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Playing vanilla maybe?
Unfortunately SCS does not provides such thing in the game coding. We can't mod something doesn't exist, except through low-level code injection.
The ATS 1.55 public update came at an inopportune time as I was just 2 hours arrival at work. Mod update will coming in few hours, no longer than 24 hours for sure. :)
Beta 1.55 rolling just in a week, game assets aren't persistent yet. There's no point releasing mod updates 2-3 times in a week due to game asset changed frequently. Just be patient. :)
Not hard but complicated. SCS design for traffic light semaphores are rather general than structural in mind. You'll find many duplicate patterns with equal duration and delay only to represent different pole models. There are also many patterns shared amongst different types (e.g. T and + intersections). Modify one pattern for T may affect other + intersections across the map. Modding traffic light pattern would be lot easier if SCS make them more structural in the first place.
Just curious.
2) Making signal patterns equal for all states mean I need to modify every traffic signal 3D objects. There are about 912 objects (exclude upcoming Missouri DLC) need to be modified through Blender software and this is require more effort and time. The problem can be more complicated when SCS do some small reworks through regular patch updates at certain states, especially if these changes never mentioned in the change log.
By the way, I have updating the left turn yield mod to be working with game version 1.54. Thanks to @SlimJimTim who mentioned it. The download link is still the same as usual:
https://drive.google.com/file/d/1Tbqtu1vvef8RVAOfB8efHpCjFN9WJYf3/view
I always love constructive discussion. So far 2 biggest problems I'm facing:
1) ATS semaphores for traffic light signals were built with "shareable assets" in mind. This mean semaphores for one state may reusable for other states. To make specific left turn yield signals for a specific state, I need to redesign the whole semaphores and test them individually through map editor. So far, Arizona and Nevada have least shareable semaphores across other states, while Colorado, Oklahoma, and Wyoming need few modifications. This problem shouldn't be a problem if we create same signal patterns (i.e. flashing yellow on yield) for every states, but...
(cont.. due to 1k chars limit in comment)
Yeah I get that, the add-on doesn't work for 1.54 so hopefully @madman can figure out something moving forward. It's a good concept, just needs some tweaks and research to make it a reality.
Not dissing ProMods' work, but they basically just map new areas and reuse existing assets from the game. They don't create assets like the devs must do for every new area they add. So yes, even with less people than SCS, they just need one "traffic light modeler and researcher" to make it happen.
And seriously, I can't speak on behalf of anyone else, and I dunno madman in person, but I'm almost sure neither him nor ProMods guys mod for living, so I can't say they actually have all this time available to work on their respective projects.
If I understand madman's answer, the difference is that when ProMods team wants a semaphore with a different behavior, they simply create a new "model" for a new city/state/province/territory/country when needed, and they have enough human-power to spend time on this. And this mod here simply alters the behavior of existing ones. In order to do the same, the author would need to create a new "model" for every single city, and we're talking about a single-human work.
And tbh I don't think not having a blinking light depending on region is such a bugger or game killer. The more important thing is having the adjusted time anyway.
It was actually my personal thesis and proof of concept, and I have no plan to make it public in near future (see my discussion with @jcardana in this comments section). The biggest problem is, each state not always have it's specific semaphore traffic signals. One semaphore signal mostly shared across states. Things get difficult when some state receive rework which mean mod update may takes more time.
It seems the *.scs format does not inherit *.zip format. Try this one.
https://drive.google.com/file/d/1Tbqtu1vvef8RVAOfB8efHpCjFN9WJYf3/view
I've tested myself in Carson City (Nevada) and it works.
Are you in the area of Arizona or Nevada?
Which part isn't working?
Yes it is possible. I have a proof of concept for Arizona and Nevada. You can download it here:
https://drive.google.com/file/d/1p7F58-ARSYPgUleH3hM3-87TxLoQv_Kv/view
It will change the LEFT TURN traffic lights in Arizona and Nevada as follows:
- Flashing red 4 secs before green light
- Steady green on priority green turn
- Flashing yellow on yield green turn
- Steady yellow 4 secs before red light
Place the downloaded *.scs file into your game "mod" folder and put it on the active mod list in game's Mod Manager, right on top of this Extended Traffic Light Timing mod.
Please note, SCS implementation for traffic light signals are very limited. There is no "yield until clear" signal when left turn signal flashing yellow. Most traffic light assets also shared across states so it is almost not possible to implement specific traffic light behavior for a certain state.
Please copy the content of "game.log.txt" file in your "Documents\American Truck Simulator" folder and paste the content to paste.bin (or similar) website. Once created, post it's link here.
Btw, if this mod ALONE causing traffic light poles disappear, you won't be the only one who mention it. :)
With a benefit getting longer go-go signal, of course. The law of cause and effect. :)
Reducing red interval will be (and unavoidable) reducing green interval as well. The other solution is reducing spawned train frequency. Some traffic density mod may offer sparse train frequency. Alternatively, I will consider to reduce spawned train frequency into my other mod: Increased Road Speed Limit.
It seems like a traffic light's prefab bug. If you deactivate this mod to revert back the original traffic light semaphores, you'll get the same exact results. I found such a problem not just in Texas. However only few traffic lights affected by this bug.