Total War: WARHAMMER II

Total War: WARHAMMER II

Mazdamundi Geomantic spells
10 Comments
Gorwe 10 Sep, 2022 @ 4:18am 
Mazda should be OP(not a generic caster). I mean, he raised a mountain range! O.o
Mosley was right 13 Jun, 2022 @ 12:01am 
Thank you! Mazdamundi is 'supposed' to be stupidly OP in-lore, and CA made hi a generic spellcaster in-game!
Keinigkeit 29 Jul, 2021 @ 12:58am 
that's what counts as a decent Legendary Lord Mazdamundi:steamthumbsup:
WiadroWarzyw 2 Jul, 2021 @ 1:50am 
These spells are so stupidly overpowered, and I love it. Great mod
Zets 11 Jan, 2021 @ 5:12am 
The spells are super broken, completely OP xD Cool mod tho, thanks :)
Arabaya 9 Dec, 2020 @ 6:04pm 
Great spells! I would love to see these spells on Tehenhauin
af17317596 16 Nov, 2020 @ 2:35pm 
this still work?
EzUNreal 13 Jul, 2020 @ 1:03am 
Very clear, thank you:steamhappy:
teos_the_blue  [author] 12 Jul, 2020 @ 10:51pm 
Hi Frederic181049 i currently play with SFO and it works with vanilla as well.
Honestly this mod isnt really balanced for anything in particular, spells have kinda lot of variables depends if u miss or what kinda of units you target in this case those spell are usefull for dealing with units with lot of head counts, they arent used to deal with lords or single model units (you can use them but they dont do much :D) but they look pretty cool.
The stronger spells have long cooldown and are very powerfull but in my experince any player abusing some flawed AI mechanis can wipe an army in a single swoop (for example winds of death od Deliverance of Itza) so if u use the same tricks with these spells you will find the same results :D

I hope to have cleared your doubts see yaaaa
EzUNreal 12 Jul, 2020 @ 7:55pm 
You play with SFO, does that mean this is balanced for SFO not vanilla?