Europa Universalis IV

Europa Universalis IV

Europa Expanded
3,104 Comments
许烨xuye 9 hours ago 
After using this mod, every time I recruit mercenaries, there is a -10% professionalism. I only enabled this mod and some other cosmetic mods. Is this a bug unique to me?
Stiopa866  [author] 16 Jul @ 8:26am 
@Badclams please report this issue on discord with a savefile (ideally as close to desync as possible) and oos logs
Badclams 16 Jul @ 6:46am 
Getting constant desyncs using this as the only mod in multiplayer
Nagazora 15 Jul @ 8:49am 
In Hungary's tree, it would be good to see what different rewards completing the missions one way or another gives
olszewskijan30 15 Jul @ 4:57am 
Does the error, where every country has part of some country's mission tree occurs only for me?
assblaster69 15 Jul @ 2:22am 
Does Spain ever lose the PU on Bohemia and Hungary after that broken Habsburg event?
Heretic Slayer 14 Jul @ 2:47pm 
@szkszk.> i have the same issue but my institutions dont spawn lmk if u figure it out
carsonw1 14 Jul @ 10:02am 
I don't know if it's an issue with this mod or a conflict with another mod but when playing as England and winning the 100 years war and forcing the personal union the Francian estate doesn't have proposals when calling the diet of the estates which makes the first mission with the francian estates difficult and the next one impossible. Just asking if there is a solution to this?
Stiopa866  [author] 12 Jul @ 5:31am 
@Galinaceo you own 75.0% of the production but not the market share. You gotta bring it all to a trade node where you collect
Ser Gilmore 11 Jul @ 4:46pm 
Majapahit base missions dont work with this mod because of the disaster changes
CUP OF CYANIDE 11 Jul @ 12:01pm 
these missions are awesome for someone that doesn't own dlc. I just wish you guys didn't change the decorative map border. needlessly causes visual conflicts with other mods that otherwise wouldn't have conflicts. Although if anyone has the issue i did with the top map border being out of position you can go into the mod file and delete the ambient_object.txt file and place this mod above the one it conflicted with in the load order.
[GGaia]snp4 11 Jul @ 4:38am 
葡萄牙买澳门事件接受了不给钱,拒绝了不给威望,并且拒绝了会一个月跳一次这个事件
Galináceo 10 Jul @ 6:57pm 
Portugal's "The Spice Trade" mission is bugged.
One of its requirements is to have access to 75% of the world's Cloves market, however I own all of the provinces producing cloves and yet I cannot complete the mission.
Tigas 9 Jul @ 7:56am 
I have no option to build roads, the button doesn't work and the price is like 2k
Christopher Columbus 8 Jul @ 1:57am 
Ireland mission trees are broken
pcloadleter 7 Jul @ 12:36pm 
I also had the problem with French Feudalism
Defence of the patience 2 5 Jul @ 5:35pm 
@szkszk.> areyou playing with other mods?
szkszk.> 5 Jul @ 12:26pm 
theres a glitch in which every intistution is twice shown, every country has all institutions enabled but they dont have any modifiers, and i normally unlock institutions but its annoying to see every institution twice
Nagazora 5 Jul @ 7:35am 
is it still active? half of the new mechanics barely work
TheLandTraveller 5 Jul @ 3:44am 
france mission tree is broken there is no way to abolish french feudalism as the necessary mission simply does not exist
Stiopa866  [author] 4 Jul @ 11:22am 
decent ig
krasnolud 4 Jul @ 9:18am 
good ig
divlji vepar92 3 Jul @ 8:52am 
@FuntimeByzantium sadly its the same,i enable the mod and take the ingame decision to enable the new trade goods, and im left with the vanilla ones again
Moutles 2 Jul @ 3:04pm 
There is a texture glitch when playing this mod with Extended Timeline, the game title in the top of the map goes a little more south and it stays over countries like Norway, is it possible to fix it? I think it would be really fun to play this mod with the Extended Timeline map projection
FuntimeByzantium 1 Jul @ 7:08am 
@divlji vepar92 There is a mod that fixes this problem "Trade Goods Expanded for EE"
divlji vepar92 30 Jun @ 8:11am 
Man i just wanna use trade goods expanded with this mod, the vanilla ones are so boring, while EE adds soo much content and life to the game it is incredible
Oracle 29 Jun @ 5:29pm 
Europa Expanded works with most of the Expanded Mod Family. The crasher culprit is either trade goods, subjects, or religion and culture expanded.
HellForce 28 Jun @ 6:12am 
Hi! When I use Europa Expanded and Xorme AI together I get "division by zero" crash. And there is no crash log or anything. I can only see log in event viewer .I am certain that crash happens when two mods active together. I have played with two mods before without any issues. Is there any fix ?
divlji vepar92 28 Jun @ 1:37am 
@Stiopa866 so if i want to use Trade goods expanded there is no use?
Stiopa866  [author] 27 Jun @ 3:24pm 
@Cat Maid Karma Expanded Mod Family is not supported, has not been supported for about ~2 years now
Defence of the patience 2 27 Jun @ 3:17pm 
@Cat Maid Karma ......Do you expect every mod for EU4 to work with every other mod for EU4?

