RimWorld

RimWorld

Save our ship 2 - Heat statistics
30 Comments
Mlie 4 May, 2022 @ 12:31pm 
Thundercraft 15 Aug, 2021 @ 11:40am 
I'm also interested in knowing whether or not this will still work for 1.3 (ignoring any error messages).

Must I start a new 1.3 game with out this mod, relying on a large footprint and lots of heatsinks? Or should we just use Kolra's Coolant Beads (Continued) until (or if) it gets officially updated?
Timou 2 Aug, 2021 @ 3:59am 
Update please 1.3
Ex Ossibus Fumus 18 Jul, 2021 @ 7:40pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
pgames-food 2 Mar, 2021 @ 6:18pm 
hi theres a new mod that might be able to help manage heat on ships :)
just posting a link to here and main mod in case useful

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2411530277
ultimatedoom 2 Mar, 2021 @ 11:45am 
Quick question if anyone can help c: A small heat sink in it's own room has a max output of 6.25 and two radiators provide cooling of around 25 C, why does it only cool at a rate of about 1 HDU/s? Thank you for your time!
Tellik 8 Feb, 2021 @ 12:54pm 
Okay, I'm completely confused now.

Save Our Ship 2 - Extensions; Says it's partial and to check RimWorld version for full support. That version says this one for full compatibility and support.

So is it both mods at the same time? Is it one or the other? What's the difference between mods specifically concerning SOS2? Does this one have different features or are they the exact same concerning SOS2?
LaTrissTitude  [author] 1 Jan, 2021 @ 10:00am 
when atoms collides onto it*
LaTrissTitude  [author] 1 Jan, 2021 @ 9:23am 
Yep, welcome to the world of thermodynamics! -> more space (here area, irl it's volume because of some crap called 3D) needs more energy to heat up or cool down ^^

Simply put: Temperature IRL is just the amount of mean energy of a gaz, heat/cold is the transfer of it a surface gets when atoms -- here the various gases the air is composed of, hit it.
So in a closed room like yours, heating is just speeding them, cooling is just slowing them down but you only heat up a square of your room and your room has multiple squares...

See it like this: you got a radiator able to cool down a square 1C down per second.
in a 1 square room, you can cool it down directly 1C down per second.
in a 2 square room, you have to either use 2 radiators to have the power to cool down 2 squares to get the same cooling per second, or you need to cool down the same square 2 times (read 2 seconds) to cool the room 1C down.
etc...
Godspeed You! Fortran Punchcard 1 Jan, 2021 @ 9:21am 
Makes sense, but my question is about the heatsinks ability to heat a room. So as I understand it the system here is heat from the rest of the ship (weapons, shields, whatnot) is dumped into the heatsink. The heatsink then slowly 'leaks' heat into the surrounding room. The radiators then lower the temperature in the room by radiating heat out into space somehow .

So ignoring the radiators for a moment, what I'm seeing is that a heatsink in a 10x10 room will displace 1 temperature unit (it's not actually 1, but for examples sake) into the surrounding room, but the same heatsink in a 100x100 room will displace 0.1 temperature units in the room as displayed in the 'final figure' from your calculations.

Hey, maybe I'm reading this wrong, or it's not telling me what I think it is, but it certainly seem counter-intuitive.
Godspeed You! Fortran Punchcard 1 Jan, 2021 @ 6:45am 
First: this mod is fully sick, so thanks. Second: am I reading this right that the heat 'radiated' by a heatsink is divided by the size of the room? So a heatsink in a huge room is slower at cooling down than one in a tiny room?
LaTrissTitude  [author] 18 Dec, 2020 @ 2:38pm 
should be working correctly now
LaTrissTitude  [author] 18 Dec, 2020 @ 12:01pm 
update incoming, forgot to update the steam version with the latest update
fireborn 18 Dec, 2020 @ 10:05am 
this mod isnt working for me
LaTrissTitude  [author] 20 Nov, 2020 @ 1:51pm 
I mean, those "math bits" are kind of the point of the mod, those are the internal calculation of the game. Being able to see and understand them is needed to fully understand the why and the how to design mathematically your systems.

If you don't care about the equations, just use the final result displayed at the left.
Tactical Femboy 18 Nov, 2020 @ 6:39am 
like, idk something other than the huge math bits in info?
LaTrissTitude  [author] 18 Nov, 2020 @ 12:17am 
wut?
Tactical Femboy 17 Nov, 2020 @ 12:21pm 
is there a way to see this that doesn't involve stupidly big numbers?
LaTrissTitude  [author] 11 Nov, 2020 @ 4:23am 
haven't tested yet but unless they created a new kind of sink temperature system it should work
Twinkie Doge 10 Nov, 2020 @ 6:04pm 
Does this work with the new 2.4 heat sinks?
pgames-food 7 Nov, 2020 @ 6:56pm 
ok cool, thanks for the information :)
LaTrissTitude  [author] 7 Nov, 2020 @ 5:58am 
Both are mutually compatible, the SOS version as a standalone only add the stats for the SOS content, the non SOS only adds the stats to the vanilla content (and some vanilla-type SOS2 Extension content)
pgames-food 7 Nov, 2020 @ 12:46am 
hi can i check if i need to add both this one, and the non-sos version?
for example it will take me a fair while to get to the point when i can make a spaceship, but Heat statistics could sitll help meanwhile (and also for when i later add the sos mod)
LaTrissTitude  [author] 15 Oct, 2020 @ 10:52am 
Select what you want to check (i.e. your ship radiator), on the info box on the left bottom side of the screen, open the stats screen ( the big i ), you will then see the heat related statistics among them
KiwiNipCheese 14 Oct, 2020 @ 1:33pm 
How does this mod work? where does the info even appear?
Chad-Thundercock 5 Aug, 2020 @ 9:03am 
this will be useful, Save our ship 2 in my game stopped crashing the game so i have a lot of things being thrown at me at once, so this will be useful for dealing with heat with my ships that i build to learn how many heatsinks i need to vent heat in big ships with a lot of weapons,this will help me see how many heatsinks i need for each ship so i wont have to decide how many i need to vent the heat.
LaTrissTitude  [author] 20 Jul, 2020 @ 12:46pm 
Yep, as Malkav said, RHS gives heat statistics to rimworld heat management buildings and modded derivatives, while this one add those to SOS2 specific buildings

Both go hand-in-hand indeed
Malkav 19 Jul, 2020 @ 6:03pm 
I believe the 2 mods go hand-in-hand. This mod does the same thing for SOS2 that RHS does for all the rest of RimWorld.
NatureRowan 19 Jul, 2020 @ 3:14pm 
So, is this mod meant to be used with Rimworld - Heat Statistics? Is it one of those situations where it covers similar ground as the other mod and is thus incompatable?
Anthony Banthony, D-MA 13 Jul, 2020 @ 11:44pm 
This feels necessary, especially with how long it takes to safely set up and layout a ship just for it to be overgrown in the first combat due to depending on trial and error.