Total War: WARHAMMER II

Total War: WARHAMMER II

Balthasar Gelt New custom spells Updated
29 Comments
TheRizzler 21 Oct, 2023 @ 10:18am 
Would it be possible to port this to twh III?
MacBeth 21 Nov, 2022 @ 6:09pm 
Aureate Storm
Mikeru 30 Sep, 2022 @ 4:21pm 
please bring this to wh3
Keith 'Blood' Hanson 14 Jun, 2022 @ 12:56pm 
The mod works, @Blah . Using it myself.

Though they work, the only thing that's really worth anything is Molten Gaze, gives Gelt a free fireball to toss out while in the air. Unlike the skills from his other mod, these cost Magic, and they are all expensive to cast.
Blah 26 Jul, 2021 @ 8:14pm 
Does this need to be updated or good to go?
Buurz 30 May, 2021 @ 10:43pm 
Should have given him Lore of Vampires, for Lore reasons ;P
Empyrial 19 Apr, 2021 @ 7:27pm 
"Gilded Rain", is that to close to golden shower?
sanguine_rex 10 Mar, 2021 @ 6:14pm 
I have a few recommendations for a name change in regards to Golden Doom, and that would be Alchemist's Judgement, or Wrath of Myrmidia. Ya know, to spice it up, thanks for your work by the way
teos_the_blue  [author] 24 Jan, 2021 @ 9:58am 
Hello yes there is a farly good chance to misscast those skills
jesusjr 23 Jan, 2021 @ 1:13pm 
When cast silver arrow and levorg Gelt loses his health. Is that suppose to happen?
MrBoa 20 Dec, 2020 @ 5:18am 
great mod, very creative and i love the cheesy backstory.
999999999999 19 Dec, 2020 @ 7:04am 
@teos_the_blue can you make a similar mod to tehenhauin? supposed to be a superior caster but got only lame lore of beasts..
ideas, invocation of sotek as a skill (yes with additional casts from the sacrfice), a burning alignment, regardless of mount, a skill that grants all skinks unbreakable (can be added with duration after invocation skill is used)
Sly 27 Nov, 2020 @ 3:14am 
this sounds sick. good stuff
Fphritz 23 Oct, 2020 @ 1:29pm 
Really awesome mod. Love the new spells.
Macallan 11 Aug, 2020 @ 3:23pm 
k its not a big deal anyway. Ive noticed this happens on other mods too like shawmuscles one. Maybe is something hard or impossible to fix.

Ty :D
teos_the_blue  [author] 11 Aug, 2020 @ 1:17pm 
hello honestly i have no idea why it does that.... i think it's because of the animation used (the explosion used on the custom spell is from doomrocket) ill try to fix it ,, but so far i didnt get lucky
Macallan 10 Aug, 2020 @ 5:42am 
amazing mod. Just one question. It dont count kills when I use the spells. Not a big deal but I kind of like to see kill count its amazing to have 2k+ kills showing lol. Can u fix it or its too much trouble? Ty again
teos_the_blue  [author] 27 Jul, 2020 @ 12:20am 
@lemonz yes SFO up the caps on Magic, and also buff magic is some ways. The cost on 30 WoM can be used also in NON sfo mods if i made the cost higher there will be no way to cast it (and its a shame cause it's so cool) if the need arise i can make a SFO sub mod with higher costs.
But atm im kinda busy with the Dwarf and Vampire lord mods
Lemonz 26 Jul, 2020 @ 7:07pm 
Tried it in SFO and it seems okay other than the magic cost is less than it should be since the spells use the winds of magic cap from the vanilla game, which is 30, while SFO has 50 max winds of magic so spells like the nuke which should require your full winds of magic to cast only need 60% of your winds of magic to cast
teos_the_blue  [author] 25 Jul, 2020 @ 11:56pm 
@Kimplin Yay thanks a lot :steamhappy:
Kimplin 25 Jul, 2020 @ 10:50pm 
@Toes Its just a way of saying I like it. Slang word. The mods really fun.
teos_the_blue  [author] 25 Jul, 2020 @ 1:12am 
HI @Lemonz as SFO compatible i mean that you can use with SFO and it wont crash or give you any kind of errors (so far didnt find any). As for the effectiveness of the spell it depends on what you are looking for , these spell arent cheap to cast BUT for example Auric Bastion gives the army a very high damage reduction but last for a few seconds the attack spells are progressively more powerful as you unlock them (with replication of Levorg Being very very very powerfull) but there is a catch, in order to Cast them you need to take consideration of casting time which is longer than usual spell (else you could wipe everything with an instat cast super powerfull aoe) so hitting with the ultimate spell takes a little pratice.

To be honest i can suggest to try the spell in custom battle and see if they are to your liking :steamhappy:
Lemonz 24 Jul, 2020 @ 10:59pm 
It says it's compatible for SFO but hows the balance with SFO? Are the new spells as effective as the SFO spells are?
teos_the_blue  [author] 24 Jul, 2020 @ 3:35am 
@Kimplin Hellooo i dont know what diggen mean :steamhappy: sorry
Kimplin 23 Jul, 2020 @ 7:26pm 
Im diggen the description and that follow up comment made by Franz
teos_the_blue  [author] 18 Jul, 2020 @ 4:03pm 
@warcommisar1 Hello atm i have no plans for Volkmar i didnt look into it yet (at some point i think i may.. i totally dont like him either)
Warcommissar1 18 Jul, 2020 @ 10:45am 
I dont supose you can do something about how bad volkmar is?
teos_the_blue  [author] 17 Jul, 2020 @ 9:43am 
The Emperor Karl Franz Released this official statement (ofc with Twitter) :

"Hell yeah.. about time Gelt" End of statement.
santiagosilva20005 17 Jul, 2020 @ 9:36am 
I am Supreme