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Looking at the Lua script for wh_main_dwf_karak_izor, the mission string for victory_type vco_victory_type_alternative_2_threat_elimination doesn't have a comma separating the string from the unification mission string (i.e., it should end with " ]], "). Inserting the comma manually solved the problem and Clan Angrund's victory conditions work correctly when loading a new campaign.
My point is, the mod would be better with route II default as the short campaign and drop route I. It's too bad that you are not supporting it any more, I wish you can come back to it in the future.
Yeah, I see myself trying out TWH 3 eventually, what an opportunist! :)
- Three routes per faction
- Tailored rewards per each route
- Integration with Legendary Lore
- Only one mod, no more framework
- Multiplayer support
thanks much and all the best
I like a lot of the general principles, all of which are creative and fit in nicely with the overall theme and flavour of the factions.
I do, however, find it, so far, much too easy. In my last playthrough as Lizardmen (Itza), I won on turn 59. Even if I had not (in fact accidentally) eliminated all threats, it would have just been a matter of time (and in fact: not much of it) to obtain the third victory condition, namely constructing two buildings in my starting city.
While the unmodded victory conditions drag on into an endless, often unsatisfying slog, the solution you have come up with removes that slog entirely (thank you!) but ends up feeling unsatisfying nonetheless.
I like your work better.
Now that we have seen more about victory conditions and engame threats, what do you think? Do you still look forward to a VCO version for Immortal Empires?
I think there is still room from improvement and that I can still add routes/add custom endgame threats, but I want to know your thoughts.
https://discord.gg/n9Vjz2STtd
You win by completing one route, but the game does not end. You can keep playing to complete the other ones and, in fact, you are benefited to do so. If the mod is finally developed for Immotal Empires, then I will improve these benefits.
Quick question: are these victory conditions "routes" exclusive? That is, do I achieve victory by completing only one route? So for ME Itza I could win merely by building the two landmarks in my starting town, or would I need to also achieve those in routes 1 and 2 as well?
* _Objectives:_
* Conquer, ally with or assimilate all provinces of Bretonnia, Estalia,
Kislev, Tilea and The Border Princess
* _Payload:_
* The Old World Union:
* +10% Resources produced, +15% Trade Income, +20 Diplomatic Relations
with Empire, Kislev, TEB, Bretonnia, +10 Diplomatic Relations with HE,
Cathay
* **Route I - Empire of Men**
* _Objectives:_
* Conquer, ally with or assimilate all provinces of the Empire
* _Payload:_
* PH United Empire:
* +2 Control, +40 Growth, +5 Leadership
* **Route II - Non-immortal Empires/Cult of Sigmar:**
* _Objectives:_
* Reconquer Sylvania
* Destroy factions:
* Sylvania
* Untainted all over the Empire (?)
* _Payload:_
* PH Followers of the True Faith:
* -3 Corruption, +6 Hero Recruit Rank for Warrior Priests/Witch Hunters,
+20 Winds of Magic power reserve
I believe it's still going to be relevant. Even if the new victory conditions will be better than vanilla, there'll probably still be room for improvement. We'll have to wait and see to be sure though.
Thank you pal :D
Nah, do not worry. Your reply was kind of what I was looking for.
Oh I see. I got the wrong end of the stick. Apologies.
I do not want a yes/no answer, just to start a conversation about what has been seen already and what are your thoughts.
I'd have to see the new victory conditions. What they've shown in the video seems a step in the right direction but not necessarily as rich as what is here.
That said I think you're asking people to judge on very little information.
Do you think this mod is still going go be relevanf for Warhammer III - IE? Would you subscribe? Is the added value of routes/more tailored victories good enough for you?
missions.lua is not part of the vanilla files. Is a file I use which is interpreted by the framework. You need to open the pack and mod it.
I can try to fix it myself next week or the other if I have time. Try go remind it to me.
Would it be possible for you to detail how to fix this issue? I can't seem to simply find missions.lua in any of the WH2-related folders?
May be! I am sure it gained some relevante as they said they want to change how Victory Conditions work for Warhammer III. Not particularly sure about Alberic's tho