"Uh Abennar Devs your mod is bugged I tried to run it with Americas Expanded and it doesn't work. BROKEN?!?"
Cat Maid Karma 27 Jun @ 2:46pm 
@Stiopa866 The last time I played with the expanded mod family, it would crash the game when opening the build menu, or even if time elapsed enough.
Stiopa866  [author] 27 Jun @ 1:03pm 
It does work for latest version; new patch with hotfixes will come... at some point
Cat Maid Karma 27 Jun @ 11:41am 
Before they last updated, it worked with all the expanded mods. Now it doesn't, so I consider it not working tbh.
Misterwheatley #Maintaintf2 25 Jun @ 11:51pm 
Works for latest version =/= receiving updates
Nozuki 25 Jun @ 7:15pm 
No this mod is not abandoned at all, and still works perfectly fine
Misterwheatley #Maintaintf2 25 Jun @ 6:28pm 
This mod is probably abandoned...
FuntimeByzantium 25 Jun @ 8:03am 
When is the next update?
The Driver 24 Jun @ 10:26pm 
The Austrian subject type doesn't register in the missions as a non-tributary subject, and locks you out of your tree until you integrate.

Unless I'm missing something...
Losing MMR like the Pound 24 Jun @ 8:34am 
This mod added countless hours to my EU4 playthroughs. Some of the mission trees are really enjoyable to play through and have much more meat in the time periods where campaigns fall off. Hopefully you will do the same for EU5!

One bug that is a little gutting though is upon forming Rome as Byzantium when you are asked for a new mission tree it selects the default one with no proper missions. A real shame as the Byz missions are great but it kills the campaign.
hwalker145 24 Jun @ 5:49am 
Noticing the France tree doesn't automatically choose the branch after completing "Preparing the Field" mission, it just makes you stuck with a branch choice that can't be chosen-- reason cited is that it should automatically branch.
ayablonski50 21 Jun @ 11:23am 
@Atmoran Knight I had the same issue and tried to debug today. I don't know the exact workaround for the bug, but I tried to turn on and off a lot of the mods I'm using. I think turning on the mod "Governments Expanded" solved the banner issue, but it might cause other issues too like the expanded game rules not working
Anubis 21 Jun @ 6:24am 
Before the EU5 is here, i want to thank you in the name of eu4 community, you guys did a great job inventing many new mechanics,missions,events to the game and they are all good. Yes, we encounter some bugs but you are doing a mod that does not even pay you any penny.
additionally i have a question, which mods in expanded family wont break Europa expanded mod?
I would like to play this mod with other mods as well since its my favorite.
Ivy 16 Jun @ 4:54pm 
dont bother reporting bugs stiopa is just waiting for eu5 and doesnt care anymore lol
Energy booster 16 Jun @ 12:54am 
Idk if it's a bug or a feature, but if during schmakala whatever league you will vassalize brandenburg through mission, the enforcing imperial rules peace term will dissappear
AtomicKoala 14 Jun @ 1:20am 
Not sure if this is a mod bug or intended, but the EE mission tree does not have the English Monarchy gov reform? which then locks you from a lot of the decisions.
Arutha_conDoin 13 Jun @ 1:34pm 
I don't get a decision to lock into the battle pope branch for the kingdom of god
rijstboer 12 Jun @ 4:29pm 
@Stacks Europa Expanded has split from the rest of the Expanded Mod Family and are not compatible anymore, Bohemia mission tree used to be part of Flavor Universalis so they probably forgot to fix the mission description when they integrated it.
Stacks 11 Jun @ 10:15pm 
There's a mission where if trade goods expanded is active, Bohemia can get Budejovice to produce silver if 8 production development. But it doesn't work.
Dr.Oetker 9 Jun @ 9:44am 
The various overlayus and escape button doesnt work, with this being the only mod running.