Garry's Mod

Garry's Mod

Combine Onslaught 2
1,278 Comments
chicken 8 hours ago 
why
chicken 8 hours ago 
tf
Wifitoe_d0de3760 8 hours ago 
my knee hurts
chicken 23 Jul @ 4:46pm 
thanks
:GDEasy:
jon jim joe bob billy bo bob  [author] 23 Jul @ 2:03pm 
I have no real intentions of changing the map any more unless people cry out for a lighting overhaul. But I also need to fix the custom model compatibility eventually so if I get around to that I'll add your citadel bro, just for you.
chicken 23 Jul @ 1:42pm 
can u add the citadel:(
jon jim joe bob billy bo bob  [author] 23 Jul @ 1:37pm 
Those cars are static props, so they are basically baked into the map. Sorry brother.
Potato Gaming 22 Jul @ 8:39pm 
Make a button or option of some type that allows me to get rid of the ambient cars on the map, not the NPC combine cars.
chicken 12 Jul @ 4:15pm 
u should add a citadel with it to keep the theme going:ppg_wrench:
jon jim joe bob billy bo bob  [author] 23 Jun @ 11:23am 
i can not however i have older versions of the vmf on the discord server that can be recompiled
jnbfinns 23 Jun @ 10:33am 
can you release different versions if you can for this map from oldest to current
Standoff 2 22 Jun @ 4:13am 
There seems to be something wrong with this map, because some MODs that replace the joint forces cannot take effect here.
kerbal260 16 Jun @ 4:53am 
Putting this here for anyone who wants to stop the enemies from health vials and shield batteries

lua_run hook.Remove("OnNPCKilled", "npcdeathdroppers")
käse 15 Jun @ 3:33am 
I absolutely love this map fr
But is there a way to fix the known Combine Replacement issue? Since I'd love to use Combine Replacement models for this map, but sadly the common Combine vanishes whenever I use such addons that change the models
jon jim joe bob billy bo bob  [author] 3 Jun @ 3:01pm 
validate gmod or else the map sucks balls
710er Deckel 1 Jun @ 2:40pm 
why are there invisible comb9nes?
lesatze 31 May @ 6:04am 
lua error [Combine Onslaught 2] lua/autorun/server/onslaughtersv2.lua:96: Tried to use a NULL entity!
1. OBBMins - [C]:-1
2. unknown - lua/autorun/server/onslaughtersv2.lua:96
Mr Garry'man 30 May @ 9:14am 
nuh uh youy're
Havynn 27 May @ 9:03am 
the turrets need HL2 episode 2 mounted to gmod
Speedy McSpeed 10 May @ 11:23am 
the textures for the turrets are gone wtf
tinyBrain 5 May @ 6:30pm 
the turrets keep disappearing
дабстеп мытищи 19 Apr @ 5:52pm 
if you think this map is unoptimized, try playing gm_devbattle :D
дабстеп мытищи 19 Apr @ 5:52pm 
so much fun, thank you jon jim joe bob billy bo bob
jon jim joe bob billy bo bob  [author] 14 Apr @ 3:50pm 
it's both the map and your pc, this isn't the most optimized map, but I also have a steaming pile of shit hooked up to wires and I am running it above 100 fps.
my computer struggles to get past 10 fps on this map. is there any tips or does my pc suck
aombi 13 Apr @ 4:51am 
if you don't want to use anything besides the standard HL2 weapons, i would suggest installing this addon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412746814
jon jim joe bob billy bo bob  [author] 7 Apr @ 2:35pm 
So I forgot to make this a toggle so you will have to manually kill the hook spawning the items by typing this in the console:

lua_run hook.Remove("OnNPCKilled", "npcdeathdroppers")
kerbal260 7 Apr @ 7:12am 
Is there a way to disable the combine soldiers from dropping items (health vials/suit batteries)?
JJS 29 Mar @ 7:58pm 
no worry's thanks for taking the time to respond
jon jim joe bob billy bo bob  [author] 29 Mar @ 12:21pm 
It's a known issue, and it's an issue with packed content taking priority over replacement content. I MIIGHT be able to fix it but I am unsure if any of my solutions will work. I'll try em later.
JJS 29 Mar @ 4:10am 
for some reason the default combine soldier does not work with replacements, the replacement compatibility setting in the spawn room doesn't fix the issue either. unfortunate but other then that its a great map
Gunhead Unit: D3F3CT 27 Mar @ 9:39pm 
Yeah Verifying files did the trick
jon jim joe bob billy bo bob  [author] 27 Mar @ 8:10pm 
i dont know
λ LIFE IS PAIN! λ 27 Mar @ 7:25pm 
why did I see confetti in the settings room.....
Gunhead Unit: D3F3CT 24 Mar @ 3:55pm 
I'll give that a try
jon jim joe bob billy bo bob  [author] 24 Mar @ 12:30pm 
as far as i know the issue can be fixed by verifying garrysmod from your library
Gunhead Unit: D3F3CT 23 Mar @ 7:53pm 
I only noticed since I'm using a literal mechsuit with a targeting system
Gunhead Unit: D3F3CT 23 Mar @ 7:53pm 
This is probably just me but, why are the combine soldiers INVISIBLE?
AndGoatz04 7 Mar @ 11:29pm 
Only complaint is that the strider has so much health it feels like i am not hurting it
meierhans 4 Mar @ 10:17am 
Ok thanks, will try.
jon jim joe bob billy bo bob  [author] 1 Mar @ 5:03am 
it is working, not sure why it would say invalid
meierhans 28 Feb @ 7:29pm 
I would love to play with the VMF, but the discord invitation is invalid. Could you create a new one?
RobotsInDistress 14 Feb @ 7:21am 
Nvm, noticed the Combine will sometimes stay when the ship despawns.
jon jim joe bob billy bo bob  [author] 13 Feb @ 10:35pm 
no idea why that happens tbh, its some source shenanigans or some other issue that im unable to solve for a while now
RobotsInDistress 13 Feb @ 3:33pm 
There seems to be almost always one combine soldier that gets stuck in the dropship, causing the dropship and the combine it spawned to despawn. Is there any way to fix this?
jon jim joe bob billy bo bob  [author] 12 Feb @ 10:25pm 
I really wish I knew what that updates lol
jon jim joe bob billy bo bob  [author] 9 Feb @ 11:42am 
Verify garrysmod file integrity
ISandomerI 9 Feb @ 3:18am 
some combine soldiers are becoming invisible for some reason, all i see is the gunshot effect and the bullets