Cities: Skylines

Cities: Skylines

Modern Parking Garage (8-Story)
39 Comments
KingLeno  [author] 21 Feb @ 11:55am 
@j45p3ryu yeah, that's just the game since these were made before the vanilla game had functioning parking garages
J45P3RYU 27 Jan @ 9:35am 
cars just FLY into the building...
thebossdelft 16 Dec, 2024 @ 1:50pm 
building wont turn on?, the smaller one does but this one doesn't
Zwiggie 30 May, 2023 @ 6:05pm 
Thanks for a great looking garage and a ton of laughs! I almost fell out my chair when I saw the cars fly in and out! :steamhappy:
Harry_Robinson1 1 Mar, 2023 @ 12:37pm 
I had the same problem Covalence, I had to get rid of it since it did bother me how it took up much room for half capacity, I had to switch to a different garage I downloaded.
garknol 12 Aug, 2022 @ 5:31pm 
Dope!
Covalence 11 Apr, 2022 @ 1:30pm 
I noticed in my newer cities that it only fills up halfway, but I opened it up in the asset editor and it's at the 64 prop limit (with markers on only half the parking spots) so the only way to fix it is to make more subbuildings.
KingLeno  [author] 11 Apr, 2022 @ 11:32am 
@vulpsune who knows?? this has a couple of different sub-buildings. and when making an asset, the last thing you worry about is adding up the tri count for every building. But rest assured, that it is an appropriate amount for Cities Skylines and low-poly models for CS is all that i know how to do
Vulpsune 10 Apr, 2022 @ 1:09pm 
whats the tris count and the square by square it takes up?
KingLeno  [author] 14 Dec, 2021 @ 7:45am 
@covalence @heyru2 looks great, thanks!
Covalence 13 Dec, 2021 @ 7:48pm 
Also here to confirm it works, I replaced several 4x8 parking garages with this and it started filling right up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2681961409
heyru2 24 Mar, 2021 @ 12:34am 
AmiPolizeiFunk 20 Jul, 2020 @ 12:35pm 
always wanted one of these :highlvl:
Shadow Citizen 19 Jul, 2020 @ 1:07am 
Nice work again, King.
kobum1000 18 Jul, 2020 @ 10:57am 
좋아요
Silk Boxer Wedgie 17 Jul, 2020 @ 2:33pm 
@todder, any asset with real parking spaces uses TMPE Realistic Parking. As for capacity the simulation is not that accurate. I've seen 3 cars parked in the same space before. Capacity only matters for vehicles.
todder 17 Jul, 2020 @ 12:20pm 
Does this work as a garage if you're using TMPE Realistic Parking? Any idea about the capacity of this garage?
haroon 17 Jul, 2020 @ 9:47am 
cool.. cool... cool cool cool cool cool cool cool cool
KingLeno  [author] 17 Jul, 2020 @ 6:12am 
@mattcat83 so you want me to do extra work in addition to what I've already done to save you and other people time huh? Standard parking garage is 3 years old. I simply don't play the game that way, and I don't pay attention to those stats most of the time, so no point of even going through the hassle of including them.
mattcat83 17 Jul, 2020 @ 12:17am 
For an example of what I'm talking about, see "Standard Parking Garage" in the Workshop for Cities Skylines. It has a listing of most of the object's stats.
mattcat83 17 Jul, 2020 @ 12:14am 
@jallan, yes, I was curious about the standard complement of information that some modders provide in the description for ploppables or assets, such as the cost, upkeep, resolution size, etc. Of course, I could download and see for myself, but it would save me and others the inconvenience were the uploader to do this himself. That way, it could be described once for everyone.
KingLeno  [author] 16 Jul, 2020 @ 7:19pm 
@jallan thanks, and yeah I understand. I rarely even check those numbers though. I haven't even played the game in a while, and I haven't played the game for the simulation since 2017
Zem Prefect 16 Jul, 2020 @ 7:14pm 
@KingLeno, I presume @mattcat83 is wondering about construction cost, upkeep, etc. I also wonder about those things, but have decided that if I like the look and utility of something I'll just download it and then check it before I build - if it's too much, I don't build! It's not like downloading costs anything.

Thank you so much for all you contribute to the game!
notts1977 16 Jul, 2020 @ 9:48am 
Brilliant! Thanks a lot. Can't wait to use this in my city!
KnightsCross 15 Jul, 2020 @ 12:44pm 
Great asset as always! Thanks :)
KingLeno  [author] 15 Jul, 2020 @ 9:18am 
@mattcat83 the stats of what? I don't keep up with the in-game stats. Texture sizes are normal 1k, triangles i don't know exact numbers but it's nothing out of the ordinary. Too much goes into asset making and uploading it to worry about checking off every single box.
mattcat83 15 Jul, 2020 @ 12:04am 
I'd like to know what its stats are before downloading.
Neww_ 14 Jul, 2020 @ 7:10pm 
DAMN!! This looks dope! Definitely one the best parking garages out there!
MC_0 14 Jul, 2020 @ 4:07pm 
Beautiful! Thanks so much!
Chamëleon TBN 14 Jul, 2020 @ 9:42am 
@KingLeno thanks for this great addition!

@queen_gj there is a way to solve, tha you can do on your own... use e.g. neinnews invisible one lane roads and invisible ped paths... It's a lot of work... i did this for all garages i use in game and saved it with move it so i can place them whenever needed with the roads inside...
Skignovilous 14 Jul, 2020 @ 9:41am 
Alright, thanks for letting know. It does make sense. Always excited to see more content from you.
Have a good day!:steamhappy:
KingLeno  [author] 14 Jul, 2020 @ 9:28am 
@skignovilous thanks. assets shared for early access on patreon will "never" be on the workshop. That is to say, the assets shared locally will always become different assets once uploaded to the workshop. So you couldn't make a city that contains a local asset, then subscribe to it on the workshop later and have it updated or replaced in-game. That is why I couldn't share one of my cities because I place all of my assets before they are uploaded.
Skignovilous 14 Jul, 2020 @ 5:23am 
HI @Kingleno, thanks for one more amazing asset. I love your work andI think its not wild to say that you are one of the cornerstones of the Cities Skylines community. I've been wondering about the Early Access patreon assets: Will they eventually be available in the workshop or are they patreon Exclusive?

I'm asking this because if me (for example) create a city and want to share the save game, that building will be missing in the city for other players that don't have the patreon.

Anyways, love your Content Pack and all your work. Thanks!
KingLeno  [author] 14 Jul, 2020 @ 3:33am 
@queen_gj How else to you expect the cars to get there? They aren't just going to magically appear from the cims pockets.....

But seriously, Parking garages (elevated parking) are not part of the game's mechanics. They gotta get there someway, and they aren't going to travel back and forth on all those ramps
JustDucky 14 Jul, 2020 @ 2:30am 
LENO!!!! I award you with an award! Our community desperately needed more parking garages!!!
queen_gj 13 Jul, 2020 @ 11:42pm 
Great asset!
But there seems to be a bit of a flaw in this class of multilevel Parking Garage.When vehicles are parked above the second floor, they fly directly into the building from the road.I don't know if there is a way to solve this problem.Maybe that's the problem with the game itself.After all, in the game, all the cars will ignore everything while they are parked.
DaHandyMandy 13 Jul, 2020 @ 7:51pm 
I screamed when I saw this WOW
Jie 13 Jul, 2020 @ 7:46pm 
good
Pres 13 Jul, 2020 @ 6:56pm 
WOW