't work or blame the Mod Dev because its YOUR PROBLEM, YOU FIX IT. Thank you Mithrandir for this mod
supercanucktj 26 Mar, 2023 @ 9:39pm 
it straight up does not work
Mithlander 24 Jan, 2023 @ 1:44pm 
Ah Mithrandir, I see you're a man of culture.
VisTheCorpulent 8 Dec, 2022 @ 3:17pm 
No cool down
Asa Shigure 10 Jul, 2022 @ 10:56am 
Can't seem to get the scaling influence cost to work, but apart from that, seems to work.
Real easy to add compatibility with other mods too.
vintal69 11 Jun, 2022 @ 8:48am 
works with chapter of imperium too?
Cursed Hawkins 11 Jun, 2022 @ 5:04am 
Then you either have a different version of the game, or didn't actually update the mod despite the mod page saying otherwise.
Because there's still no cooldown for the fortress once the first one's deployed, this seems to be a common issue with mods related to doing this as no matter how it's done, it always bugs out and there's even a mod that adds it as research options, still just as buggy.
Mithrandir  [author] 11 Jun, 2022 @ 3:57am 
It should work, it's work for me. Look at the screenshoot, you should see this.
Cursed Hawkins 11 Jun, 2022 @ 3:00am 
Yes its enabled! I even made sure to move it in the order towards the top, yet didn't work even when third in the order.
Mithrandir  [author] 10 Jun, 2022 @ 11:19pm 
@Cursed Hawkinks. yes cooldown number should be shown on city icon. are you sure the mod is enabled?
Cursed Hawkins 10 Jun, 2022 @ 10:09pm 
@Mithrandir
Does it tell you when its on cooldown or what? Because I'm still seeing the 0/1 charges and no cooldown.
Mithrandir  [author] 24 Jan, 2022 @ 7:05am 
@Grim_Reaper : you have to wait 5 turn to drop another city.
Grim_Reaper 24 Jan, 2022 @ 5:08am 
the question remains how does it work? :P i tried it but wasnt able to drop a second city. or do i need techpriests for it?
Mithrandir  [author] 20 Apr, 2021 @ 7:27am 
thank you @Karchedon & @酒醒人醉梦 :)
酒醒人醉梦 20 Apr, 2021 @ 6:10am 
good:steamhappy:
Karchedon 29 Mar, 2021 @ 12:58am 
i forgot to thanks Mithrandir for his efforts, you are the best!:D
Karchedon 29 Mar, 2021 @ 12:57am 
actually this mod is fairly easy to reproduce for other chapters -

lines:
<actions>
<deployCity cooldown="15"
cooldownScalesWithPace="1"
scaleInfluenceCost="1">
<model>
<action sound="Actions/DropPod"/>
</model>
</deployCity>
in file chaptername.xml or SpaceMarine.xml located in /data/world/factions


i personally increased cooldown from 10 turns to 15 for some balance :P
Mithrandir  [author] 5 Mar, 2021 @ 12:57pm 
@Tal'Razid : sadly no
Tal'Raziid 5 Mar, 2021 @ 12:56pm 
Does this work with the Chapters mod (adds Exorcists and Salamanders and such)?
RebelOwO 17 Jul, 2020 @ 8:11pm 
PogChamp
Mithrandir  [author] 17 Jul, 2020 @ 1:33pm 
mod update
Mithrandir  [author] 17 Jul, 2020 @ 7:32am 
Thanks for your feedback. I am currently still working on this mod. Yes, for now it's just a "cheat mod" , but I will change that
Soul Whisperer 17 Jul, 2020 @ 6:22am 
I love the idea of Space Marines being able to build more than 1 city! This mod, however, allows them to build 100 of them for no resource cost! As such it is incredibly broken. (Unless you like the idea of being able to lay down 100 cities for no cost!)