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http://www.nexusmods.com/skyrim/mods/49888/
If you look in the Skyrim spell chest you will find teleport spells to all of the original houses that was added with the update on the Apr 16th. I went with spells over stones so it would work with almost all the custom house mods for those homes. They are all novice spells and cost no magica so can be used by any character type.
I added the Ring of Enchantment to the enchanting chest with the last update I did on Apr 18th, and a few updates ago (Mar 9th), I added 5 unique items with special enchantments from Skyrim to it. So that may be where they came from depending on when you last used that chest to learn enchantments (most likely the new ones you learned). Don't worry though when I add new items to any these "no respawn" chests anything you stored in them will still be there, it will just add the new items to the chest too.
The respawning is set to the default Skyrim rate of 10 days. The countdown timer resets to 0 every time you enter the hall. So if you need the items to respawn make sure you wait for 10 in game days before you enter the hall again.
@emufresh Lest we forget
Every crafting item, every enchntment to learn, every spell plus some new ones, a special ring of enchanting, gold, a rich merchant, and a leveling potion you can make. Also a stuff that can not be crafted like all the clothes, crossbows, and 1000 bolts for it.
There are already a few mods you can use that do this is why I didn't include any Hearthfire materials. Here is a link for 2 I know about.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=101961809
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=120103691
It sounds like you have a magic overhaul or immersion mod that changes how all magic works in the game since it changes spells, staffs, and enchantments. This mod doesn't alter anything with any of the normal staffs, enchantments, or spells other then adding some new spells and 1 new enchantment you can learn. If you want to figure out what mod is messing up your staffs, magic, and enchantments try turning off any immersion or overhaul mods one by one until you find the one messing up all your magic in game.
OK I looked at that mod and I don't think the teleport spell is going to work with Shezrie's Breezehome Mod. I placed the marker right by the original COC and door marker but this mod must have moved the house down as my marker is above the house cell, I almost died teleporting into it from fall damage LOL. It is quite an ugly void it makes when teleporting in. Is the House OK as long as you go into it from outside first? If it is then I guess you just will not be able to use the one spell and that isn't too bad. If is messed up no matter how you enter, then you might want to look at Breezehome FullyUpgradable by Sku11M0nkey. To me that is the best Breezehome mod out there and I know my No Teleport mod version works great with that one at least.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132876013&searchtext=breezehome+dawnguard
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=234205315
Shezrie's Breezehome Green Version
v1.5 HoneysideTNF-Hearthfire
v1.5 Vlindrel Hall TNF - Hearthfire
v04 Proudspire Manor TNF - Hearthfire
About the teleport spells, I downloaded and tested out the teleport spells with some of the most popular mods like Breezehome FullyUpgradable by Sku11M0nkey and Thanes Breezehome by StormCrow06 and I had no issues. I only added a marker to the homes and as long as the mod doesn't change the name of the cell, the spells should work.
When you used the spell and ended up in the void, you should have been able to teleport back to the Hall with its teleport spell. The spells work by linking to only the cell in question so you should have never end up in a void, unless the mod author created his house by copying the original cell, made a new one, then didn't delete the old one completely. What house mod are you using? It could also be any mod that changes how magic works. If you have any can you list those as well so I can look into your issue and try to help you figure it out.
Thank you, I'm glad you like the mod. If you have a modded Breezehome you should be using the No Teleport version of this mod. It removes the teleporter so it will not conflict with modded homes. Make sure you get all your stored items out of the hall if you switch versions so you do not lose your items, also do not be in the hall with your current save. It is linked in the description for you if you want to use it.
Yes, I updated all versions of this mod.
For people that want to use the Nexus version here a link to it.
http://www.nexusmods.com/skyrim/mods/49888/
Yes that is a good idea, I will add a base Crossbow since that is something you can not make in the Smithing menu's. I will update the file as soon as I get a chance.
I am thinking about doing another mod that will have the crafting hall items in it that is a full house with followers and other things like all the stones. It will be next to the hall so can work with it. For now your stuck with using the teleporter to Breezehome for sleep till that is done.
All you have to do is launch the game from Steam and it will aotomaticcly DL it for you. You can check it by choosing the Data Tab from the launcher and you should see the mod checked. It is called Cheat Chest Home Add On.
Not sure why yours is in French since the one in my game is in English, maybe you have a French mod installed that changes that spell in the Dragonborn DLC? It will be easy to find in the menu at least LOL.