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You can do more, if you rewrite your XML defs, but I can understand how that'd be tedious for 70+ planes.
peace ✌
You'd instantly cut the size by 2/3s, further more, I noticed a lot of your textures just duplicate for every type of action, having Base textures + Active texture + bombing textures + flying textures.
+ duplicate for each with a .dds file.
Any plans to take that in mind? since you could merge a lot of the textures into one, as they are virtually the same apart from resolution variation.
1.6 changes the ActiveDropPod ThingClass to ActiveTransporter.
what's going on ?