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Thank you. I have been using this mod for awhile and never figured out why the items were missing.
@MrShadow
Please update the default config.
[XComGame.X2ItemTemplateManager]
+BuildItemMiscCategories="psioffense"
In either case, thanks for the mod.
I'm using Prototype Armory, but that from my experience with other should only affect the costs if something isn't set right. And it's a single build item to begin with. So that's probably not it
It's not LW2, just the classes and perks mod. If this mod adjusts the exact same drop tables as another mod (i.e. they both do a -loottable and a +loottable to replace it with a new one), will it be compatible or will the changes cancel out and make one or the other's items not drop? edit: nvm, looks like LW2 classes and perks adds its own Psi PCSs, I'll just uncomment Cut Content Psi's PCS loottable changes. Thanks for the psi items, looking forward to trying them out.
Also, while browsing the code I found what might be some typos. In X2Item_CutContentPsionics.uc, the Amp Booster has an ability added to it called NewAmpBooster and the Neurowhip has an ability added to it called NewNeurowhip. However, in both the localization and X2Ability_CutContentPsionics.uc file, the abilities are just called "AmpBooster" and "Neurowhip" respectively. I haven't really had a chance to test this mod out in-game yet so I'm not sure what kind of problem this mismatch could be causing (if it even is causing one).
Looking forward to the Highlander update that fixes that.